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## Description: Tight code coverage requirements and low coverage are making it difficult to merge code, because a small increase in lines of code can decrease coverage enough to trigger a test failure. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [ ] I have read and accepted the CLA agreement (only required once).
124 lines
4.0 KiB
TypeScript
124 lines
4.0 KiB
TypeScript
import { LitElement, html } from "lit";
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import { customElement, state } from "lit/decorators.js";
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import { EventBus } from "../../../core/EventBus";
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import { AllPlayers } from "../../../core/game/Game";
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import { GameView, PlayerView } from "../../../core/game/GameView";
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import { TerraNulliusImpl } from "../../../core/game/TerraNulliusImpl";
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import { emojiTable, flattenedEmojiTable } from "../../../core/Util";
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import { CloseViewEvent, ShowEmojiMenuEvent } from "../../InputHandler";
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import { SendEmojiIntentEvent } from "../../Transport";
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import { TransformHandler } from "../TransformHandler";
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@customElement("emoji-table")
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export class EmojiTable extends LitElement {
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@state() public isVisible = false;
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public transformHandler: TransformHandler;
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public game: GameView;
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initEventBus(eventBus: EventBus) {
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eventBus.on(ShowEmojiMenuEvent, (e) => {
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this.isVisible = true;
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const cell = this.transformHandler.screenToWorldCoordinates(e.x, e.y);
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if (!this.game.isValidCoord(cell.x, cell.y)) {
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return;
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}
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const tile = this.game.ref(cell.x, cell.y);
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if (!this.game.hasOwner(tile)) {
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return;
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}
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const targetPlayer = this.game.owner(tile);
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// maybe redundant due to owner check but better safe than sorry
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if (targetPlayer instanceof TerraNulliusImpl) {
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return;
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}
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this.showTable((emoji) => {
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const recipient =
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targetPlayer === this.game.myPlayer()
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? AllPlayers
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: (targetPlayer as PlayerView);
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eventBus.emit(
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new SendEmojiIntentEvent(
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recipient,
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flattenedEmojiTable.indexOf(emoji),
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),
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);
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this.hideTable();
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});
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});
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eventBus.on(CloseViewEvent, (e) => {
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if (!this.hidden) {
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this.hideTable();
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}
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});
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}
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private onEmojiClicked: (emoji: string) => void = () => {};
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render() {
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if (!this.isVisible) {
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return null;
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}
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return html`
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<div
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class="bg-slate-800 max-w-[95vw] max-h-[95vh] pt-[15px] pb-[15px] fixed flex flex-col -translate-x-1/2 -translate-y-1/2
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items-center rounded-[10px] z-[9999] top-[50%] left-[50%] justify-center"
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@contextmenu=${(e: MouseEvent) => e.preventDefault()}
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@wheel=${(e: WheelEvent) => e.stopPropagation()}
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>
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<!-- Close button -->
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<button
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class="absolute -top-2 -right-2 w-6 h-6 flex items-center justify-center
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bg-red-500 hover:bg-red-900 text-white rounded-full
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text-sm font-bold transition-colors"
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@click=${this.hideTable}
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>
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✕
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</button>
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<div
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class="flex flex-col overflow-y-auto"
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style="scrollbar-gutter: stable both-edges;"
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>
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${emojiTable.map(
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(row) => html`
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<div class="w-full justify-center flex">
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${row.map(
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(emoji) => html`
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<button
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class="flex transition-transform duration-300 ease justify-center items-center cursor-pointer
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border border-solid border-slate-500 rounded-[12px] bg-slate-700 hover:bg-slate-600 active:bg-slate-500
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md:m-[8px] md:text-[60px] md:w-[80px] md:h-[80px] hover:scale-[1.1] active:scale-[0.95]
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sm:w-[60px] sm:h-[60px] sm:text-[32px] sm:m-[5px] text-[28px] w-[50px] h-[50px] m-[3px]"
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@click=${() => this.onEmojiClicked(emoji)}
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>
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${emoji}
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</button>
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`,
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)}
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</div>
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`,
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)}
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</div>
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</div>
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`;
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}
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hideTable() {
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this.isVisible = false;
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this.requestUpdate();
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}
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showTable(oneEmojiClicked: (emoji: string) => void) {
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this.onEmojiClicked = oneEmojiClicked;
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this.isVisible = true;
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this.requestUpdate();
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}
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createRenderRoot() {
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return this; // Disable shadow DOM to allow Tailwind styles
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}
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}
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