Files
OpenFrontIO/src/core/execution/BoatRetreatExecution.ts
T
falc 77f57207be Changed consolex to console logging (#1036)
## Description:
Changed from consolex to console
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

@qqkedsi
2025-06-04 09:22:17 -07:00

59 lines
1.3 KiB
TypeScript

import { Execution, Game, Player, PlayerID, UnitType } from "../game/Game";
export class BoatRetreatExecution implements Execution {
private active = true;
private player: Player | undefined;
constructor(
private playerID: PlayerID,
private unitID: number,
) {}
init(mg: Game, ticks: number): void {
if (!mg.hasPlayer(this.playerID)) {
console.warn(`BoatRetreatExecution: Player ${this.playerID} not found`);
this.active = false;
return;
}
this.player = mg.player(this.playerID);
}
tick(ticks: number): void {
if (!this.player) {
console.warn(`BoatRetreatExecution: Player ${this.playerID} not found`);
this.active = false;
return;
}
const unit = this.player
.units()
.find(
(unit) =>
unit.id() === this.unitID && unit.type() === UnitType.TransportShip,
);
if (!unit) {
console.warn(`Didn't find outgoing boat with id ${this.unitID}`);
this.active = false;
return;
}
unit.orderBoatRetreat();
this.active = false;
}
owner(): Player {
if (this.player === undefined) {
throw new Error("Not initialized");
}
return this.player;
}
isActive(): boolean {
return this.active;
}
activeDuringSpawnPhase(): boolean {
return false;
}
}