mirror of
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227 lines
6.7 KiB
TypeScript
227 lines
6.7 KiB
TypeScript
import { GameUpdateType } from "src/core/game/GameUpdates";
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import { vi, type Mocked } from "vitest";
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import { DefaultConfig } from "../../../src/core/configuration/DefaultConfig";
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import { TrainExecution } from "../../../src/core/execution/TrainExecution";
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import {
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Difficulty,
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Game,
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GameMapSize,
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GameMapType,
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GameMode,
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GameType,
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Player,
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Unit,
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UnitType,
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} from "../../../src/core/game/Game";
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import { Cluster, TrainStation } from "../../../src/core/game/TrainStation";
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import { UserSettings } from "../../../src/core/game/UserSettings";
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import { GameConfig } from "../../../src/core/Schemas";
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import { TestServerConfig } from "../../util/TestServerConfig";
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vi.mock("../../../src/core/game/Game");
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vi.mock("../../../src/core/execution/TrainExecution");
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vi.mock("../../../src/core/PseudoRandom");
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describe("TrainStation", () => {
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let game: Mocked<Game>;
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let unit: Mocked<Unit>;
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let player: Mocked<Player>;
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let trainExecution: Mocked<TrainExecution>;
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beforeEach(() => {
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game = {
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ticks: vi.fn().mockReturnValue(123),
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config: vi.fn().mockReturnValue({
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trainGold: (rel: string, _tradeStopsVisited: number) =>
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rel !== "other" ? BigInt(1000) : BigInt(500),
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}),
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addUpdate: vi.fn(),
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addExecution: vi.fn(),
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stats: vi.fn().mockReturnValue({
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trainExternalTrade: vi.fn(),
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trainSelfTrade: vi.fn(),
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}),
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} as any;
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player = {
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addGold: vi.fn(),
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id: 1,
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canTrade: vi.fn().mockReturnValue(true),
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isFriendly: vi.fn().mockReturnValue(false),
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} as any;
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unit = {
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owner: vi.fn().mockReturnValue(player),
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level: vi.fn().mockReturnValue(1),
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tile: vi.fn().mockReturnValue({ x: 0, y: 0 }),
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type: vi.fn(),
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isActive: vi.fn().mockReturnValue(true),
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} as any;
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trainExecution = {
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loadCargo: vi.fn(),
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owner: vi.fn().mockReturnValue(player),
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level: vi.fn(),
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tradeStopsVisited: vi.fn().mockReturnValue(0),
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} as any;
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});
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it("handles City stop", () => {
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unit.type.mockReturnValue(UnitType.City);
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const station = new TrainStation(game, unit);
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station.onTrainStop(trainExecution);
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expect(unit.owner().addGold).toHaveBeenCalledWith(1000n, unit.tile());
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});
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it("handles allied trade", () => {
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unit.type.mockReturnValue(UnitType.City);
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player.isFriendly.mockReturnValue(true);
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const station = new TrainStation(game, unit);
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station.onTrainStop(trainExecution);
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expect(unit.owner().addGold).toHaveBeenCalledWith(1000n, unit.tile());
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expect(trainExecution.owner().addGold).toHaveBeenCalledWith(
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1000n,
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unit.tile(),
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);
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});
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it("passes tradeStopsVisited to trainGold", () => {
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unit.type.mockReturnValue(UnitType.City);
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const trainGoldSpy = vi.fn().mockReturnValue(500n);
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(game.config as any).mockReturnValue({
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trainGold: trainGoldSpy,
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});
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(trainExecution as any).tradeStopsVisited = vi.fn().mockReturnValue(3);
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const station = new TrainStation(game, unit);
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station.onTrainStop(trainExecution);
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expect(trainGoldSpy).toHaveBeenCalledWith(expect.any(String), 3);
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});
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it("checks trade availability (same owner)", () => {
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const otherUnit = {
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owner: vi.fn().mockReturnValue(unit.owner()),
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} as any;
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const station = new TrainStation(game, unit);
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const otherStation = new TrainStation(game, otherUnit);
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expect(station.tradeAvailable(otherStation.unit.owner())).toBe(true);
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});
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it("adds and retrieves neighbors", () => {
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const stationA = new TrainStation(game, unit);
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const stationB = new TrainStation(game, unit);
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const railRoad = { from: stationA, to: stationB, tiles: [] } as any;
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stationA.addRailroad(railRoad);
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const neighbors = stationA.neighbors();
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expect(neighbors).toContain(stationB);
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});
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it("removes neighboring rail", () => {
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const stationA = new TrainStation(game, unit);
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const stationB = new TrainStation(game, unit);
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const railRoad = {
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from: stationA,
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to: stationB,
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tiles: [{ x: 1, y: 1 }],
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} as any;
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stationA.addRailroad(railRoad);
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expect(stationA.getRailroads().size).toBe(1);
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stationA.removeNeighboringRails(stationB);
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expect(game.addUpdate).toHaveBeenCalledWith(
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expect.objectContaining({
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type: GameUpdateType.RailroadDestructionEvent,
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}),
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);
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expect(stationA.getRailroads().size).toBe(0);
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});
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it("assigns and retrieves cluster", () => {
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const cluster: Cluster = {} as Cluster;
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const station = new TrainStation(game, unit);
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station.setCluster(cluster);
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expect(station.getCluster()).toBe(cluster);
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});
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it("returns tile and active status", () => {
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const station = new TrainStation(game, unit);
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expect(station.tile()).toEqual({ x: 0, y: 0 });
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expect(station.isActive()).toBe(true);
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});
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});
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describe("DefaultConfig.trainGold trade stop penalty", () => {
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let config: DefaultConfig;
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beforeEach(() => {
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const serverConfig = new TestServerConfig();
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const gameConfig: GameConfig = {
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gameMap: GameMapType.Asia,
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gameMapSize: GameMapSize.Normal,
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gameMode: GameMode.FFA,
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gameType: GameType.Singleplayer,
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difficulty: Difficulty.Medium,
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nations: "default",
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donateGold: false,
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donateTroops: false,
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bots: 0,
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infiniteGold: false,
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infiniteTroops: false,
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instantBuild: false,
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disableNavMesh: false,
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randomSpawn: false,
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};
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config = new DefaultConfig(
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serverConfig,
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gameConfig,
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new UserSettings(),
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false,
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);
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});
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it("returns full base gold within free window (stops 0-5)", () => {
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// first 6 stops (0-5) are free — no penalty
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expect(config.trainGold("self", 0)).toBe(10_000n);
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expect(config.trainGold("self", 5)).toBe(10_000n);
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});
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it("reduces gold by 5k per stop after the free window", () => {
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// stop 6: effective = 6-5 = 1 -> 10k - 5k = 5k
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expect(config.trainGold("self", 6)).toBe(5_000n);
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});
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it("floors at 5k when penalty exceeds base gold", () => {
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// stop 8: effective = 3 -> 10k - 15k -> floor at 5k
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expect(config.trainGold("self", 8)).toBe(5_000n);
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});
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it("floors at 5k for ally base even with heavy penalty", () => {
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// ally base 35k, stop 20: effective = 15 -> penalty 75k -> floor at 5k
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expect(config.trainGold("ally", 20)).toBe(5_000n);
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});
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it("ally base gold reduces correctly after free window", () => {
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// ally base 35k, stop 7: effective = 2 -> 35k - 10k = 25k
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expect(config.trainGold("ally", 7)).toBe(25_000n);
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});
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it("other/team base gold reduces correctly after free window", () => {
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// other base 25k, stop 6: effective = 1 -> 25k - 5k = 20k
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expect(config.trainGold("other", 6)).toBe(20_000n);
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expect(config.trainGold("team", 6)).toBe(20_000n);
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});
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});
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