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https://github.com/openfrontio/OpenFrontIO.git
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718 lines
19 KiB
TypeScript
718 lines
19 KiB
TypeScript
import { ClientEnv } from "src/client/ClientEnv";
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import { z } from "zod";
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import { EventBus, GameEvent } from "../core/EventBus";
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import {
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AllPlayers,
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GameType,
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Gold,
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PlayerID,
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Tick,
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UnitType,
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} from "../core/game/Game";
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import { TileRef } from "../core/game/GameMap";
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import { PlayerView } from "../core/game/GameView";
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import {
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AllPlayersStats,
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ClientHashMessage,
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ClientIntentMessage,
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ClientJoinMessage,
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ClientMessage,
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ClientPingMessage,
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ClientRejoinMessage,
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ClientSendWinnerMessage,
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GameConfig,
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Intent,
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ServerMessage,
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ServerMessageSchema,
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Winner,
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} from "../core/Schemas";
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import { replacer } from "../core/Util";
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import { getPlayToken } from "./Auth";
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import { LobbyConfig } from "./ClientGameRunner";
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import { LocalServer } from "./LocalServer";
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export class PauseGameIntentEvent implements GameEvent {
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constructor(public readonly paused: boolean) {}
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}
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export class SendAllianceRequestIntentEvent implements GameEvent {
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constructor(
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public readonly requestor: PlayerView,
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public readonly recipient: PlayerView,
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) {}
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}
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export class SendBreakAllianceIntentEvent implements GameEvent {
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constructor(
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public readonly requestor: PlayerView,
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public readonly recipient: PlayerView,
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) {}
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}
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export class SendUpgradeStructureIntentEvent implements GameEvent {
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constructor(
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public readonly unitId: number,
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public readonly unitType: UnitType,
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) {}
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}
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export class SendAllianceRejectIntentEvent implements GameEvent {
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constructor(public readonly requestor: PlayerView) {}
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}
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export class SendAllianceExtensionIntentEvent implements GameEvent {
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constructor(public readonly recipient: PlayerView) {}
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}
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export class SendSpawnIntentEvent implements GameEvent {
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constructor(public readonly tile: TileRef) {}
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}
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export class SendAttackIntentEvent implements GameEvent {
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constructor(
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public readonly targetID: PlayerID | null,
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public readonly troops: number,
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) {}
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}
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export class SendBoatAttackIntentEvent implements GameEvent {
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constructor(
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public readonly dst: TileRef,
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public readonly troops: number,
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) {}
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}
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export class BuildUnitIntentEvent implements GameEvent {
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constructor(
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public readonly unit: UnitType,
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public readonly tile: TileRef,
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public readonly rocketDirectionUp?: boolean,
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) {}
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}
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export class SendTargetPlayerIntentEvent implements GameEvent {
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constructor(public readonly targetID: PlayerID) {}
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}
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export class SendEmojiIntentEvent implements GameEvent {
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constructor(
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public readonly recipient: PlayerView | typeof AllPlayers,
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public readonly emoji: number,
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) {}
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}
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export class SendDonateGoldIntentEvent implements GameEvent {
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constructor(
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public readonly recipient: PlayerView,
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public readonly gold: Gold | null,
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) {}
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}
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export class SendDonateTroopsIntentEvent implements GameEvent {
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constructor(
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public readonly recipient: PlayerView,
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public readonly troops: number | null,
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) {}
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}
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export class SendQuickChatEvent implements GameEvent {
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constructor(
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public readonly recipient: PlayerView,
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public readonly quickChatKey: string,
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public readonly target?: PlayerID,
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) {}
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}
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export class SendEmbargoIntentEvent implements GameEvent {
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constructor(
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public readonly target: PlayerView,
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public readonly action: "start" | "stop",
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) {}
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}
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export class SendEmbargoAllIntentEvent implements GameEvent {
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constructor(public readonly action: "start" | "stop") {}
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}
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export class SendDeleteUnitIntentEvent implements GameEvent {
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constructor(public readonly unitId: number) {}
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}
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export class CancelAttackIntentEvent implements GameEvent {
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constructor(public readonly attackID: string) {}
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}
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export class CancelBoatIntentEvent implements GameEvent {
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constructor(public readonly unitID: number) {}
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}
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export class SendWinnerEvent implements GameEvent {
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constructor(
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public readonly winner: Winner,
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public readonly allPlayersStats: AllPlayersStats,
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) {}
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}
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export class SendHashEvent implements GameEvent {
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constructor(
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public readonly tick: Tick,
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public readonly hash: number,
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) {}
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}
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export class MoveWarshipIntentEvent implements GameEvent {
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constructor(
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public readonly unitIds: number[],
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public readonly tile: number,
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) {}
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}
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export class SendKickPlayerIntentEvent implements GameEvent {
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constructor(public readonly target: string) {}
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}
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export class SendUpdateGameConfigIntentEvent implements GameEvent {
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constructor(public readonly config: Partial<GameConfig>) {}
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}
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export class SendStartGameEvent implements GameEvent {}
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export class Transport {
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private socket: WebSocket | null = null;
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private localServer: LocalServer;
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private buffer: string[] = [];
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private onconnect: () => void;
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private onmessage: (msg: ServerMessage) => void;
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private pingInterval: number | null = null;
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public readonly isLocal: boolean;
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constructor(
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private lobbyConfig: LobbyConfig,
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private eventBus: EventBus,
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) {
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// If gameRecord is not null, we are replaying an archived game.
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// For multiplayer games, GameConfig is not known until game starts.
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this.isLocal =
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lobbyConfig.gameRecord !== undefined ||
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lobbyConfig.gameStartInfo?.config.gameType === GameType.Singleplayer;
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this.eventBus.on(SendAllianceRequestIntentEvent, (e) =>
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this.onSendAllianceRequest(e),
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);
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this.eventBus.on(SendAllianceRejectIntentEvent, (e) =>
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this.onAllianceRejectUIEvent(e),
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);
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this.eventBus.on(SendAllianceExtensionIntentEvent, (e) =>
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this.onSendAllianceExtensionIntent(e),
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);
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this.eventBus.on(SendBreakAllianceIntentEvent, (e) =>
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this.onBreakAllianceRequestUIEvent(e),
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);
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this.eventBus.on(SendSpawnIntentEvent, (e) =>
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this.onSendSpawnIntentEvent(e),
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);
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this.eventBus.on(SendAttackIntentEvent, (e) => this.onSendAttackIntent(e));
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this.eventBus.on(SendUpgradeStructureIntentEvent, (e) =>
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this.onSendUpgradeStructureIntent(e),
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);
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this.eventBus.on(SendBoatAttackIntentEvent, (e) =>
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this.onSendBoatAttackIntent(e),
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);
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this.eventBus.on(SendTargetPlayerIntentEvent, (e) =>
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this.onSendTargetPlayerIntent(e),
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);
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this.eventBus.on(SendEmojiIntentEvent, (e) => this.onSendEmojiIntent(e));
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this.eventBus.on(SendDonateGoldIntentEvent, (e) =>
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this.onSendDonateGoldIntent(e),
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);
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this.eventBus.on(SendDonateTroopsIntentEvent, (e) =>
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this.onSendDonateTroopIntent(e),
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);
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this.eventBus.on(SendQuickChatEvent, (e) => this.onSendQuickChatIntent(e));
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this.eventBus.on(SendEmbargoIntentEvent, (e) =>
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this.onSendEmbargoIntent(e),
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);
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this.eventBus.on(SendEmbargoAllIntentEvent, (e) =>
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this.onSendEmbargoAllIntent(e),
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);
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this.eventBus.on(BuildUnitIntentEvent, (e) => this.onBuildUnitIntent(e));
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this.eventBus.on(PauseGameIntentEvent, (e) => this.onPauseGameIntent(e));
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this.eventBus.on(SendWinnerEvent, (e) => this.onSendWinnerEvent(e));
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this.eventBus.on(SendHashEvent, (e) => this.onSendHashEvent(e));
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this.eventBus.on(CancelAttackIntentEvent, (e) =>
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this.onCancelAttackIntentEvent(e),
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);
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this.eventBus.on(CancelBoatIntentEvent, (e) =>
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this.onCancelBoatIntentEvent(e),
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);
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this.eventBus.on(MoveWarshipIntentEvent, (e) => {
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this.onMoveWarshipEvent(e);
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});
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this.eventBus.on(SendDeleteUnitIntentEvent, (e) =>
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this.onSendDeleteUnitIntent(e),
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);
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this.eventBus.on(SendKickPlayerIntentEvent, (e) =>
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this.onSendKickPlayerIntent(e),
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);
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this.eventBus.on(SendUpdateGameConfigIntentEvent, (e) =>
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this.onSendUpdateGameConfigIntent(e),
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);
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this.eventBus.on(SendStartGameEvent, () => this.onSendStartGame());
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}
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private startPing() {
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if (this.isLocal) return;
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this.pingInterval ??= window.setInterval(() => {
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if (this.socket !== null && this.socket.readyState === WebSocket.OPEN) {
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this.sendMsg({
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type: "ping",
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} satisfies ClientPingMessage);
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}
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}, 5 * 1000);
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}
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private stopPing() {
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if (this.pingInterval) {
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window.clearInterval(this.pingInterval);
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this.pingInterval = null;
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}
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}
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public connect(
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onconnect: () => void,
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onmessage: (message: ServerMessage) => void,
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) {
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if (this.isLocal) {
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this.connectLocal(onconnect, onmessage);
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} else {
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this.connectRemote(onconnect, onmessage);
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}
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}
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public updateCallback(
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onconnect: () => void,
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onmessage: (message: ServerMessage) => void,
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) {
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if (this.isLocal) {
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this.localServer.updateCallback(onconnect, onmessage);
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} else {
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this.onconnect = onconnect;
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this.onmessage = onmessage;
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}
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}
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private connectLocal(
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onconnect: () => void,
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onmessage: (message: ServerMessage) => void,
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) {
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this.localServer = new LocalServer(
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this.lobbyConfig,
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this.lobbyConfig.gameRecord !== undefined,
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this.eventBus,
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);
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this.localServer.updateCallback(onconnect, onmessage);
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this.localServer.start();
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}
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private connectRemote(
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onconnect: () => void,
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onmessage: (message: ServerMessage) => void,
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) {
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this.startPing();
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this.killExistingSocket();
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const wsHost = window.location.host;
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const wsProtocol = window.location.protocol === "https:" ? "wss:" : "ws:";
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const workerPath = ClientEnv.workerPath(this.lobbyConfig.gameID);
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this.socket = new WebSocket(`${wsProtocol}//${wsHost}/${workerPath}`);
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this.onconnect = onconnect;
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this.onmessage = onmessage;
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this.socket.onopen = () => {
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console.log("Connected to game server!");
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if (this.socket === null) {
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console.error("socket is null");
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return;
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}
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while (this.buffer.length > 0) {
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console.log("sending dropped message");
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const msg = this.buffer.pop();
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if (msg === undefined) {
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console.warn("msg is undefined");
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continue;
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}
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this.socket.send(msg);
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}
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onconnect();
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};
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this.socket.onmessage = (event: MessageEvent) => {
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try {
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const parsed = JSON.parse(event.data);
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const result = ServerMessageSchema.safeParse(parsed);
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if (!result.success) {
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const error = z.prettifyError(result.error);
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console.error("Error parsing server message", error);
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return;
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}
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this.onmessage(result.data);
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} catch (e) {
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console.error("Error in onmessage handler:", e, event.data);
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return;
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}
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};
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this.socket.onerror = (err) => {
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console.error("Socket encountered error: ", err, "Closing socket");
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if (this.socket === null) return;
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this.socket.close();
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};
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this.socket.onclose = (event: CloseEvent) => {
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console.log(
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`WebSocket closed. Code: ${event.code}, Reason: ${event.reason}`,
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);
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if (event.code === 1002) {
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// TODO: make this a modal
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alert(`connection refused: ${event.reason}`);
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} else if (event.code !== 1000) {
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console.log(`received error code ${event.code}, reconnecting`);
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this.reconnect();
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}
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};
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}
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public reconnect() {
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this.connect(this.onconnect, this.onmessage);
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}
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public turnComplete() {
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if (this.isLocal) {
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this.localServer.turnComplete();
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}
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}
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async joinGame() {
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this.sendMsg({
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type: "join",
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gameID: this.lobbyConfig.gameID,
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// Note: clientID is not sent - server assigns it based on persistentID
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username: this.lobbyConfig.playerName,
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clanTag: this.lobbyConfig.playerClanTag ?? null,
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cosmetics: this.lobbyConfig.cosmetics,
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turnstileToken: this.lobbyConfig.turnstileToken,
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token: await getPlayToken(),
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} satisfies ClientJoinMessage);
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}
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async rejoinGame(lastTurn: number) {
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this.sendMsg({
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type: "rejoin",
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gameID: this.lobbyConfig.gameID,
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// Note: clientID is not sent - server looks it up from persistentID in token
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lastTurn: lastTurn,
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token: await getPlayToken(),
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} satisfies ClientRejoinMessage);
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}
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leaveGame() {
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if (this.isLocal) {
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this.localServer.endGame();
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return;
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}
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this.stopPing();
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if (this.socket === null) return;
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if (this.socket.readyState === WebSocket.OPEN) {
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console.log("on stop: leaving game");
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this.killExistingSocket();
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} else {
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console.log(
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"WebSocket is not open. Current state:",
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this.socket.readyState,
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);
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console.error("attempting reconnect");
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this.killExistingSocket();
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}
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}
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private onSendAllianceRequest(event: SendAllianceRequestIntentEvent) {
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this.sendIntent({
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type: "allianceRequest",
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recipient: event.recipient.id(),
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});
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}
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private onAllianceRejectUIEvent(event: SendAllianceRejectIntentEvent) {
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this.sendIntent({
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type: "allianceReject",
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requestor: event.requestor.id(),
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});
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}
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private onBreakAllianceRequestUIEvent(event: SendBreakAllianceIntentEvent) {
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this.sendIntent({
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type: "breakAlliance",
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recipient: event.recipient.id(),
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});
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}
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private onSendAllianceExtensionIntent(
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event: SendAllianceExtensionIntentEvent,
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) {
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this.sendIntent({
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type: "allianceExtension",
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recipient: event.recipient.id(),
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});
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}
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private onSendSpawnIntentEvent(event: SendSpawnIntentEvent) {
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this.sendIntent({
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type: "spawn",
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tile: event.tile,
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});
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}
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private onSendAttackIntent(event: SendAttackIntentEvent) {
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this.sendIntent({
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type: "attack",
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targetID: event.targetID,
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troops: event.troops,
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});
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}
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private onSendBoatAttackIntent(event: SendBoatAttackIntentEvent) {
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this.sendIntent({
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type: "boat",
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troops: event.troops,
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dst: event.dst,
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});
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}
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private onSendUpgradeStructureIntent(event: SendUpgradeStructureIntentEvent) {
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this.sendIntent({
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type: "upgrade_structure",
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unit: event.unitType,
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unitId: event.unitId,
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});
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}
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private onSendTargetPlayerIntent(event: SendTargetPlayerIntentEvent) {
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this.sendIntent({
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type: "targetPlayer",
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target: event.targetID,
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});
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}
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private onSendEmojiIntent(event: SendEmojiIntentEvent) {
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this.sendIntent({
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type: "emoji",
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recipient:
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event.recipient === AllPlayers ? AllPlayers : event.recipient.id(),
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emoji: event.emoji,
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});
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}
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private onSendDonateGoldIntent(event: SendDonateGoldIntentEvent) {
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this.sendIntent({
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type: "donate_gold",
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recipient: event.recipient.id(),
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gold: event.gold ? Number(event.gold) : null,
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});
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}
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private onSendDonateTroopIntent(event: SendDonateTroopsIntentEvent) {
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this.sendIntent({
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type: "donate_troops",
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recipient: event.recipient.id(),
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troops: event.troops,
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});
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}
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private onSendQuickChatIntent(event: SendQuickChatEvent) {
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this.sendIntent({
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type: "quick_chat",
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recipient: event.recipient.id(),
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quickChatKey: event.quickChatKey,
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target: event.target,
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});
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}
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private onSendEmbargoIntent(event: SendEmbargoIntentEvent) {
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this.sendIntent({
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type: "embargo",
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targetID: event.target.id(),
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action: event.action,
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});
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}
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private onSendEmbargoAllIntent(event: SendEmbargoAllIntentEvent) {
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this.sendIntent({
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type: "embargo_all",
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action: event.action,
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});
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}
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private onBuildUnitIntent(event: BuildUnitIntentEvent) {
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this.sendIntent({
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type: "build_unit",
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unit: event.unit,
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tile: event.tile,
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rocketDirectionUp: event.rocketDirectionUp,
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});
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}
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private onPauseGameIntent(event: PauseGameIntentEvent) {
|
|
this.sendIntent({
|
|
type: "toggle_pause",
|
|
paused: event.paused,
|
|
});
|
|
}
|
|
|
|
private onSendWinnerEvent(event: SendWinnerEvent) {
|
|
if (this.isLocal || this.socket?.readyState === WebSocket.OPEN) {
|
|
this.sendMsg({
|
|
type: "winner",
|
|
winner: event.winner,
|
|
allPlayersStats: event.allPlayersStats,
|
|
} satisfies ClientSendWinnerMessage);
|
|
} else {
|
|
console.log(
|
|
"WebSocket is not open. Current state:",
|
|
this.socket?.readyState,
|
|
);
|
|
console.log("attempting reconnect");
|
|
}
|
|
}
|
|
|
|
private onSendHashEvent(event: SendHashEvent) {
|
|
if (this.isLocal || this.socket?.readyState === WebSocket.OPEN) {
|
|
this.sendMsg({
|
|
type: "hash",
|
|
turnNumber: event.tick,
|
|
hash: event.hash,
|
|
} satisfies ClientHashMessage);
|
|
} else {
|
|
console.log(
|
|
"WebSocket is not open. Current state:",
|
|
this.socket?.readyState,
|
|
);
|
|
console.log("attempting reconnect");
|
|
}
|
|
}
|
|
|
|
private onCancelAttackIntentEvent(event: CancelAttackIntentEvent) {
|
|
this.sendIntent({
|
|
type: "cancel_attack",
|
|
attackID: event.attackID,
|
|
});
|
|
}
|
|
|
|
private onCancelBoatIntentEvent(event: CancelBoatIntentEvent) {
|
|
this.sendIntent({
|
|
type: "cancel_boat",
|
|
unitID: event.unitID,
|
|
});
|
|
}
|
|
|
|
private onMoveWarshipEvent(event: MoveWarshipIntentEvent) {
|
|
this.sendIntent({
|
|
type: "move_warship",
|
|
unitIds: event.unitIds,
|
|
tile: event.tile,
|
|
});
|
|
}
|
|
|
|
private onSendDeleteUnitIntent(event: SendDeleteUnitIntentEvent) {
|
|
this.sendIntent({
|
|
type: "delete_unit",
|
|
unitId: event.unitId,
|
|
});
|
|
}
|
|
|
|
private onSendKickPlayerIntent(event: SendKickPlayerIntentEvent) {
|
|
this.sendIntent({
|
|
type: "kick_player",
|
|
target: event.target,
|
|
});
|
|
}
|
|
|
|
private onSendUpdateGameConfigIntent(event: SendUpdateGameConfigIntentEvent) {
|
|
this.sendIntent({
|
|
type: "update_game_config",
|
|
config: event.config,
|
|
});
|
|
}
|
|
|
|
private onSendStartGame() {
|
|
this.sendIntent({ type: "start_game" });
|
|
}
|
|
|
|
private sendIntent(intent: Intent) {
|
|
if (this.isLocal || this.socket?.readyState === WebSocket.OPEN) {
|
|
const msg = {
|
|
type: "intent",
|
|
intent: intent,
|
|
} satisfies ClientIntentMessage;
|
|
this.sendMsg(msg);
|
|
} else {
|
|
console.log(
|
|
"WebSocket is not open. Current state:",
|
|
this.socket?.readyState,
|
|
);
|
|
console.log("attempting reconnect");
|
|
}
|
|
}
|
|
|
|
private sendMsg(msg: ClientMessage) {
|
|
if (this.isLocal) {
|
|
// Forward message to local server
|
|
this.localServer.onMessage(msg);
|
|
return;
|
|
} else if (this.socket === null) {
|
|
// Socket missing, do nothing
|
|
return;
|
|
}
|
|
const str = JSON.stringify(msg, replacer);
|
|
if (this.socket.readyState === WebSocket.CLOSED) {
|
|
// Buffer message
|
|
console.warn("socket not ready, closing and trying later");
|
|
this.socket.close();
|
|
this.socket = null;
|
|
this.connectRemote(this.onconnect, this.onmessage);
|
|
this.buffer.push(str);
|
|
} else {
|
|
// Send the message directly
|
|
this.socket.send(str);
|
|
}
|
|
}
|
|
|
|
private killExistingSocket(): void {
|
|
if (this.socket === null) {
|
|
return;
|
|
}
|
|
// Remove all event listeners
|
|
this.socket.onmessage = null;
|
|
this.socket.onopen = null;
|
|
this.socket.onclose = null;
|
|
this.socket.onerror = null;
|
|
|
|
// Close the connection if it's still open or still connecting
|
|
try {
|
|
if (
|
|
this.socket.readyState === WebSocket.OPEN ||
|
|
this.socket.readyState === WebSocket.CONNECTING
|
|
) {
|
|
this.socket.close();
|
|
}
|
|
} catch (e) {
|
|
console.warn("Error while closing WebSocket:", e);
|
|
}
|
|
|
|
this.socket = null;
|
|
}
|
|
}
|