mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 07:50:45 +00:00
7863529b2c
The contents (Lit web components for in-game chat, build menu, leaderboard, attack displays, etc.) are HUD, not graphics — the actual graphics is in client/render/.
98 lines
3.5 KiB
TypeScript
98 lines
3.5 KiB
TypeScript
import { describe, expect, test } from "vitest";
|
|
import {
|
|
alignClusterOrder,
|
|
computeLabelScale,
|
|
} from "../../../../src/client/hud/layers/AttackingTroopsOverlay";
|
|
import { Cell } from "../../../../src/core/game/Game";
|
|
|
|
describe("computeLabelScale", () => {
|
|
// LABEL_FULL_SIZE_ZOOM = 4, LABEL_MIN_RENDERED_SIZE = 0.63,
|
|
// LABEL_SIZE_MULTIPLIER = 1.0. Rendered size at zoom z:
|
|
// 1.0 * (0.63 + 0.37 * min(1, z/4)).
|
|
test("at the full-size threshold, rendered size is capped at the multiplier", () => {
|
|
// zoom = 4 → rendered = 1.0 → scale = 1.0 / 4.
|
|
expect(computeLabelScale(4)).toBeCloseTo(1.0 / 4);
|
|
});
|
|
|
|
test("above the threshold, rendered size stays capped (counter-scales zoom)", () => {
|
|
// zoom = 8 → rendered still 1.0 → scale = 1.0 / 8.
|
|
expect(computeLabelScale(8)).toBeCloseTo(1.0 / 8);
|
|
});
|
|
|
|
test("at zoom = 0+, rendered size approaches the floor", () => {
|
|
// As zoom→0, t→0, rendered → 1.0 * 0.63 (the floor).
|
|
// At zoom = 0.001, rendered ≈ floor, so scale ≈ floor / zoom = huge.
|
|
const scale = computeLabelScale(0.001);
|
|
const floorRendered = 1.0 * 0.63;
|
|
// Within 1% of the floor-divided-by-zoom value.
|
|
expect(scale).toBeGreaterThan((floorRendered / 0.001) * 0.99);
|
|
expect(scale).toBeLessThan((floorRendered / 0.001) * 1.01);
|
|
});
|
|
|
|
test("interpolates linearly between floor and full-size threshold", () => {
|
|
// zoom = 2 → t = 0.5 → rendered = 1.0 * (0.63 + 0.185) = 0.815.
|
|
expect(computeLabelScale(2)).toBeCloseTo(0.815 / 2);
|
|
});
|
|
});
|
|
|
|
describe("alignClusterOrder", () => {
|
|
const c = (x: number, y: number) => new Cell(x, y);
|
|
|
|
test("preserves order when direct mapping is closer", () => {
|
|
const next = [c(10, 10), c(100, 100)];
|
|
const prev = [c(12, 11), c(98, 102)];
|
|
alignClusterOrder(next, prev);
|
|
expect(next[0].x).toBe(10);
|
|
expect(next[1].x).toBe(100);
|
|
});
|
|
|
|
test("swaps when the worker reordered same-size clusters", () => {
|
|
// prev[0] is near (10,10), prev[1] is near (100,100); the worker returned
|
|
// them in the opposite order. Expect swap so each label sticks to its front.
|
|
const next = [c(101, 99), c(11, 12)];
|
|
const prev = [c(10, 10), c(100, 100)];
|
|
alignClusterOrder(next, prev);
|
|
expect(next[0].x).toBe(11);
|
|
expect(next[1].x).toBe(101);
|
|
});
|
|
|
|
test("does not swap on a tie (strict less-than)", () => {
|
|
const next = [c(0, 0), c(10, 0)];
|
|
const prev = [c(5, 0), c(5, 0)];
|
|
alignClusterOrder(next, prev);
|
|
expect(next[0].x).toBe(0);
|
|
expect(next[1].x).toBe(10);
|
|
});
|
|
|
|
test("no-op when fewer than two new positions", () => {
|
|
const single = [c(99, 99)];
|
|
alignClusterOrder(single, [c(0, 0), c(1000, 1000)]);
|
|
expect(single[0].x).toBe(99);
|
|
|
|
const empty: Cell[] = [];
|
|
alignClusterOrder(empty, [c(0, 0), c(1000, 1000)]);
|
|
expect(empty.length).toBe(0);
|
|
});
|
|
|
|
test("no-op when either previous slot is null (initial render)", () => {
|
|
const next = [c(100, 100), c(0, 0)];
|
|
alignClusterOrder(next, [null, c(0, 0)]);
|
|
expect(next[0].x).toBe(100);
|
|
expect(next[1].x).toBe(0);
|
|
|
|
alignClusterOrder(next, [c(0, 0), null]);
|
|
expect(next[0].x).toBe(100);
|
|
expect(next[1].x).toBe(0);
|
|
|
|
alignClusterOrder(next, [null, null]);
|
|
expect(next[0].x).toBe(100);
|
|
expect(next[1].x).toBe(0);
|
|
});
|
|
|
|
test("no-op when more than two new positions (assumed cap)", () => {
|
|
const next = [c(100, 0), c(0, 0), c(50, 0)];
|
|
alignClusterOrder(next, [c(0, 0), c(100, 0)]);
|
|
expect(next.map((p) => p.x)).toEqual([100, 0, 50]);
|
|
});
|
|
});
|