Files
OpenFrontIO/src/client/graphics/layers/EmojiTable.ts
T
Scott Anderson 3cf761e9c0 Loosen coverage requirements slightly (#1669)
## Description:

Tight code coverage requirements and low coverage are making it
difficult to merge code, because a small increase in lines of code can
decrease coverage enough to trigger a test failure.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
2025-08-01 00:43:07 -04:00

124 lines
4.0 KiB
TypeScript

import { LitElement, html } from "lit";
import { customElement, state } from "lit/decorators.js";
import { EventBus } from "../../../core/EventBus";
import { AllPlayers } from "../../../core/game/Game";
import { GameView, PlayerView } from "../../../core/game/GameView";
import { TerraNulliusImpl } from "../../../core/game/TerraNulliusImpl";
import { emojiTable, flattenedEmojiTable } from "../../../core/Util";
import { CloseViewEvent, ShowEmojiMenuEvent } from "../../InputHandler";
import { SendEmojiIntentEvent } from "../../Transport";
import { TransformHandler } from "../TransformHandler";
@customElement("emoji-table")
export class EmojiTable extends LitElement {
@state() public isVisible = false;
public transformHandler: TransformHandler;
public game: GameView;
initEventBus(eventBus: EventBus) {
eventBus.on(ShowEmojiMenuEvent, (e) => {
this.isVisible = true;
const cell = this.transformHandler.screenToWorldCoordinates(e.x, e.y);
if (!this.game.isValidCoord(cell.x, cell.y)) {
return;
}
const tile = this.game.ref(cell.x, cell.y);
if (!this.game.hasOwner(tile)) {
return;
}
const targetPlayer = this.game.owner(tile);
// maybe redundant due to owner check but better safe than sorry
if (targetPlayer instanceof TerraNulliusImpl) {
return;
}
this.showTable((emoji) => {
const recipient =
targetPlayer === this.game.myPlayer()
? AllPlayers
: (targetPlayer as PlayerView);
eventBus.emit(
new SendEmojiIntentEvent(
recipient,
flattenedEmojiTable.indexOf(emoji),
),
);
this.hideTable();
});
});
eventBus.on(CloseViewEvent, (e) => {
if (!this.hidden) {
this.hideTable();
}
});
}
private onEmojiClicked: (emoji: string) => void = () => {};
render() {
if (!this.isVisible) {
return null;
}
return html`
<div
class="bg-slate-800 max-w-[95vw] max-h-[95vh] pt-[15px] pb-[15px] fixed flex flex-col -translate-x-1/2 -translate-y-1/2
items-center rounded-[10px] z-[9999] top-[50%] left-[50%] justify-center"
@contextmenu=${(e: MouseEvent) => e.preventDefault()}
@wheel=${(e: WheelEvent) => e.stopPropagation()}
>
<!-- Close button -->
<button
class="absolute -top-2 -right-2 w-6 h-6 flex items-center justify-center
bg-red-500 hover:bg-red-900 text-white rounded-full
text-sm font-bold transition-colors"
@click=${this.hideTable}
>
</button>
<div
class="flex flex-col overflow-y-auto"
style="scrollbar-gutter: stable both-edges;"
>
${emojiTable.map(
(row) => html`
<div class="w-full justify-center flex">
${row.map(
(emoji) => html`
<button
class="flex transition-transform duration-300 ease justify-center items-center cursor-pointer
border border-solid border-slate-500 rounded-[12px] bg-slate-700 hover:bg-slate-600 active:bg-slate-500
md:m-[8px] md:text-[60px] md:w-[80px] md:h-[80px] hover:scale-[1.1] active:scale-[0.95]
sm:w-[60px] sm:h-[60px] sm:text-[32px] sm:m-[5px] text-[28px] w-[50px] h-[50px] m-[3px]"
@click=${() => this.onEmojiClicked(emoji)}
>
${emoji}
</button>
`,
)}
</div>
`,
)}
</div>
</div>
`;
}
hideTable() {
this.isVisible = false;
this.requestUpdate();
}
showTable(oneEmojiClicked: (emoji: string) => void) {
this.onEmojiClicked = oneEmojiClicked;
this.isVisible = true;
this.requestUpdate();
}
createRenderRoot() {
return this; // Disable shadow DOM to allow Tailwind styles
}
}