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47f76b5b29
## Description: This PR adds the "Baikal" map which is a cutout from the whole real life lake, as the lake itself is very large vertically and wouldn't make as a very good map by itself. This map has some rivers and a very big sort of water body that seperates the map in two(it was kind of designed for the teams gamemode). It's nations are some features around that region. ## Please complete the following: - [ ] I have added screenshots for all UI updates - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: Nikola123
79 lines
3.0 KiB
TypeScript
79 lines
3.0 KiB
TypeScript
import africa from "../../../resources/maps/AfricaThumb.webp";
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import asia from "../../../resources/maps/AsiaThumb.webp";
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import australia from "../../../resources/maps/AustraliaThumb.webp";
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import baikal from "../../../resources/maps/BaikalThumb.webp";
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import betweenTwoSeas from "../../../resources/maps/BetweenTwoSeasThumb.webp";
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import blackSea from "../../../resources/maps/BlackSeaThumb.webp";
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import britannia from "../../../resources/maps/BritanniaThumb.webp";
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import deglaciatedAntarctica from "../../../resources/maps/DeglaciatedAntarcticaThumb.webp";
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import europeClassic from "../../../resources/maps/EuropeClassicThumb.webp";
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import europe from "../../../resources/maps/EuropeThumb.webp";
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import falklandislands from "../../../resources/maps/FalklandIslandsThumb.webp";
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import faroeislands from "../../../resources/maps/FaroeIslandsThumb.webp";
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import gatewayToTheAtlantic from "../../../resources/maps/GatewayToTheAtlanticThumb.webp";
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import iceland from "../../../resources/maps/IcelandThumb.webp";
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import japan from "../../../resources/maps/JapanThumb.webp";
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import knownworld from "../../../resources/maps/KnownWorldThumb.webp";
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import mars from "../../../resources/maps/MarsThumb.webp";
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import mena from "../../../resources/maps/MenaThumb.webp";
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import northAmerica from "../../../resources/maps/NorthAmericaThumb.webp";
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import oceania from "../../../resources/maps/OceaniaThumb.webp";
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import pangaea from "../../../resources/maps/PangaeaThumb.webp";
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import southAmerica from "../../../resources/maps/SouthAmericaThumb.webp";
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import world from "../../../resources/maps/WorldMapThumb.webp";
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import { GameMapType } from "../../core/game/Game";
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export function getMapsImage(map: GameMapType): string {
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switch (map) {
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case GameMapType.World:
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return world;
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case GameMapType.Oceania:
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return oceania;
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case GameMapType.Europe:
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return europe;
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case GameMapType.EuropeClassic:
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return europeClassic;
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case GameMapType.Mena:
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return mena;
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case GameMapType.NorthAmerica:
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return northAmerica;
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case GameMapType.SouthAmerica:
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return southAmerica;
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case GameMapType.BlackSea:
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return blackSea;
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case GameMapType.Africa:
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return africa;
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case GameMapType.Pangaea:
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return pangaea;
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case GameMapType.Asia:
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return asia;
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case GameMapType.Mars:
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return mars;
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case GameMapType.Britannia:
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return britannia;
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case GameMapType.GatewayToTheAtlantic:
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return gatewayToTheAtlantic;
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case GameMapType.Australia:
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return australia;
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case GameMapType.Iceland:
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return iceland;
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case GameMapType.Japan:
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return japan;
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case GameMapType.BetweenTwoSeas:
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return betweenTwoSeas;
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case GameMapType.KnownWorld:
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return knownworld;
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case GameMapType.FaroeIslands:
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return faroeislands;
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case GameMapType.DeglaciatedAntarctica:
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return deglaciatedAntarctica;
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case GameMapType.FalklandIslands:
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return falklandislands;
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case GameMapType.Baikal:
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return baikal;
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default:
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return "";
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}
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}
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