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60 lines
1.9 KiB
TypeScript
60 lines
1.9 KiB
TypeScript
import { Execution, MutableGame, MutablePlayer, MutableUnit, Tile, Unit, UnitType } from "../game/Game";
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import { PathFinder } from "../pathfinding/PathFinding";
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import { PathFindResultType } from "../pathfinding/AStar";
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export class ShellExecution implements Execution {
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private active = true
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private pathFinder: PathFinder
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private shell: MutableUnit
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constructor(private spawn: Tile, private _owner: MutablePlayer, private target: MutableUnit) {
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}
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init(mg: MutableGame, ticks: number): void {
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this.pathFinder = PathFinder.Mini(mg, 2000, () => true, 10)
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}
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tick(ticks: number): void {
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if (this.shell == null) {
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this.shell = this._owner.buildUnit(UnitType.Shell, 0, this.spawn)
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}
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if (!this.target.isActive()) {
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this.shell.delete()
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this.active = false
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return
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}
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for (let i = 0; i < 3; i++) {
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const result = this.pathFinder.nextTile(this.shell.tile(), this.target.tile())
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switch (result.type) {
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case PathFindResultType.Completed:
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this.active = false
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this.target.delete()
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this.shell.delete()
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return
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case PathFindResultType.NextTile:
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this.shell.move(result.tile)
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break
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case PathFindResultType.Pending:
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return
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case PathFindResultType.PathNotFound:
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console.log(`Shell ${this.shell} could not find target`)
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this.active = false
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this.shell.delete()
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return
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}
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}
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}
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owner(): MutablePlayer {
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return null
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}
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isActive(): boolean {
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return this.active
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}
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activeDuringSpawnPhase(): boolean {
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return false
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}
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} |