Files
OpenFrontIO/src/core/execution/ShellExecution.ts
T
2025-02-01 12:05:11 -08:00

66 lines
2.2 KiB
TypeScript

import { Execution, MutableGame, Player, MutableUnit, Unit, UnitType } from "../game/Game";
import { PathFinder } from "../pathfinding/PathFinding";
import { PathFindResultType } from "../pathfinding/AStar";
import { consolex } from "../Consolex";
import { TileRef } from "../game/GameMap";
export class ShellExecution implements Execution {
private active = true
private pathFinder: PathFinder
private shell: MutableUnit
constructor(private spawn: TileRef, private _owner: Player, private ownerUnit: Unit, private target: MutableUnit) {
}
init(mg: MutableGame, ticks: number): void {
this.pathFinder = PathFinder.Mini(mg, 2000, true, 10)
}
tick(ticks: number): void {
if (this.shell == null) {
this.shell = this._owner.buildUnit(UnitType.Shell, 0, this.spawn)
}
if (!this.shell.isActive()) {
this.active = false
return
}
if (!this.target.isActive() || !this.ownerUnit.isActive() || this.target.owner() == this.shell.owner()) {
this.shell.delete(false)
this.active = false
return
}
for (let i = 0; i < 3; i++) {
const result = this.pathFinder.nextTile(this.shell.tile(), this.target.tile(), 3)
switch (result.type) {
case PathFindResultType.Completed:
this.active = false
this.target.modifyHealth(-this.shell.info().damage)
this.shell.delete(false)
return
case PathFindResultType.NextTile:
this.shell.move(result.tile)
break
case PathFindResultType.Pending:
return
case PathFindResultType.PathNotFound:
consolex.log(`Shell ${this.shell} could not find target`)
this.active = false
this.shell.delete(false)
return
}
}
}
owner(): Player {
return null
}
isActive(): boolean {
return this.active
}
activeDuringSpawnPhase(): boolean {
return false
}
}