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86a329f7cb
Closes #555 ## Description: Added random damage for warship shells and defence posts. Damage mapping: roll 1-5 → 200, 225, 250, 275, 300 damage respectively. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I have read and accepted the CLA agreement (only required once). ## Please put your Discord username so you can be contacted if a bug or regression is found: kipstzz
85 lines
2.3 KiB
TypeScript
85 lines
2.3 KiB
TypeScript
import { Execution, Game, Player, Unit, UnitType } from "../game/Game";
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import { TileRef } from "../game/GameMap";
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import { AirPathFinder } from "../pathfinding/PathFinding";
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import { PseudoRandom } from "../PseudoRandom";
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export class ShellExecution implements Execution {
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private active = true;
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private pathFinder: AirPathFinder;
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private shell: Unit | undefined;
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private mg: Game;
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private destroyAtTick: number = -1;
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private random: PseudoRandom;
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constructor(
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private spawn: TileRef,
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private _owner: Player,
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private ownerUnit: Unit,
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private target: Unit,
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) {}
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init(mg: Game, ticks: number): void {
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this.pathFinder = new AirPathFinder(mg, new PseudoRandom(mg.ticks()));
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this.mg = mg;
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this.random = new PseudoRandom(mg.ticks());
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}
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tick(ticks: number): void {
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this.shell ??= this._owner.buildUnit(UnitType.Shell, this.spawn, {});
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if (!this.shell.isActive()) {
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this.active = false;
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return;
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}
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if (
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!this.target.isActive() ||
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this.target.owner() === this.shell.owner() ||
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(this.destroyAtTick !== -1 && this.mg.ticks() >= this.destroyAtTick)
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) {
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this.shell.delete(false);
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this.active = false;
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return;
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}
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if (this.destroyAtTick === -1 && !this.ownerUnit.isActive()) {
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this.destroyAtTick = this.mg.ticks() + this.mg.config().shellLifetime();
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}
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for (let i = 0; i < 3; i++) {
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const result = this.pathFinder.nextTile(
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this.shell.tile(),
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this.target.tile(),
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);
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if (result === true) {
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this.active = false;
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this.target.modifyHealth(-this.effectOnTarget(), this._owner);
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this.shell.setReachedTarget();
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this.shell.delete(false);
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return;
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} else {
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this.shell.move(result);
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}
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}
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}
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private effectOnTarget(): number {
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const { damage } = this.mg.config().unitInfo(UnitType.Shell);
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const baseDamage = damage ?? 250;
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const roll = this.random.nextInt(1, 6);
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const damageMultiplier = (roll - 1) * 25 + 200;
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return Math.round((baseDamage / 250) * damageMultiplier);
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}
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public getEffectOnTargetForTesting(): number {
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return this.effectOnTarget();
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}
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isActive(): boolean {
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return this.active;
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}
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activeDuringSpawnPhase(): boolean {
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return false;
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}
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}
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