Files
OpenFrontIO/map-generator
bijx 677a17d05a Feat: Lemnos Map (#2683)
## Description:

Introduces the Greek island, Lemnos, as a map. The island is both fun
and challenging to play (because of the terrain and elevation) and this
addition was inspired by Altis from the game [Arma
3](https://armedassault.fandom.com/wiki/Altis). The nation names are set
based on the real landmarks, towns, and regions.

<img width="2190" height="1791" alt="image"
src="https://github.com/user-attachments/assets/a7a6de54-f376-43ac-87da-f20aecfebbe0"
/>

<img width="1994" height="1608" alt="image"
src="https://github.com/user-attachments/assets/bc280780-298f-4342-8313-db6cc27ac188"
/>



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

bijx
2025-12-26 12:15:54 -08:00
..
2025-12-26 12:15:54 -08:00
2025-12-26 12:15:54 -08:00

MapGenerator

This is a go-based tool to generate map files for OpenFront.

The map generator reads PNG files and converts pixels into terrain based primarily on the Blue channel. Because only blue values are used, grayscale and other formats are fully supported. Many maps in assets/maps/<mapname> are grayscale.

Additional Guides, Tutorials, Scripts, Resources, and Third Party Unofficial Applications can be found on the Official Openfront Wiki

Installation

  1. Install go https://go.dev/doc/install
  2. Install dependencies: go mod download
  3. Run the generator: go run .

Creating a new map

  1. Create a new folder in assets/maps/<map_name>
  2. Create assets/maps/<map_name>/image.png
  3. Create assets/maps/<map_name>/info.json with name and countries
  4. Add the map name in main.go The <name> in {Name: "<name>"}, should match the <map-name> folder at assets/maps/<map_name>
  5. Run the generator: go run .
  6. Find the output folder at ../resources/maps/<map_name>

By default, this will process all defined maps.

Use --maps to process a single map:

go run . --maps=fourislands

To process a subset of maps, pass a comma-separated list:

go run . --maps=northamerica,world

Create image.png

The map-generator will process your input file at assets/maps/<map_name>/image.png to generate the map thumbnail and binary files. To create this png input file, you can crop the world map:

  1. Download world map (warning very large file)
  2. Crop the file (recommend Gimp)

If you are doing work in image editing software or using automated tools, ./map_generator.go contains documentation for:

  • Pixel -> Terrain Type & Magnitude mapping in GenerateMap
  • Terrain Type -> Thumbnail Color mapping in getThumbnailColor

In-Game, terrain is rendered using themes. The color of a tile is determined dynamically based on its Terrain Type and Magnitude. Theme Files:

  • ../src/core/configuration/PastelTheme.ts (Light)
  • ../src/core/configuration/PastelThemeDark.ts (Dark).

Create info.json

The map-generator will process your input file at assets/maps/<map_name>/info.json to determine the position of Nations, their starting coordinates, and any flags.

Example:

{
  "name": "MySampleMap",
  "nations": [
    {
      "coordinates": [396, 364],
      "name": "United States",
      "flag": "us"
    }
  ]
}

coordinates is x/y position of the nation spawn on the map. Origin is at top left, with x extending right and y extending down

name is a CamelCaseName of your map. It is used to enable the map in-game.

flag is the code for a country

  • The full list of supported codes can be seen in ../src/client/data/countries.json - all ISO_3166 codes are supported, with several additions.

  • For quick reference, Use country codes found here

Update CREDITS.md

Add License & Attribution information to ../CREDITS.md. If you are unsure if a map's license can be used, open an issue or ask in Discord before beginning work.

Adding Flags

Flags can be added to ../resources/flags/<iso_code>.svg

The country will need to be added to ../src/client/data/countries.json

To Enable In-Game

Using the name from your json:

  • Add to the MapDescription ../src/client/components/Maps.ts
  • Add to the numPlayersConfig ../src/core/configuration/DefaultConfig.ts
  • Add to the mapCategories ../src/core/game/Game.ts
  • Add to the map playlist ../src/server/MapPlaylist.ts
  • Add to the map translation object in ../resources/lang/en.json

Notes

  • Maps should be between 2 - 3 million pixels square (area)
  • Islands smaller than 30 tiles (pixels) are automatically removed by the script.
  • Bodies of water smaller than 200 tiles (pixels) are also removed.
  • The map generator normalizes dimensions to multiples of 4. Any pixels beyond Width - (Width % 4) or Height - (Height % 4) are cropped.

🛠️ Development Tools

  • Format map-generator code:

    go fmt .
    
  • Output Map Generator Documentation:

    go doc -cmd -u -all
    

    The map-generator is a cli tool, to get any visibility, we pass -cmd. It also does not expose any API, so we use -u and -all to show all documentation for unexposed values.

    Known Bug Using -http does not respect the other flags and only renders the README