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71 lines
1.6 KiB
TypeScript
71 lines
1.6 KiB
TypeScript
import { consolex } from "../Consolex";
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import {
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AllPlayers,
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Execution,
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Game,
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Player,
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PlayerID,
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PlayerType,
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UnitType,
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} from "../game/Game";
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export class EmojiExecution implements Execution {
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private requestor: Player;
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private recipient: Player | typeof AllPlayers;
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private active = true;
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constructor(
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private senderID: PlayerID,
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private recipientID: PlayerID | typeof AllPlayers,
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private emoji: string,
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) {}
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init(mg: Game, ticks: number): void {
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if (!mg.hasPlayer(this.senderID)) {
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console.warn(`EmojiExecution: sender ${this.senderID} not found`);
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this.active = false;
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return;
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}
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if (this.recipientID != AllPlayers && !mg.hasPlayer(this.recipientID)) {
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console.warn(`EmojiExecution: recipient ${this.recipientID} not found`);
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this.active = false;
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return;
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}
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this.requestor = mg.player(this.senderID);
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this.recipient =
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this.recipientID == AllPlayers ? AllPlayers : mg.player(this.recipientID);
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}
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tick(ticks: number): void {
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if (this.requestor.canSendEmoji(this.recipient)) {
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this.requestor.sendEmoji(this.recipient, this.emoji);
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if (
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this.emoji == "🖕" &&
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this.recipient != AllPlayers &&
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this.recipient.type() == PlayerType.FakeHuman
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) {
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this.recipient.updateRelation(this.requestor, -100);
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}
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} else {
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consolex.warn(
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`cannot send emoji from ${this.requestor} to ${this.recipient}`,
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);
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}
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this.active = false;
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}
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owner(): Player {
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return null;
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}
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isActive(): boolean {
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return this.active;
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}
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activeDuringSpawnPhase(): boolean {
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return false;
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}
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}
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