mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 17:36:44 +00:00
5aacf5b5be
## Description: Enable the `@typescript-eslint/no-unsafe-member-access` eslint rule. Fixes #1783 ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced
352 lines
11 KiB
TypeScript
352 lines
11 KiB
TypeScript
import express, { NextFunction, Request, Response } from "express";
|
|
import rateLimit from "express-rate-limit";
|
|
import http from "http";
|
|
import ipAnonymize from "ip-anonymize";
|
|
import path from "path";
|
|
import { fileURLToPath } from "url";
|
|
import { WebSocket, WebSocketServer } from "ws";
|
|
import { z } from "zod";
|
|
import { GameEnv } from "../core/configuration/Config";
|
|
import { getServerConfigFromServer } from "../core/configuration/ConfigLoader";
|
|
import { GameType } from "../core/game/Game";
|
|
import { GameRecord, GameRecordSchema, ID } from "../core/Schemas";
|
|
import {
|
|
CreateGameInputSchema,
|
|
GameInputSchema,
|
|
WorkerApiGameIdExists,
|
|
} from "../core/WorkerSchemas";
|
|
import { archive, readGameRecord } from "./Archive";
|
|
import { GameManager } from "./GameManager";
|
|
import { gatekeeper, LimiterType } from "./Gatekeeper";
|
|
import { logger } from "./Logger";
|
|
import { PrivilegeRefresher } from "./PrivilegeRefresher";
|
|
import { preJoinMessageHandler } from "./worker/websocket/handler/message/PreJoinHandler";
|
|
import { initWorkerMetrics } from "./WorkerMetrics";
|
|
|
|
const config = getServerConfigFromServer();
|
|
|
|
const workerId = parseInt(process.env.WORKER_ID ?? "0");
|
|
const log = logger.child({ comp: `w_${workerId}` });
|
|
|
|
// Worker setup
|
|
export async function startWorker() {
|
|
log.info(`Worker starting...`);
|
|
|
|
const __filename = fileURLToPath(import.meta.url);
|
|
const __dirname = path.dirname(__filename);
|
|
|
|
const app = express();
|
|
const server = http.createServer(app);
|
|
const wss = new WebSocketServer({ server });
|
|
|
|
const gm = new GameManager(config, log);
|
|
|
|
if (config.otelEnabled()) {
|
|
initWorkerMetrics(gm);
|
|
}
|
|
|
|
const privilegeRefresher = new PrivilegeRefresher(
|
|
config.jwtIssuer() + "/cosmetics.json",
|
|
log,
|
|
);
|
|
privilegeRefresher.start();
|
|
|
|
// Middleware to handle /wX path prefix
|
|
app.use((req, res, next) => {
|
|
// Extract the original path without the worker prefix
|
|
const originalPath = req.url;
|
|
const match = originalPath.match(/^\/w(\d+)(.*)$/);
|
|
|
|
if (match) {
|
|
const pathWorkerId = parseInt(match[1]);
|
|
const actualPath = match[2] || "/";
|
|
|
|
// Verify this request is for the correct worker
|
|
if (pathWorkerId !== workerId) {
|
|
return res.status(404).json({
|
|
error: "Worker mismatch",
|
|
message: `This is worker ${workerId}, but you requested worker ${pathWorkerId}`,
|
|
});
|
|
}
|
|
|
|
// Update the URL to remove the worker prefix
|
|
req.url = actualPath;
|
|
}
|
|
|
|
next();
|
|
});
|
|
|
|
app.set("trust proxy", 3);
|
|
app.use(express.json());
|
|
app.use(express.static(path.join(__dirname, "../../out")));
|
|
app.use(
|
|
rateLimit({
|
|
max: 20, // 20 requests per IP per second
|
|
windowMs: 1000, // 1 second
|
|
}),
|
|
);
|
|
|
|
app.post(
|
|
"/api/create_game/:id",
|
|
gatekeeper.httpHandler(LimiterType.Post, async (req, res) => {
|
|
const id = req.params.id;
|
|
const creatorClientID = (() => {
|
|
if (typeof req.query.creatorClientID !== "string") return undefined;
|
|
|
|
const trimmed = req.query.creatorClientID.trim();
|
|
return ID.safeParse(trimmed).success ? trimmed : undefined;
|
|
})();
|
|
|
|
if (!id) {
|
|
log.warn(`cannot create game, id not found`);
|
|
return res.status(400).json({ error: "Game ID is required" });
|
|
}
|
|
// eslint-disable-next-line @typescript-eslint/prefer-nullish-coalescing
|
|
const clientIP = req.ip || req.socket.remoteAddress || "unknown";
|
|
const result = CreateGameInputSchema.safeParse(req.body);
|
|
if (!result.success) {
|
|
const error = z.prettifyError(result.error);
|
|
return res.status(400).json({ error });
|
|
}
|
|
|
|
const gc = result.data;
|
|
if (
|
|
gc?.gameType === GameType.Public &&
|
|
req.headers[config.adminHeader()] !== config.adminToken()
|
|
) {
|
|
log.warn(
|
|
`cannot create public game ${id}, ip ${ipAnonymize(clientIP)} incorrect admin token`,
|
|
);
|
|
return res.status(401).send("Unauthorized");
|
|
}
|
|
|
|
// Double-check this worker should host this game
|
|
const expectedWorkerId = config.workerIndex(id);
|
|
if (expectedWorkerId !== workerId) {
|
|
log.warn(
|
|
`This game ${id} should be on worker ${expectedWorkerId}, but this is worker ${workerId}`,
|
|
);
|
|
return res.status(400).json({ error: "Worker, game id mismatch" });
|
|
}
|
|
|
|
// Pass creatorClientID to createGame
|
|
const game = gm.createGame(id, gc, creatorClientID);
|
|
|
|
log.info(
|
|
`Worker ${workerId}: IP ${ipAnonymize(clientIP)} creating ${game.isPublic() ? "Public" : "Private"}${gc?.gameMode ? ` ${gc.gameMode}` : ""} game with id ${id}${creatorClientID ? `, creator: ${creatorClientID}` : ""}`,
|
|
);
|
|
res.json(game.gameInfo());
|
|
}),
|
|
);
|
|
|
|
// Add other endpoints from your original server
|
|
app.post(
|
|
"/api/start_game/:id",
|
|
gatekeeper.httpHandler(LimiterType.Post, async (req, res) => {
|
|
log.info(`starting private lobby with id ${req.params.id}`);
|
|
const game = gm.game(req.params.id);
|
|
if (!game) {
|
|
return;
|
|
}
|
|
if (game.isPublic()) {
|
|
// eslint-disable-next-line @typescript-eslint/prefer-nullish-coalescing
|
|
const clientIP = req.ip || req.socket.remoteAddress || "unknown";
|
|
log.info(
|
|
`cannot start public game ${game.id}, game is public, ip: ${ipAnonymize(clientIP)}`,
|
|
);
|
|
return;
|
|
}
|
|
game.start();
|
|
res.status(200).json({ success: true });
|
|
}),
|
|
);
|
|
|
|
app.put(
|
|
"/api/game/:id",
|
|
gatekeeper.httpHandler(LimiterType.Put, async (req, res) => {
|
|
const result = GameInputSchema.safeParse(req.body);
|
|
if (!result.success) {
|
|
const error = z.prettifyError(result.error);
|
|
return res.status(400).json({ error });
|
|
}
|
|
const config = result.data;
|
|
// TODO: only update public game if from local host
|
|
const lobbyID = req.params.id;
|
|
if (config.gameType === GameType.Public) {
|
|
log.info(`cannot update game ${lobbyID} to public`);
|
|
return res.status(400).json({ error: "Cannot update public game" });
|
|
}
|
|
const game = gm.game(lobbyID);
|
|
if (!game) {
|
|
return res.status(400).json({ error: "Game not found" });
|
|
}
|
|
if (game.isPublic()) {
|
|
// eslint-disable-next-line @typescript-eslint/prefer-nullish-coalescing
|
|
const clientIP = req.ip || req.socket.remoteAddress || "unknown";
|
|
log.warn(
|
|
`cannot update public game ${game.id}, ip: ${ipAnonymize(clientIP)}`,
|
|
);
|
|
return res.status(400).json({ error: "Cannot update public game" });
|
|
}
|
|
if (game.hasStarted()) {
|
|
log.warn(`cannot update game ${game.id} after it has started`);
|
|
return res
|
|
.status(400)
|
|
.json({ error: "Cannot update game after it has started" });
|
|
}
|
|
game.updateGameConfig(config);
|
|
res.status(200).json({ success: true });
|
|
}),
|
|
);
|
|
|
|
app.get(
|
|
"/api/game/:id/exists",
|
|
gatekeeper.httpHandler(LimiterType.Get, async (req, res) => {
|
|
const lobbyId = req.params.id;
|
|
res.json({
|
|
exists: gm.game(lobbyId) !== null,
|
|
} satisfies WorkerApiGameIdExists);
|
|
}),
|
|
);
|
|
|
|
app.get(
|
|
"/api/game/:id",
|
|
gatekeeper.httpHandler(LimiterType.Get, async (req, res) => {
|
|
const game = gm.game(req.params.id);
|
|
if (game === null) {
|
|
log.info(`lobby ${req.params.id} not found`);
|
|
return res.status(404).json({ error: "Game not found" });
|
|
}
|
|
res.json(game.gameInfo());
|
|
}),
|
|
);
|
|
|
|
app.get(
|
|
"/api/archived_game/:id",
|
|
gatekeeper.httpHandler(LimiterType.Get, async (req, res) => {
|
|
const gameRecord = await readGameRecord(req.params.id);
|
|
|
|
if (!gameRecord) {
|
|
return res.status(404).json({
|
|
error: "Game not found",
|
|
exists: false,
|
|
success: false,
|
|
});
|
|
}
|
|
|
|
if (
|
|
config.env() !== GameEnv.Dev &&
|
|
gameRecord.gitCommit !== config.gitCommit()
|
|
) {
|
|
log.warn(
|
|
`git commit mismatch for game ${req.params.id}, expected ${config.gitCommit()}, got ${gameRecord.gitCommit}`,
|
|
);
|
|
return res.status(409).json({
|
|
details: {
|
|
actualCommit: gameRecord.gitCommit,
|
|
expectedCommit: config.gitCommit(),
|
|
},
|
|
error: "Version mismatch",
|
|
exists: true,
|
|
success: false,
|
|
});
|
|
}
|
|
|
|
return res.status(200).json({
|
|
exists: true,
|
|
gameRecord: gameRecord,
|
|
success: true,
|
|
});
|
|
}),
|
|
);
|
|
|
|
app.post(
|
|
"/api/archive_singleplayer_game",
|
|
gatekeeper.httpHandler(LimiterType.Post, async (req, res) => {
|
|
const result = GameRecordSchema.safeParse(req.body);
|
|
if (!result.success) {
|
|
const error = z.prettifyError(result.error);
|
|
log.info(error);
|
|
return res.status(400).json({ error });
|
|
}
|
|
|
|
const gameRecord: GameRecord = result.data;
|
|
archive(gameRecord);
|
|
res.json({
|
|
success: true,
|
|
});
|
|
}),
|
|
);
|
|
|
|
app.post(
|
|
"/api/kick_player/:gameID/:clientID",
|
|
gatekeeper.httpHandler(LimiterType.Post, async (req, res) => {
|
|
if (req.headers[config.adminHeader()] !== config.adminToken()) {
|
|
res.status(401).send("Unauthorized");
|
|
return;
|
|
}
|
|
|
|
const { gameID, clientID } = req.params;
|
|
|
|
const game = gm.game(gameID);
|
|
if (!game) {
|
|
res.status(404).send("Game not found");
|
|
return;
|
|
}
|
|
|
|
game.kickClient(clientID);
|
|
res.status(200).send("Player kicked successfully");
|
|
}),
|
|
);
|
|
|
|
// WebSocket handling
|
|
wss.on("connection", (ws: WebSocket, req) => {
|
|
ws.on(
|
|
"message",
|
|
gatekeeper.wsHandler(req, (message) =>
|
|
preJoinMessageHandler(req, ws, privilegeRefresher, gm, message),
|
|
),
|
|
);
|
|
|
|
ws.on("error", (error: Error) => {
|
|
// eslint-disable-next-line @typescript-eslint/no-explicit-any, @typescript-eslint/no-unsafe-member-access
|
|
if ((error as any).code === "WS_ERR_UNEXPECTED_RSV_1") {
|
|
ws.close(1002, "WS_ERR_UNEXPECTED_RSV_1");
|
|
}
|
|
});
|
|
ws.on("close", () => {
|
|
ws.removeAllListeners();
|
|
});
|
|
});
|
|
|
|
// The load balancer will handle routing to this server based on path
|
|
const PORT = config.workerPortByIndex(workerId);
|
|
server.listen(PORT, () => {
|
|
log.info(`running on http://localhost:${PORT}`);
|
|
log.info(`Handling requests with path prefix /w${workerId}/`);
|
|
// Signal to the master process that this worker is ready
|
|
if (process.send) {
|
|
process.send({
|
|
type: "WORKER_READY",
|
|
workerId: workerId,
|
|
});
|
|
log.info(`signaled ready state to master`);
|
|
}
|
|
});
|
|
|
|
// Global error handler
|
|
app.use((err: Error, req: Request, res: Response, next: NextFunction) => {
|
|
log.error(`Error in ${req.method} ${req.path}:`, err);
|
|
res.status(500).json({ error: "An unexpected error occurred" });
|
|
});
|
|
|
|
// Process-level error handlers
|
|
process.on("uncaughtException", (err) => {
|
|
log.error(`uncaught exception:`, err);
|
|
});
|
|
|
|
process.on("unhandledRejection", (reason, promise) => {
|
|
log.error(`unhandled rejection at:`, promise, "reason:", reason);
|
|
});
|
|
}
|