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https://github.com/openfrontio/OpenFrontIO.git
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5167f67b96
## Description: - Allow up to seven teams for players, and one for bots. - Add team count selection to the single player dialog. - Select random number of teams in server rotation. Fixes #456 ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors   ## Please put your Discord username so you can be contacted if a bug or regression is found: fake.neo --------- Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
296 lines
8.3 KiB
TypeScript
296 lines
8.3 KiB
TypeScript
import cluster from "cluster";
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import express from "express";
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import rateLimit from "express-rate-limit";
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import http from "http";
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import path from "path";
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import { fileURLToPath } from "url";
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import { getServerConfigFromServer } from "../core/configuration/ConfigLoader";
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import { Difficulty, GameMode, GameType } from "../core/game/Game";
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import { GameConfig, GameInfo } from "../core/Schemas";
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import { generateID } from "../core/Util";
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import { gatekeeper, LimiterType } from "./Gatekeeper";
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import { logger } from "./Logger";
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import { MapPlaylist } from "./MapPlaylist";
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import { setupMetricsServer } from "./MasterMetrics";
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const config = getServerConfigFromServer();
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const playlist = new MapPlaylist();
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const readyWorkers = new Set();
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const app = express();
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const server = http.createServer(app);
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// Create a separate metrics server on port 9090
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const metricsApp = express();
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const metricsServer = http.createServer(metricsApp);
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const log = logger.child({ comp: "m" });
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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app.use(express.json());
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app.use(
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express.static(path.join(__dirname, "../../static"), {
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maxAge: "1y", // Set max-age to 1 year for all static assets
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setHeaders: (res, path) => {
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// You can conditionally set different cache times based on file types
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if (path.endsWith(".html")) {
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// Set HTML files to no-cache to ensure Express doesn't send 304s
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res.setHeader(
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"Cache-Control",
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"no-store, no-cache, must-revalidate, proxy-revalidate",
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);
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res.setHeader("Pragma", "no-cache");
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res.setHeader("Expires", "0");
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// Prevent conditional requests
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res.setHeader("ETag", "");
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} else if (path.match(/\.(js|css|svg)$/)) {
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// JS, CSS, SVG get long cache with immutable
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res.setHeader("Cache-Control", "public, max-age=31536000, immutable");
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} else if (path.match(/\.(bin|dat|exe|dll|so|dylib)$/)) {
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// Binary files also get long cache with immutable
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res.setHeader("Cache-Control", "public, max-age=31536000, immutable");
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}
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// Other file types use the default maxAge setting
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},
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}),
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);
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app.use(express.json());
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app.set("trust proxy", 3);
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app.use(
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rateLimit({
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windowMs: 1000, // 1 second
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max: 20, // 20 requests per IP per second
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}),
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);
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let publicLobbiesJsonStr = "";
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const publicLobbyIDs: Set<string> = new Set();
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// Start the master process
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export async function startMaster() {
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if (!cluster.isPrimary) {
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throw new Error(
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"startMaster() should only be called in the primary process",
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);
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}
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log.info(`Primary ${process.pid} is running`);
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log.info(`Setting up ${config.numWorkers()} workers...`);
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// Fork workers
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for (let i = 0; i < config.numWorkers(); i++) {
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const worker = cluster.fork({
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WORKER_ID: i,
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});
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log.info(`Started worker ${i} (PID: ${worker.process.pid})`);
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}
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cluster.on("message", (worker, message) => {
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if (message.type === "WORKER_READY") {
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const workerId = message.workerId;
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readyWorkers.add(workerId);
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log.info(
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`Worker ${workerId} is ready. (${readyWorkers.size}/${config.numWorkers()} ready)`,
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);
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// Start scheduling when all workers are ready
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if (readyWorkers.size === config.numWorkers()) {
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log.info("All workers ready, starting game scheduling");
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const scheduleLobbies = () => {
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schedulePublicGame(playlist).catch((error) => {
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log.error("Error scheduling public game:", error);
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});
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};
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setInterval(
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() =>
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fetchLobbies().then((lobbies) => {
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if (lobbies == 0) {
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scheduleLobbies();
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}
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}),
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100,
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);
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}
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}
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});
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// Handle worker crashes
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cluster.on("exit", (worker, code, signal) => {
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const workerId = (worker as any).process?.env?.WORKER_ID;
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if (!workerId) {
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log.error(`worker crashed could not find id`);
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return;
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}
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log.warn(
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`Worker ${workerId} (PID: ${worker.process.pid}) died with code: ${code} and signal: ${signal}`,
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);
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log.info(`Restarting worker ${workerId}...`);
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// Restart the worker with the same ID
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const newWorker = cluster.fork({
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WORKER_ID: workerId,
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});
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log.info(
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`Restarted worker ${workerId} (New PID: ${newWorker.process.pid})`,
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);
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});
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const PORT = 3000;
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server.listen(PORT, () => {
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log.info(`Master HTTP server listening on port ${PORT}`);
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});
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// Setup the metrics server
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setupMetricsServer();
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}
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app.get(
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"/api/env",
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gatekeeper.httpHandler(LimiterType.Get, async (req, res) => {
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const envConfig = {
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game_env: process.env.GAME_ENV || "prod",
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};
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res.json(envConfig);
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}),
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);
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// Add lobbies endpoint to list public games for this worker
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app.get(
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"/api/public_lobbies",
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gatekeeper.httpHandler(LimiterType.Get, async (req, res) => {
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res.send(publicLobbiesJsonStr);
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}),
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);
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async function fetchLobbies(): Promise<number> {
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const fetchPromises = [];
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for (const gameID of publicLobbyIDs) {
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const controller = new AbortController();
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setTimeout(() => controller.abort(), 5000); // 5 second timeout
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const port = config.workerPort(gameID);
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const promise = fetch(`http://localhost:${port}/api/game/${gameID}`, {
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headers: { [config.adminHeader()]: config.adminToken() },
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signal: controller.signal,
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})
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.then((resp) => resp.json())
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.then((json) => {
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return json as GameInfo;
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})
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.catch((error) => {
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log.error(`Error fetching game ${gameID}:`, error);
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// Return null or a placeholder if fetch fails
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return null;
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});
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fetchPromises.push(promise);
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}
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// Wait for all promises to resolve
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const results = await Promise.all(fetchPromises);
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// Filter out any null results from failed fetches
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const lobbyInfos: GameInfo[] = results
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.filter((result) => result !== null)
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.map((gi: GameInfo) => {
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return {
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gameID: gi.gameID,
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numClients: gi?.clients?.length ?? 0,
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gameConfig: gi.gameConfig,
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msUntilStart: (gi.msUntilStart ?? Date.now()) - Date.now(),
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} as GameInfo;
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});
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lobbyInfos.forEach((l) => {
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if (l.msUntilStart <= 250 || l.gameConfig.maxPlayers <= l.numClients) {
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publicLobbyIDs.delete(l.gameID);
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}
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});
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// Update the JSON string
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publicLobbiesJsonStr = JSON.stringify({
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lobbies: lobbyInfos,
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});
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return publicLobbyIDs.size;
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}
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let lastGameMode: GameMode = GameMode.FFA;
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// Function to schedule a new public game
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async function schedulePublicGame(playlist: MapPlaylist) {
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const gameID = generateID();
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const map = playlist.getNextMap();
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publicLobbyIDs.add(gameID);
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if (lastGameMode == GameMode.FFA) {
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lastGameMode = GameMode.Team;
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} else {
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lastGameMode = GameMode.FFA;
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}
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const gameMode = playlist.getNextGameMode();
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const numPlayerTeams =
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gameMode === GameMode.Team ? 2 + Math.floor(Math.random() * 5) : undefined;
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// Create the default public game config (from your GameManager)
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const defaultGameConfig: GameConfig = {
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gameMap: map,
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maxPlayers: config.lobbyMaxPlayers(map),
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gameType: GameType.Public,
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difficulty: Difficulty.Medium,
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infiniteGold: false,
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infiniteTroops: false,
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instantBuild: false,
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disableNPCs: gameMode == GameMode.Team,
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disableNukes: false,
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gameMode,
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numPlayerTeams,
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bots: 400,
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};
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const workerPath = config.workerPath(gameID);
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// Send request to the worker to start the game
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try {
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const response = await fetch(
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`http://localhost:${config.workerPort(gameID)}/api/create_game/${gameID}`,
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{
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method: "POST",
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headers: {
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"Content-Type": "application/json",
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[config.adminHeader()]: config.adminToken(),
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},
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body: JSON.stringify({
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gameConfig: defaultGameConfig,
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}),
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},
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);
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if (!response.ok) {
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throw new Error(`Failed to schedule public game: ${response.statusText}`);
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}
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const data = await response.json();
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} catch (error) {
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log.error(`Failed to schedule public game on worker ${workerPath}:`, error);
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throw error;
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}
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}
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function sleep(ms: number): Promise<void> {
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return new Promise((resolve) => setTimeout(resolve, ms));
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}
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// SPA fallback route
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app.get("*", function (req, res) {
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res.sendFile(path.join(__dirname, "../../static/index.html"));
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});
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