Files
OpenFrontIO/src/client/graphics/layers/PlayerPanel.ts
T
Aotumuri 745017aee2 Added Gold & Troop donate button (#373)
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Changed the icon for the troop donation button, as it looked like it was
donating gold.
I replaced it with a soldier icon to better reflect its function.
Additionally, I updated the icon below it to clearly represent gold
donation instead.

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri

The cat is because of an extension I have put in. Please ignore it.
<img width="345" alt="スクリーンショット 2025-03-30 10 13 06"
src="https://github.com/user-attachments/assets/9088be1a-57b4-4d10-9507-ca8dc0fcc68c"
/>
<img width="396" alt="スクリーンショット 2025-03-30 10 18 10"
src="https://github.com/user-attachments/assets/2555fd24-0bbc-4b40-8f80-ccf43a1e9a75"
/>

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-03-31 10:51:05 -07:00

379 lines
12 KiB
TypeScript

import { LitElement, html } from "lit";
import { customElement, property, state } from "lit/decorators.js";
import { EventBus } from "../../../core/EventBus";
import { GameView, PlayerView } from "../../../core/game/GameView";
import { Layer } from "./Layer";
import { MouseUpEvent } from "../../InputHandler";
import {
AllPlayers,
Player,
PlayerActions,
PlayerID,
UnitType,
} from "../../../core/game/Game";
import { TileRef } from "../../../core/game/GameMap";
import { renderNumber, renderTroops } from "../../Utils";
import targetIcon from "../../../../resources/images/TargetIconWhite.svg";
import emojiIcon from "../../../../resources/images/EmojiIconWhite.svg";
import donateTroopIcon from "../../../../resources/images/DonateTroopIconWhite.svg";
import donateGoldIcon from "../../../../resources/images/DonateGoldIconWhite.svg";
import traitorIcon from "../../../../resources/images/TraitorIconWhite.svg";
import allianceIcon from "../../../../resources/images/AllianceIconWhite.svg";
import {
SendAllianceRequestIntentEvent,
SendBreakAllianceIntentEvent,
SendDonateGoldIntentEvent,
SendDonateTroopsIntentEvent,
SendEmojiIntentEvent,
SendTargetPlayerIntentEvent,
SendEmbargoIntentEvent,
} from "../../Transport";
import { EmojiTable } from "./EmojiTable";
@customElement("player-panel")
export class PlayerPanel extends LitElement implements Layer {
public g: GameView;
public eventBus: EventBus;
public emojiTable: EmojiTable;
private actions: PlayerActions = null;
private tile: TileRef = null;
@state()
private isVisible: boolean = false;
public show(actions: PlayerActions, tile: TileRef) {
this.actions = actions;
this.tile = tile;
this.isVisible = true;
this.requestUpdate();
}
public hide() {
this.isVisible = false;
this.requestUpdate();
}
private handleClose(e: Event) {
e.stopPropagation();
this.hide();
}
private handleAllianceClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(new SendAllianceRequestIntentEvent(myPlayer, other));
this.hide();
}
private handleBreakAllianceClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(new SendBreakAllianceIntentEvent(myPlayer, other));
this.hide();
}
private handleDonateTroopClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(new SendDonateTroopsIntentEvent(myPlayer, other, null));
this.hide();
}
private handleDonateGoldClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(new SendDonateGoldIntentEvent(myPlayer, other, null));
this.hide();
}
private handleEmbargoClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(new SendEmbargoIntentEvent(myPlayer, other, "start"));
this.hide();
}
private handleStopEmbargoClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(new SendEmbargoIntentEvent(myPlayer, other, "stop"));
this.hide();
}
private handleEmojiClick(e: Event, myPlayer: PlayerView, other: PlayerView) {
e.stopPropagation();
this.emojiTable.showTable((emoji: string) => {
if (myPlayer == other) {
this.eventBus.emit(new SendEmojiIntentEvent(AllPlayers, emoji));
} else {
this.eventBus.emit(new SendEmojiIntentEvent(other, emoji));
}
this.emojiTable.hideTable();
this.hide();
});
}
private handleTargetClick(e: Event, other: PlayerView) {
e.stopPropagation();
this.eventBus.emit(new SendTargetPlayerIntentEvent(other.id()));
this.hide();
}
createRenderRoot() {
return this;
}
init() {
this.eventBus.on(MouseUpEvent, (e: MouseEvent) => this.hide());
}
tick() {
this.requestUpdate();
}
getTotalNukesSent(otherId: PlayerID): number {
const stats = this.g.player(otherId).stats();
if (!stats) {
return 0;
}
let sum = 0;
const nukes = stats.sentNukes[this.g.myPlayer().id()];
if (!nukes) {
return 0;
}
for (const nukeType in nukes) {
if (nukeType != UnitType.MIRVWarhead) {
sum += nukes[nukeType];
}
}
return sum;
}
render() {
if (!this.isVisible) {
return html``;
}
const myPlayer = this.g.myPlayer();
if (myPlayer == null) {
return;
}
let other = this.g.owner(this.tile);
if (!other.isPlayer()) {
throw new Error("Tile is not owned by a player");
}
other = other as PlayerView;
const canDonate = this.actions.interaction?.canDonate;
const canSendAllianceRequest =
this.actions.interaction?.canSendAllianceRequest;
const canSendEmoji =
other == myPlayer
? this.actions.canSendEmojiAllPlayers
: this.actions.interaction?.canSendEmoji;
const canBreakAlliance = this.actions.interaction?.canBreakAlliance;
const canTarget = this.actions.interaction?.canTarget;
const canEmbargo = this.actions.interaction?.canEmbargo;
return html`
<div
class="absolute top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 z-50 pointer-events-auto"
@contextmenu=${(e) => e.preventDefault()}
>
<div
class="bg-opacity-60 bg-gray-900 p-1 lg:p-2 rounded-lg backdrop-blur-md relative"
>
<!-- Close button -->
<button
@click=${this.handleClose}
class="absolute -top-2 -right-2 w-6 h-6 flex items-center justify-center
bg-red-500 hover:bg-red-600 text-white rounded-full
text-sm font-bold transition-colors"
>
</button>
<div class="flex flex-col gap-2 min-w-[240px]">
<!-- Name section -->
<div class="flex items-center gap-1 lg:gap-2">
<div
class="px-4 h-8 lg:h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 text-opacity-90 text-white
rounded text-sm lg:text-xl w-full"
>
${other?.name()}
</div>
</div>
<!-- Resources section -->
<div class="grid grid-cols-2 gap-2">
<div class="flex flex-col gap-1">
<!-- Gold -->
<div class="text-white text-opacity-80 text-sm px-2">Gold</div>
<div
class="bg-opacity-50 bg-gray-700 rounded p-2 text-white"
translate="no"
>
${renderNumber(other.gold() || 0)}
</div>
</div>
<div class="flex flex-col gap-1">
<!-- Troops -->
<div class="text-white text-opacity-80 text-sm px-2">
Troops
</div>
<div
class="bg-opacity-50 bg-gray-700 rounded p-2 text-white"
translate="no"
>
${renderTroops(other.troops() || 0)}
</div>
</div>
</div>
<!-- Attitude section -->
<div class="flex flex-col gap-1">
<div class="text-white text-opacity-80 text-sm px-2">Traitor</div>
<div class="bg-opacity-50 bg-gray-700 rounded p-2 text-white">
${other.isTraitor() ? "Yes" : "No"}
</div>
</div>
<!-- Embargo -->
<div class="flex flex-col gap-1">
<div class="text-white text-opacity-80 text-sm px-2">
Embargo against you
</div>
<div class="bg-opacity-50 bg-gray-700 rounded p-2 text-white">
${other.hasEmbargoAgainst(myPlayer) ? "Yes" : "No"}
</div>
</div>
<!-- Stats -->
<div class="flex flex-col gap-1">
<div class="text-white text-opacity-80 text-sm px-2">
Nukes sent by them to you
</div>
<div class="bg-opacity-50 bg-gray-700 rounded p-2 text-white">
${this.getTotalNukesSent(other.id())}
</div>
</div>
<!-- Action buttons -->
<div class="flex justify-center gap-2">
${canTarget
? html`<button
@click=${(e) => this.handleTargetClick(e, other)}
class="w-10 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
<img src=${targetIcon} alt="Target" class="w-6 h-6" />
</button>`
: ""}
${canBreakAlliance
? html`<button
@click=${(e) =>
this.handleBreakAllianceClick(e, myPlayer, other)}
class="w-10 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
<img
src=${traitorIcon}
alt="Break Alliance"
class="w-6 h-6"
/>
</button>`
: ""}
${canSendAllianceRequest
? html`<button
@click=${(e) =>
this.handleAllianceClick(e, myPlayer, other)}
class="w-10 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
<img src=${allianceIcon} alt="Alliance" class="w-6 h-6" />
</button>`
: ""}
${canDonate
? html`<button
@click=${(e) =>
this.handleDonateTroopClick(e, myPlayer, other)}
class="w-10 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
<img src=${donateTroopIcon} alt="Donate" class="w-6 h-6" />
</button>`
: ""}
${canDonate
? html`<button
@click=${(e) =>
this.handleDonateGoldClick(e, myPlayer, other)}
class="w-10 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
<img src=${donateGoldIcon} alt="Donate" class="w-6 h-6" />
</button>`
: ""}
${canSendEmoji
? html`<button
@click=${(e) => this.handleEmojiClick(e, myPlayer, other)}
class="w-10 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
<img src=${emojiIcon} alt="Emoji" class="w-6 h-6" />
</button>`
: ""}
</div>
${canEmbargo && other != myPlayer
? html`<button
@click=${(e) => this.handleEmbargoClick(e, myPlayer, other)}
class="w-100 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
Stop trading
</button>`
: ""}
${!canEmbargo && other != myPlayer
? html`<button
@click=${(e) =>
this.handleStopEmbargoClick(e, myPlayer, other)}
class="w-100 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
Start trading
</button>`
: ""}
</div>
</div>
</div>
`;
}
}