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aa451e217f
## Description: Fix player rename in pre-game lobby on rejoin Previously, when a player left a lobby, changed their name, and rejoined, the server reused the original Client object without updating the username. Now rejoinClient accepts the new username and applies it if the game hasn't started yet, while still preserving names mid-game for consistency. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: w.o.n
26 lines
800 B
TypeScript
26 lines
800 B
TypeScript
import WebSocket from "ws";
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import { TokenPayload } from "../core/ApiSchemas";
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import { Tick } from "../core/game/Game";
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import { ClientID, PlayerCosmetics, Winner } from "../core/Schemas";
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export class Client {
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public lastPing: number = Date.now();
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public hashes: Map<Tick, number> = new Map();
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public reportedWinner: Winner | null = null;
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constructor(
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public readonly clientID: ClientID,
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public readonly persistentID: string,
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public readonly claims: TokenPayload | null,
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public readonly roles: string[] | undefined,
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public readonly flares: string[] | undefined,
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public readonly ip: string,
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public username: string,
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public readonly uncensoredUsername: string,
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public ws: WebSocket,
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public readonly cosmetics: PlayerCosmetics | undefined,
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) {}
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}
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