mirror of
https://github.com/openfrontio/OpenFrontIO.git
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359 lines
9.4 KiB
TypeScript
359 lines
9.4 KiB
TypeScript
import { LitElement, html, css } from 'lit';
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import { customElement, property, state } from 'lit/decorators.js';
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import { EventBus, GameEvent } from "../../../core/EventBus";
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import {
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AllianceExpiredEvent,
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AllianceRequestEvent,
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AllianceRequestReplyEvent,
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AllPlayers,
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BrokeAllianceEvent,
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EmojiMessageEvent,
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Game,
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Player,
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PlayerID,
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TargetPlayerEvent
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} from "../../../core/game/Game";
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import { ClientID } from "../../../core/Schemas";
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import { Layer } from "./Layer";
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import { SendAllianceReplyIntentEvent } from "../../Transport";
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export enum MessageType {
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SUCCESS,
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INFO,
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WARN,
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ERROR,
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}
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export class DisplayMessageEvent implements GameEvent {
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constructor(
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public readonly message: string,
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public readonly type: MessageType,
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public readonly playerID: PlayerID | null = null
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) { }
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}
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interface Event {
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description: string;
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buttons?: {
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text: string;
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className: string;
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action: () => void;
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}[];
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type: MessageType;
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highlight?: boolean;
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createdAt: number;
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onDelete?: () => void;
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}
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@customElement('events-display')
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export class EventsDisplay extends LitElement implements Layer {
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public eventBus: EventBus;
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public game: Game;
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public clientID: ClientID;
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private events: Event[] = [];
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static styles = css`
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:host {
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display: block;
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position: fixed;
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bottom: 10px;
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right: 10px;
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z-index: 1000;
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max-width: 400px;
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}
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.events-table {
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width: 100%;
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border-collapse: collapse;
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background-color: rgba(0, 0, 0, 0.7);
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color: white;
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box-shadow: 0 0 20px rgba(0, 0, 0, 0.1);
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font-size: 1.2em;
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}
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.events-table th,
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.events-table td {
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padding: 15px;
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text-align: left;
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border-bottom: 1px solid rgba(255, 255, 255, 0.0);
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z-index: 1000;
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}
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.events-table th {
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background-color: rgba(0, 0, 0, 0.0);
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font-size: 1.2em;
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text-transform: uppercase;
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}
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.events-table tr:hover {
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background-color: rgba(255, 255, 255, 0.0);
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}
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.btn {
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display: inline-block;
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padding: 8px 16px;
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margin: 5px 10px 5px 0;
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background-color: #4CAF50;
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color: white;
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text-decoration: none;
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border-radius: 4px;
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transition: background-color 0.3s;
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border: none;
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cursor: pointer;
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}
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.btn:hover {
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background-color: #45a049;
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}
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.btn-info {
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background-color: #2196F3;
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}
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.btn-info:hover {
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background-color: #0b7dda;
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}
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.success td { color: rgb(120, 255, 140); }
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.info td { color: rgb(230, 230, 230); }
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.warn td { color: rgb(255, 220, 80) }
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.error td { color: rgb(255, 100, 100); }
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@media (max-width: 600px) {
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.events-table th,
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.events-table td {
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padding: 10px;
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}
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.btn {
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display: block;
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margin: 5px 0;
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}
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}
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.button-container {
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display: flex;
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gap: 8px;
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flex-wrap: wrap;
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}
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@media (max-width: 600px) {
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.button-container {
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flex-direction: column;
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}
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}
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`;
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constructor() {
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super();
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this.events = [];
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}
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init() {
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this.eventBus.on(AllianceRequestEvent, a => this.onAllianceRequestEvent(a));
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this.eventBus.on(AllianceRequestReplyEvent, a => this.onAllianceRequestReplyEvent(a));
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this.eventBus.on(DisplayMessageEvent, e => this.onDisplayMessageEvent(e));
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this.eventBus.on(BrokeAllianceEvent, e => this.onBrokeAllianceEvent(e));
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this.eventBus.on(AllianceExpiredEvent, e => this.onAllianceExpiredEvent(e));
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this.eventBus.on(TargetPlayerEvent, e => this.onTargetPlayerEvent(e));
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this.eventBus.on(EmojiMessageEvent, e => this.onEmojiMessageEvent(e));
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}
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tick() {
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let remainingEvents = this.events.filter(event => {
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const shouldKeep = this.game.ticks() - event.createdAt < 50;
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if (!shouldKeep && event.onDelete) {
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event.onDelete();
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}
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return shouldKeep;
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});
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if (remainingEvents.length > 5) {
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remainingEvents = remainingEvents.slice(-5);
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}
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if (this.events.length !== remainingEvents.length) {
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this.events = remainingEvents;
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this.requestUpdate()
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}
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}
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private addEvent(event: Event) {
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this.events = [...this.events, event];
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this.requestUpdate()
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}
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private removeEvent(index: number) {
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this.events = [
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...this.events.slice(0, index),
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...this.events.slice(index + 1)
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];
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}
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shouldTransform(): boolean {
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return false;
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}
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renderLayer(): void { }
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onDisplayMessageEvent(event: DisplayMessageEvent) {
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const myPlayer = this.game.playerByClientID(this.clientID);
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if (event.playerID != null && (!myPlayer || myPlayer.id() !== event.playerID)) {
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return;
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}
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this.addEvent({
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description: event.message,
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createdAt: this.game.ticks(),
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highlight: true,
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type: event.type,
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});
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}
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onAllianceRequestEvent(event: AllianceRequestEvent) {
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const myPlayer = this.game.playerByClientID(this.clientID);
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if (!myPlayer || event.allianceRequest.recipient() !== myPlayer) {
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return;
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}
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this.addEvent({
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description: `${event.allianceRequest.requestor().name()} requests an alliance!`,
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buttons: [
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{
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text: "Accept",
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className: "btn",
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action: () => this.eventBus.emit(new SendAllianceReplyIntentEvent(event.allianceRequest, true)),
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},
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{
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text: "Reject",
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className: "btn btn-info",
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action: () => this.eventBus.emit(new SendAllianceReplyIntentEvent(event.allianceRequest, false)),
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}
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],
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highlight: true,
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type: MessageType.INFO,
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createdAt: this.game.ticks(),
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onDelete: () => this.eventBus.emit(new SendAllianceReplyIntentEvent(event.allianceRequest, false))
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});
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}
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onAllianceRequestReplyEvent(event: AllianceRequestReplyEvent) {
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const myPlayer = this.game.playerByClientID(this.clientID);
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if (!myPlayer || event.allianceRequest.requestor() !== myPlayer) {
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return;
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}
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this.addEvent({
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description: `${event.allianceRequest.recipient().name()} ${event.accepted ? "accepted" : "rejected"} your alliance request`,
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type: event.accepted ? MessageType.SUCCESS : MessageType.ERROR,
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highlight: true,
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createdAt: this.game.ticks(),
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});
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}
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onBrokeAllianceEvent(event: BrokeAllianceEvent) {
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const myPlayer = this.game.playerByClientID(this.clientID);
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if (!myPlayer) return;
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if (!event.betrayed.isTraitor() && event.traitor === myPlayer) {
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this.addEvent({
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description: `You broke your alliance with ${event.betrayed.name()}, making you a TRAITOR`,
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type: MessageType.ERROR,
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highlight: true,
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createdAt: this.game.ticks(),
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});
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} else if (event.betrayed === myPlayer) {
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this.addEvent({
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description: `${event.traitor.name()}, broke their alliance with you`,
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type: MessageType.ERROR,
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highlight: true,
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createdAt: this.game.ticks(),
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});
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}
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}
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onAllianceExpiredEvent(event: AllianceExpiredEvent) {
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const myPlayer = this.game.playerByClientID(this.clientID);
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if (!myPlayer) return;
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const other = event.player1 === myPlayer ? event.player2 : event.player2 === myPlayer ? event.player1 : null;
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if (!other || !myPlayer.isAlive() || !other.isAlive()) return;
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this.addEvent({
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description: `Your alliance with ${other.name()} expired`,
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type: MessageType.WARN,
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highlight: true,
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createdAt: this.game.ticks(),
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});
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}
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onTargetPlayerEvent(event: TargetPlayerEvent) {
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const myPlayer = this.game.playerByClientID(this.clientID);
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if (!myPlayer || !myPlayer.isAlliedWith(event.player)) return;
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this.addEvent({
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description: `${event.player.name()} requests you attack ${event.target.name()}`,
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type: MessageType.INFO,
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highlight: true,
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createdAt: this.game.ticks(),
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});
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}
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onEmojiMessageEvent(event: EmojiMessageEvent) {
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const myPlayer = this.game.playerByClientID(this.clientID);
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if (!myPlayer) return;
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if (event.message.recipient === myPlayer) {
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this.addEvent({
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description: `${event.message.sender.displayName()}:${event.message.emoji}`,
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type: MessageType.INFO,
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highlight: true,
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createdAt: this.game.ticks(),
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});
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} else if (event.message.sender === myPlayer && event.message.recipient !== AllPlayers) {
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this.addEvent({
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description: `Sent ${event.message.recipient.displayName()} ${event.message.emoji}`,
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type: MessageType.INFO,
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highlight: true,
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createdAt: this.game.ticks(),
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});
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}
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}
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render() {
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if (this.events.length === 0) {
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return html``;
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}
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return html`
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<table class="events-table">
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<tbody>
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${this.events.map((event, index) => html`
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<tr class="${event.highlight ? 'highlight' : ''} ${MessageType[event.type].toLowerCase()}">
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<td>
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${event.description}
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${event.buttons ? html`
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<div class="button-container">
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${event.buttons.map(btn => html`
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<button
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class="${btn.className}"
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@click=${() => {
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btn.action();
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this.removeEvent(index);
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this.requestUpdate()
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}}
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>
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${btn.text}
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</button>
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`)}
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</div>
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` : ''}
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</td>
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</tr>
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`)}
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</tbody>
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</table>
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`;
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}
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} |