Files
OpenFrontIO/src
Evan 5be72db060 Reapply graphics overrides on debug render GUI reset (#4287)
## Problem

The debug render GUI's **"Reset to Defaults"** restored bare
`createRenderSettings()` defaults, wiping the user's graphics overrides
(colorblind theme, ocean color, lighting, name scaling, etc.) from the
live render settings. The per-prop right-click "reset to default" and
the modified-indicators had the same flaw — their captured defaults were
raw, ignoring overrides.

## Fix

Thread the existing `resolveRenderSettings` (`createRenderSettings()` +
`applyGraphicsOverrides()`) into the debug GUI as the defaults provider,
so reset restores the same settings the renderer was actually built
with.

- **`debug/index.ts`** — added a `resolveDefaults` param (defaults to
`createRenderSettings` to keep the module decoupled). The captured
`defaults` now include overrides, fixing the per-prop reset and modified
indicators too.
- **`debug/Wiring.ts`** — `wireActions` takes `resolveDefaults`; the
reset handler `deepAssign`s `resolveDefaults()` instead of
`createRenderSettings()`.
- **`ClientGameRunner.ts`** — passes `resolveRenderSettings` into
`createDebugGui`, and extracts a `refreshDerivedGraphics` helper
(terrain rebuild + re-theme/palette) from `onGraphicsChanged`, wired as
the GUI's `onSettingsChanged` so the reapplied terrain/colorblind
overrides become *visible* after reset (they're baked into GPU textures
and aren't picked up per-frame).

Side benefit: editing terrain/theme settings in the debug GUI now
refreshes those textures live too (that callback was previously never
wired).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 19:44:20 -07:00
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