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48 lines
1.2 KiB
TypeScript
48 lines
1.2 KiB
TypeScript
import { consolex } from "../Consolex";
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import { Execution, MutableGame, MutablePlayer, PlayerID } from "../game/Game";
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export class DonateExecution implements Execution {
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private sender: MutablePlayer
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private recipient: MutablePlayer
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private active = true
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constructor(
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private senderID: PlayerID,
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private recipientID: PlayerID,
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private troops: number | null
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) { }
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init(mg: MutableGame, ticks: number): void {
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this.sender = mg.player(this.senderID)
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this.recipient = mg.player(this.recipientID)
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if (this.troops == null) {
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this.troops = mg.config().defaultDonationAmount(this.sender)
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}
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}
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tick(ticks: number): void {
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if (this.sender.canDonate(this.recipient)) {
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this.sender.donate(this.recipient, this.troops)
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this.recipient.updateRelation(this.sender, 50)
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} else {
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consolex.warn(`cannot send tropps from ${this.sender} to ${this.recipient}`)
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}
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this.active = false
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}
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owner(): MutablePlayer {
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return null
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}
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isActive(): boolean {
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return this.active
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}
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activeDuringSpawnPhase(): boolean {
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return false
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}
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} |