Files
OpenFrontIO/src/client/PatternInput.ts
T
Evan d5a2cc0fca cosmetic refactor (#3628)
## Description:

The motivation is to have a single "cosmetic-button" element, so we can
abstract out the cosmetic types. This will make it much easier to add
new cosmetic types in the future.

Unifies PatternButton and FlagButton into a single CosmeticButton
component. Extracts a resolveCosmetics() function that flattens patterns
× color palettes + flags into a ResolvedCosmetic[] with relationship
status pre-computed, replacing duplicated resolution logic across four
callers.

* New CosmeticButton — renders patterns or flags based on
ResolvedCosmetic.type
* New resolveCosmetics() — centralizes ownership/purchase/blocked
resolution
* Extracted PatternPreview — canvas rendering split into its own module
* Added type: "pattern" | "flag" discriminator to Zod cosmetic schemas
* Deleted FlagButton.ts and PatternButton.ts
* Added 320-line test suite for resolveCosmetics


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-04-09 21:07:07 -07:00

158 lines
4.8 KiB
TypeScript

import { LitElement, html } from "lit";
import { customElement, property, state } from "lit/decorators.js";
import {
PATTERN_KEY,
USER_SETTINGS_CHANGED_EVENT,
} from "../core/game/UserSettings";
import { PlayerPattern } from "../core/Schemas";
import { renderPatternPreview } from "./components/PatternPreview";
import { getPlayerCosmetics } from "./Cosmetics";
import { crazyGamesSDK } from "./CrazyGamesSDK";
import { translateText } from "./Utils";
@customElement("pattern-input")
export class PatternInput extends LitElement {
@state() public pattern: PlayerPattern | null = null;
@state() public selectedColor: string | null = null;
@state() private isLoading: boolean = true;
@property({ type: Boolean, attribute: "show-select-label" })
public showSelectLabel: boolean = false;
@property({ type: Boolean, attribute: "adaptive-size" })
public adaptiveSize: boolean = false;
private _abortController: AbortController | null = null;
private _onPatternSelected = async () => {
const cosmetics = await getPlayerCosmetics();
this.selectedColor = cosmetics.color?.color ?? null;
this.pattern = cosmetics.pattern ?? null;
};
private onInputClick(e: Event) {
e.preventDefault();
e.stopPropagation();
this.dispatchEvent(
new CustomEvent("pattern-input-click", {
bubbles: true,
composed: true,
}),
);
}
async connectedCallback() {
super.connectedCallback();
this._abortController = new AbortController();
this.isLoading = true;
const cosmetics = await getPlayerCosmetics();
this.selectedColor = cosmetics.color?.color ?? null;
this.pattern = cosmetics.pattern ?? null;
if (!this.isConnected) return;
this.isLoading = false;
window.addEventListener(
`${USER_SETTINGS_CHANGED_EVENT}:${PATTERN_KEY}`,
this._onPatternSelected,
{
signal: this._abortController.signal,
},
);
}
disconnectedCallback() {
super.disconnectedCallback();
if (this._abortController) {
this._abortController.abort();
this._abortController = null;
}
}
createRenderRoot() {
return this;
}
private getIsDefaultPattern(): boolean {
return this.pattern === null && this.selectedColor === null;
}
private shouldShowSelectLabel(): boolean {
return this.showSelectLabel && this.getIsDefaultPattern();
}
private applyAdaptiveSize(): void {
if (!this.adaptiveSize) {
this.style.removeProperty("width");
this.style.removeProperty("height");
return;
}
const showSelect = this.showSelectLabel && this.getIsDefaultPattern();
this.style.setProperty("height", "2.5rem");
this.style.setProperty(
"width",
showSelect ? "clamp(3.25rem, 14vw, 4.75rem)" : "2.5rem",
);
}
protected updated(): void {
this.applyAdaptiveSize();
}
render() {
if (crazyGamesSDK.isOnCrazyGames()) {
return html``;
}
const showSelect = this.shouldShowSelectLabel();
const buttonTitle = translateText("territory_patterns.title");
// Show loading state
if (this.isLoading) {
return html`
<button
id="pattern-input"
class="pattern-btn m-0 p-0 w-full h-full flex cursor-pointer justify-center items-center focus:outline-none focus:ring-0 bg-[color-mix(in_oklab,var(--frenchBlue)_75%,black)] rounded-lg overflow-hidden"
disabled
>
<span
class="w-6 h-6 border-4 border-blue-500/30 border-t-blue-500 rounded-full animate-spin"
></span>
</button>
`;
}
let previewContent;
if (this.pattern) {
previewContent = renderPatternPreview(this.pattern, 128, 128);
} else {
previewContent = renderPatternPreview(null, 128, 128);
}
return html`
<button
id="pattern-input"
class="pattern-btn m-0 p-0 w-full h-full flex cursor-pointer justify-center items-center focus:outline-none focus:ring-0 transition-all duration-200 hover:scale-105 bg-[color-mix(in_oklab,var(--frenchBlue)_75%,black)] hover:brightness-[1.08] active:brightness-[0.95] rounded-lg overflow-hidden"
title=${buttonTitle}
@click=${this.onInputClick}
>
<span
class=${showSelect
? "hidden"
: "w-full h-full overflow-hidden flex items-center justify-center [&>img]:object-cover [&>img]:w-full [&>img]:h-full [&>img]:pointer-events-none"}
>
${!showSelect ? previewContent : null}
</span>
${showSelect
? html`<span
class="${this.adaptiveSize
? "text-[7px] leading-tight px-0.5"
: "text-[10px] leading-none break-words px-1"} font-black text-white uppercase w-full text-center"
>
${translateText("territory_patterns.select_skin")}
</span>`
: null}
</button>
`;
}
}