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102 lines
3.1 KiB
TypeScript
102 lines
3.1 KiB
TypeScript
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
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vi.mock("../../src/core/Schemas", async () => {
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const actual = (await vi.importActual("../../src/core/Schemas")) as any;
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return {
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...actual,
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GameStartInfoSchema: {
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safeParse: (data: any) => ({ success: true, data: data }),
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},
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ServerPrestartMessageSchema: {
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safeParse: (data: any) => ({ success: true, data: data }),
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},
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};
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});
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import { GameType } from "../../src/core/game/Game";
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import { GameServer } from "../../src/server/GameServer";
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describe("GameLifecycle", () => {
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let mockLogger: any;
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beforeEach(() => {
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vi.useFakeTimers();
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mockLogger = {
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child: vi.fn().mockReturnThis(),
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info: vi.fn(),
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warn: vi.fn(),
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error: vi.fn(),
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};
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});
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afterEach(() => {
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vi.restoreAllMocks();
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vi.clearAllTimers();
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});
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it("should not start turn interval if game has ended", async () => {
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const game = new GameServer("test-game", mockLogger, Date.now(), {
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gameType: GameType.Private,
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} as any);
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// Call end() first - this should set _hasEnded
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await game.end();
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// Now call start() - this should be a no-op due to our fix
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game.start();
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// Check if the interval ID is set (it shouldn't be)
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expect((game as any).endTurnIntervalID).toBeUndefined();
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// Check if _hasStarted remained false (or at least no interval was created)
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expect(game.hasStarted()).toBe(false);
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});
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it("should clear turn interval and set _hasEnded on end()", async () => {
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// We need to initialize the game such that start() can succeed
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const game = new GameServer("test-game", mockLogger, Date.now(), {
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gameType: GameType.Private,
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gameMap: "plains",
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gameMapSize: 100,
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} as any);
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// Manually trigger prestart to fulfill some internal checks if necessary
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game.prestart();
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// start() should create the interval
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game.start();
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expect((game as any).endTurnIntervalID).toBeDefined();
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// end() should clear it
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await game.end();
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expect((game as any).endTurnIntervalID).toBeUndefined();
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expect((game as any)._hasEnded).toBe(true);
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});
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it("should be resilient to multiple end() calls", async () => {
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const game = new GameServer("test-game", mockLogger, Date.now(), {
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gameType: GameType.Private,
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} as any);
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await game.end();
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expect((game as any)._hasEnded).toBe(true);
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// Should not throw or crash
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await expect(game.end()).resolves.toBeUndefined();
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expect((game as any)._hasEnded).toBe(true);
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});
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it("propagates invasion mode settings through updateGameConfig", () => {
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// Regression: the host's config update is an allowlist; invasion fields
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// must be copied or private matches never start the invasion.
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const game = new GameServer("test-game", mockLogger, Date.now(), {
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gameType: GameType.Private,
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} as any);
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game.updateGameConfig({ invasionMode: true, invasionGracePeriod: 5 });
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expect((game as any).gameConfig.invasionMode).toBe(true);
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expect((game as any).gameConfig.invasionGracePeriod).toBe(5);
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});
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});
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