Files
OpenFrontIO/resources/atlases/status-atlas-meta.json
T
evanpelle 8a4b12c4d6 move WebGL atlases into resources/atlases/, route through assetUrl()
src/client/render/gl/assets/ held 11 atlas files (PNGs + JSON metadata)
that bypassed the asset-manifest pipeline — they were imported via
Vite's ?url query, bundled, and served same-origin instead of going
through the CDN like every other game asset. Moved them to
resources/atlases/, switched the PNG imports to assetUrl("atlases/...")
so they flow through the manifest, and updated the JSON metadata
imports to "resources/atlases/..." paths. Also dropped an orphan copy
of MissileSiloIconWhite.svg (no callers; resources/images/ already had
the canonical version).

render-settings.json stays in src/ — it's renderer tuning config
consumed at bundle time, not a URL-served asset.
2026-05-17 12:54:57 -07:00

20 lines
298 B
JSON

{
"width": 768,
"height": 1024,
"cellSize": 256,
"cols": 3,
"pad": 16,
"icons": {
"crown": 0,
"traitor": 1,
"disconnected": 2,
"alliance": 3,
"allianceRequest": 4,
"target": 5,
"embargo": 6,
"nukeRed": 7,
"nukeWhite": 8,
"allianceFaded": 9
}
}