Files
OpenFrontIO/src/core/TerrainMapLoader.ts
T
2024-09-16 11:51:24 -07:00

100 lines
3.3 KiB
TypeScript

import {Cell, TerrainType} from './Game';
import binAsString from "!!binary-loader!../../resources/TopoWorldMap.bin";
export class TerrainMap {
constructor(public readonly tiles: Terrain[][], public readonly numLandTiles: number) { }
terrain(cell: Cell): Terrain {
return this.tiles[cell.x][cell.y]
}
width(): number {
return this.tiles.length
}
height(): number {
return this.tiles[0].length
}
}
export class Terrain {
public shoreline: boolean = false
public magnitude: number = 0
public ocean = false
public land = false
constructor(public type: TerrainType) { }
}
export async function loadTerrainMap(): Promise<TerrainMap> {
// Simulate an asynchronous file load
const fileData = await new Promise<string>((resolve) => {
setTimeout(() => resolve(binAsString), 100);
});
console.log(`Loaded data length: ${fileData.length} bytes`);
// Extract width and height from the first 4 bytes
const width = (fileData.charCodeAt(1) << 8) | fileData.charCodeAt(0);
const height = (fileData.charCodeAt(3) << 8) | fileData.charCodeAt(2);
console.log(`Decoded dimensions: ${width}x${height}`);
// Check if the data length matches the expected size
if (fileData.length != width * height + 4) { // +4 for the width and height bytes
throw new Error(`Invalid data: buffer size ${fileData.length} incorrect for ${width}x${height} terrain plus 4 bytes for dimensions.`);
}
const terrain: Terrain[][] = Array(width).fill(null).map(() => Array(height).fill(null));
let numLand = 0
// Start from the 5th byte (index 4) when processing terrain data
for (let x = 0; x < width; x++) {
for (let y = 0; y < height; y++) {
const packedByte = fileData.charCodeAt(4 + y * width + x); // +4 to skip dimension bytes
const isLand = (packedByte & 0b10000000)
const shoreline = !!(packedByte & 0b01000000);
const ocean = !!(packedByte & 0b00100000);
const magnitude = packedByte & 0b00011111;
let type: TerrainType = null
let land = false
if (isLand) {
numLand++
land = true
if (magnitude < 10) {
type = TerrainType.Plains
} else if (magnitude < 20) {
type = TerrainType.Highland
} else {
type = TerrainType.Mountain
}
} else {
if (ocean) {
type = TerrainType.Ocean
} else {
type = TerrainType.Lake
}
}
terrain[x][y] = new Terrain(type);
terrain[x][y].shoreline = shoreline;
terrain[x][y].magnitude = magnitude;
terrain[x][y].ocean = ocean
terrain[x][y].land = land
}
}
return new TerrainMap(terrain, numLand);
}
function logBinaryAsAscii(data: string, length: number = 8) {
console.log('Binary data (1 = set bit, 0 = unset bit):');
for (let i = 0; i < Math.min(length, data.length); i++) {
let byte = data.charCodeAt(i);
let byteString = '';
for (let j = 7; j >= 0; j--) {
byteString += (byte & (1 << j)) ? '1' : '0';
}
console.log(`Byte ${i}: ${byteString}`);
}
}