mirror of
https://github.com/openfrontio/OpenFrontIO.git
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09132495c0
… million"
This reverts commit 226112beb5.
208 lines
5.2 KiB
TypeScript
208 lines
5.2 KiB
TypeScript
import { nextTick } from "process";
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import {
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Cell,
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Execution,
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Game,
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Player,
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PlayerID,
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Unit,
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UnitType,
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TerraNullius,
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MessageType,
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} from "../game/Game";
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import { PathFinder } from "../pathfinding/PathFinding";
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import { PathFindResultType } from "../pathfinding/AStar";
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import { PseudoRandom } from "../PseudoRandom";
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import { consolex } from "../Consolex";
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import { TileRef } from "../game/GameMap";
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import { simpleHash } from "../Util";
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import { NukeExecution } from "./NukeExecution";
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export class MirvExecution implements Execution {
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private player: Player;
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private active = true;
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private mg: Game;
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private nuke: Unit;
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private mirvRange = 1500;
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private warheadCount = 350;
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private random: PseudoRandom;
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private pathFinder: PathFinder;
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private targetPlayer: Player | TerraNullius;
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private separateDst: TileRef;
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constructor(
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private senderID: PlayerID,
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private dst: TileRef,
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) {}
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init(mg: Game, ticks: number): void {
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if (!mg.hasPlayer(this.senderID)) {
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console.warn(`MIRVExecution: player ${this.senderID} not found`);
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this.active = false;
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return;
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}
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this.random = new PseudoRandom(mg.ticks() + simpleHash(this.senderID));
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this.mg = mg;
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this.pathFinder = PathFinder.Mini(mg, 10_000, true);
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this.player = mg.player(this.senderID);
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this.targetPlayer = this.mg.owner(this.dst);
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this.mg
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.stats()
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.increaseNukeCount(
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this.player.id(),
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this.targetPlayer.id(),
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UnitType.MIRV,
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);
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}
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tick(ticks: number): void {
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if (this.nuke == null) {
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const spawn = this.player.canBuild(UnitType.MIRV, this.dst);
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if (spawn == false) {
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consolex.warn(`cannot build MIRV`);
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this.active = false;
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return;
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}
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this.nuke = this.player.buildUnit(UnitType.MIRV, 0, spawn);
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const x = Math.floor(
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(this.mg.x(this.dst) + this.mg.x(this.mg.x(this.nuke.tile()))) / 2,
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);
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const y = Math.max(0, this.mg.y(this.dst) - 500) + 50;
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this.separateDst = this.mg.ref(x, y);
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this.mg.displayMessage(
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`⚠️⚠️⚠️ ${this.player.name()} - MIRV INBOUND ⚠️⚠️⚠️`,
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MessageType.ERROR,
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this.targetPlayer.id(),
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);
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}
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for (let i = 0; i < 4; i++) {
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const result = this.pathFinder.nextTile(
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this.nuke.tile(),
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this.separateDst,
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);
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switch (result.type) {
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case PathFindResultType.Completed:
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this.nuke.move(result.tile);
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this.separate();
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this.active = false;
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return;
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case PathFindResultType.NextTile:
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this.nuke.move(result.tile);
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break;
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case PathFindResultType.Pending:
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break;
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case PathFindResultType.PathNotFound:
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consolex.warn(
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`nuke cannot find path from ${this.nuke.tile()} to ${this.dst}`,
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);
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this.active = false;
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return;
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}
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}
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}
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private separate() {
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const dsts: TileRef[] = [this.dst];
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let attempts = 1000;
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while (attempts > 0 && dsts.length < this.warheadCount) {
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attempts--;
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const potential = this.randomLand(this.dst, dsts);
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if (potential == null) {
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continue;
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}
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dsts.push(potential);
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}
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console.log(`dsts: ${dsts.length}`);
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dsts.sort(
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(a, b) =>
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this.mg.manhattanDist(b, this.dst) - this.mg.manhattanDist(a, this.dst),
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);
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console.log(`got ${dsts.length} dsts!!`);
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for (const [i, dst] of dsts.entries()) {
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this.mg.addExecution(
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new NukeExecution(
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UnitType.MIRVWarhead,
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this.senderID,
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dst,
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this.nuke.tile(),
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15 + Math.floor((i / this.warheadCount) * 5),
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// this.random.nextInt(5, 9),
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this.random.nextInt(0, 15),
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),
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);
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}
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if (this.targetPlayer.isPlayer()) {
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const alliance = this.player.allianceWith(this.targetPlayer);
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if (alliance != null) {
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this.player.breakAlliance(alliance);
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}
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if (this.targetPlayer != this.player) {
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this.targetPlayer.updateRelation(this.player, -100);
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}
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}
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this.nuke.delete(false);
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}
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randomLand(ref: TileRef, taken: TileRef[]): TileRef | null {
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let tries = 0;
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while (tries < 100) {
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tries++;
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const x = this.random.nextInt(
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this.mg.x(ref) - this.mirvRange,
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this.mg.x(ref) + this.mirvRange,
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);
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const y = this.random.nextInt(
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this.mg.y(ref) - this.mirvRange,
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this.mg.y(ref) + this.mirvRange,
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);
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if (!this.mg.isValidCoord(x, y)) {
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continue;
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}
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console.log(`got coord ${x}, ${y}`);
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const tile = this.mg.ref(x, y);
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if (!this.mg.isLand(tile)) {
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continue;
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}
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if (this.mg.euclideanDist(tile, ref) > this.mirvRange) {
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continue;
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}
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if (this.mg.owner(tile) != this.targetPlayer) {
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continue;
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}
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for (const t of taken) {
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if (this.mg.manhattanDist(tile, t) < 25) {
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continue;
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}
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}
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return tile;
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}
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console.log("couldn't find place, giving up");
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return null;
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}
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owner(): Player {
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return this.player;
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}
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isActive(): boolean {
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return this.active;
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}
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activeDuringSpawnPhase(): boolean {
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return false;
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}
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}
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