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55206ca41f
## Description: Answering issue: #1017 [Cleanup] Pass Player into the execution constructor instead of PlayerID I have tested the changes running and playing a full game. I do not know other way to test the changes, please inform me ❤️ ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: Lele --------- Co-authored-by: lva <lva@rovsing.dk>
54 lines
1.3 KiB
TypeScript
54 lines
1.3 KiB
TypeScript
import { Execution, Game, Player, PlayerID } from "../game/Game";
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export class DonateTroopsExecution implements Execution {
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private recipient: Player;
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private active = true;
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constructor(
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private sender: Player,
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private recipientID: PlayerID,
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private troops: number | null,
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) {}
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init(mg: Game, ticks: number): void {
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if (!mg.hasPlayer(this.recipientID)) {
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console.warn(`DonateExecution recipient ${this.recipientID} not found`);
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this.active = false;
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return;
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}
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this.recipient = mg.player(this.recipientID);
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if (this.troops === null) {
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this.troops = mg.config().defaultDonationAmount(this.sender);
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}
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const maxDonation =
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mg.config().maxPopulation(this.recipient) - this.recipient.population();
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this.troops = Math.min(this.troops, maxDonation);
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}
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tick(ticks: number): void {
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if (this.troops === null) throw new Error("not initialized");
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if (
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this.sender.canDonate(this.recipient) &&
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this.sender.donateTroops(this.recipient, this.troops)
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) {
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this.recipient.updateRelation(this.sender, 50);
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} else {
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console.warn(
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`cannot send troops from ${this.sender} to ${this.recipient}`,
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);
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}
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this.active = false;
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}
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isActive(): boolean {
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return this.active;
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}
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activeDuringSpawnPhase(): boolean {
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return false;
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}
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}
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