mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-22 02:47:45 +00:00
664d66613b
## Description: Removes the check to break alliance after nuke is launched, and alliance breaking is now determined before tiles are randomly chosen for destruction. (It is now slightly stricter, I believe, as a weighted average calculation is a little tricky) ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: bibizu
1005 lines
26 KiB
TypeScript
1005 lines
26 KiB
TypeScript
import { renderNumber } from "../../client/Utils";
|
|
import { Config } from "../configuration/Config";
|
|
import { AllPlayersStats, ClientID, Winner } from "../Schemas";
|
|
import { simpleHash } from "../Util";
|
|
import { AllianceImpl } from "./AllianceImpl";
|
|
import { AllianceRequestImpl } from "./AllianceRequestImpl";
|
|
import {
|
|
Alliance,
|
|
AllianceRequest,
|
|
Cell,
|
|
ColoredTeams,
|
|
Duos,
|
|
EmojiMessage,
|
|
Execution,
|
|
Game,
|
|
GameMode,
|
|
GameUpdates,
|
|
HumansVsNations,
|
|
MessageType,
|
|
MutableAlliance,
|
|
Nation,
|
|
Player,
|
|
PlayerID,
|
|
PlayerInfo,
|
|
PlayerType,
|
|
Quads,
|
|
Team,
|
|
TerrainType,
|
|
TerraNullius,
|
|
Trios,
|
|
Unit,
|
|
UnitInfo,
|
|
UnitType,
|
|
} from "./Game";
|
|
import { GameMap, TileRef, TileUpdate } from "./GameMap";
|
|
import { GameUpdate, GameUpdateType } from "./GameUpdates";
|
|
import { PlayerImpl } from "./PlayerImpl";
|
|
import { RailNetwork } from "./RailNetwork";
|
|
import { createRailNetwork } from "./RailNetworkImpl";
|
|
import { Stats } from "./Stats";
|
|
import { StatsImpl } from "./StatsImpl";
|
|
import { assignTeams } from "./TeamAssignment";
|
|
import { TerraNulliusImpl } from "./TerraNulliusImpl";
|
|
import { UnitGrid, UnitPredicate } from "./UnitGrid";
|
|
|
|
export function createGame(
|
|
humans: PlayerInfo[],
|
|
nations: Nation[],
|
|
gameMap: GameMap,
|
|
miniGameMap: GameMap,
|
|
config: Config,
|
|
): Game {
|
|
const stats = new StatsImpl();
|
|
return new GameImpl(humans, nations, gameMap, miniGameMap, config, stats);
|
|
}
|
|
|
|
export type CellString = string;
|
|
|
|
export class GameImpl implements Game {
|
|
private _ticks = 0;
|
|
|
|
private unInitExecs: Execution[] = [];
|
|
|
|
_players: Map<PlayerID, PlayerImpl> = new Map<PlayerID, PlayerImpl>();
|
|
_playersBySmallID: Player[] = [];
|
|
|
|
private execs: Execution[] = [];
|
|
private _width: number;
|
|
private _height: number;
|
|
_terraNullius: TerraNulliusImpl;
|
|
|
|
allianceRequests: AllianceRequestImpl[] = [];
|
|
alliances_: AllianceImpl[] = [];
|
|
|
|
private nextPlayerID = 1;
|
|
private _nextUnitID = 1;
|
|
|
|
private updates: GameUpdates = createGameUpdatesMap();
|
|
private unitGrid: UnitGrid;
|
|
|
|
private playerTeams: Team[];
|
|
private botTeam: Team = ColoredTeams.Bot;
|
|
private _railNetwork: RailNetwork = createRailNetwork(this);
|
|
|
|
// Used to assign unique IDs to each new alliance
|
|
private nextAllianceID: number = 0;
|
|
|
|
private _isPaused: boolean = false;
|
|
|
|
constructor(
|
|
private _humans: PlayerInfo[],
|
|
private _nations: Nation[],
|
|
private _map: GameMap,
|
|
private miniGameMap: GameMap,
|
|
private _config: Config,
|
|
private _stats: Stats,
|
|
) {
|
|
this._terraNullius = new TerraNulliusImpl();
|
|
this._width = _map.width();
|
|
this._height = _map.height();
|
|
this.unitGrid = new UnitGrid(this._map);
|
|
|
|
if (_config.gameConfig().gameMode === GameMode.Team) {
|
|
this.populateTeams();
|
|
}
|
|
this.addPlayers();
|
|
}
|
|
|
|
private populateTeams() {
|
|
let numPlayerTeams = this._config.playerTeams();
|
|
|
|
// HumansVsNations mode always has exactly 2 teams
|
|
if (numPlayerTeams === HumansVsNations) {
|
|
this.playerTeams = [ColoredTeams.Humans, ColoredTeams.Nations];
|
|
return;
|
|
}
|
|
|
|
if (typeof numPlayerTeams !== "number") {
|
|
const players = this._humans.length + this._nations.length;
|
|
switch (numPlayerTeams) {
|
|
case Duos:
|
|
numPlayerTeams = Math.ceil(players / 2);
|
|
break;
|
|
case Trios:
|
|
numPlayerTeams = Math.ceil(players / 3);
|
|
break;
|
|
case Quads:
|
|
numPlayerTeams = Math.ceil(players / 4);
|
|
break;
|
|
default:
|
|
throw new Error(`Unknown TeamCountConfig ${numPlayerTeams}`);
|
|
}
|
|
}
|
|
if (numPlayerTeams < 2) {
|
|
throw new Error(`Too few teams: ${numPlayerTeams}`);
|
|
} else if (numPlayerTeams < 8) {
|
|
this.playerTeams = [ColoredTeams.Red, ColoredTeams.Blue];
|
|
if (numPlayerTeams >= 3) this.playerTeams.push(ColoredTeams.Yellow);
|
|
if (numPlayerTeams >= 4) this.playerTeams.push(ColoredTeams.Green);
|
|
if (numPlayerTeams >= 5) this.playerTeams.push(ColoredTeams.Purple);
|
|
if (numPlayerTeams >= 6) this.playerTeams.push(ColoredTeams.Orange);
|
|
if (numPlayerTeams >= 7) this.playerTeams.push(ColoredTeams.Teal);
|
|
} else {
|
|
this.playerTeams = [];
|
|
for (let i = 1; i <= numPlayerTeams; i++) {
|
|
this.playerTeams.push(`Team ${i}`);
|
|
}
|
|
}
|
|
}
|
|
|
|
private addPlayers() {
|
|
if (this.config().gameConfig().gameMode === GameMode.FFA) {
|
|
this._humans.forEach((p) => this.addPlayer(p));
|
|
this._nations.forEach((n) => this.addPlayer(n.playerInfo));
|
|
return;
|
|
}
|
|
|
|
if (this._config.playerTeams() === HumansVsNations) {
|
|
this._humans.forEach((p) => this.addPlayer(p, ColoredTeams.Humans));
|
|
this._nations.forEach((n) =>
|
|
this.addPlayer(n.playerInfo, ColoredTeams.Nations),
|
|
);
|
|
return;
|
|
}
|
|
|
|
// Team mode
|
|
const allPlayers = [
|
|
...this._humans,
|
|
...this._nations.map((n) => n.playerInfo),
|
|
];
|
|
const playerToTeam = assignTeams(allPlayers, this.playerTeams);
|
|
for (const [playerInfo, team] of playerToTeam.entries()) {
|
|
if (team === "kicked") {
|
|
console.warn(`Player ${playerInfo.name} was kicked from team`);
|
|
continue;
|
|
}
|
|
this.addPlayer(playerInfo, team);
|
|
}
|
|
}
|
|
|
|
isOnEdgeOfMap(ref: TileRef): boolean {
|
|
return this._map.isOnEdgeOfMap(ref);
|
|
}
|
|
|
|
owner(ref: TileRef): Player | TerraNullius {
|
|
return this.playerBySmallID(this.ownerID(ref));
|
|
}
|
|
|
|
alliances(): MutableAlliance[] {
|
|
return this.alliances_;
|
|
}
|
|
|
|
playerBySmallID(id: number): Player | TerraNullius {
|
|
if (id === 0) {
|
|
return this.terraNullius();
|
|
}
|
|
return this._playersBySmallID[id - 1];
|
|
}
|
|
map(): GameMap {
|
|
return this._map;
|
|
}
|
|
miniMap(): GameMap {
|
|
return this.miniGameMap;
|
|
}
|
|
|
|
addUpdate(update: GameUpdate) {
|
|
(this.updates[update.type] as GameUpdate[]).push(update);
|
|
}
|
|
|
|
nextUnitID(): number {
|
|
const old = this._nextUnitID;
|
|
this._nextUnitID++;
|
|
return old;
|
|
}
|
|
|
|
setFallout(tile: TileRef, value: boolean) {
|
|
if (value && this.hasOwner(tile)) {
|
|
throw Error(`cannot set fallout, tile ${tile} has owner`);
|
|
}
|
|
if (this._map.hasFallout(tile)) {
|
|
return;
|
|
}
|
|
this._map.setFallout(tile, value);
|
|
this.addUpdate({
|
|
type: GameUpdateType.Tile,
|
|
update: this.toTileUpdate(tile),
|
|
});
|
|
}
|
|
|
|
units(...types: UnitType[]): Unit[] {
|
|
return Array.from(this._players.values()).flatMap((p) => p.units(...types));
|
|
}
|
|
|
|
unitCount(type: UnitType): number {
|
|
let total = 0;
|
|
for (const player of this._players.values()) {
|
|
total += player.unitCount(type);
|
|
}
|
|
return total;
|
|
}
|
|
|
|
unitInfo(type: UnitType): UnitInfo {
|
|
return this.config().unitInfo(type);
|
|
}
|
|
|
|
nations(): Nation[] {
|
|
return this._nations;
|
|
}
|
|
|
|
createAllianceRequest(
|
|
requestor: Player,
|
|
recipient: Player,
|
|
): AllianceRequest | null {
|
|
if (requestor.isAlliedWith(recipient)) {
|
|
console.log("cannot request alliance, already allied");
|
|
return null;
|
|
}
|
|
if (
|
|
recipient
|
|
.incomingAllianceRequests()
|
|
.find((ar) => ar.requestor() === requestor) !== undefined
|
|
) {
|
|
console.log(`duplicate alliance request from ${requestor.name()}`);
|
|
return null;
|
|
}
|
|
const correspondingReq = requestor
|
|
.incomingAllianceRequests()
|
|
.find((ar) => ar.requestor() === recipient);
|
|
if (correspondingReq !== undefined) {
|
|
console.log(`got corresponding alliance requests, accepting`);
|
|
correspondingReq.accept();
|
|
return null;
|
|
}
|
|
const ar = new AllianceRequestImpl(requestor, recipient, this._ticks, this);
|
|
this.allianceRequests.push(ar);
|
|
this.addUpdate(ar.toUpdate());
|
|
return ar;
|
|
}
|
|
|
|
acceptAllianceRequest(request: AllianceRequestImpl) {
|
|
this.allianceRequests = this.allianceRequests.filter(
|
|
(ar) => ar !== request,
|
|
);
|
|
|
|
const requestor = request.requestor();
|
|
const recipient = request.recipient();
|
|
|
|
const existing = requestor.allianceWith(recipient);
|
|
if (existing) {
|
|
throw new Error(
|
|
`cannot accept alliance request, already allied with ${recipient.name()}`,
|
|
);
|
|
}
|
|
|
|
// Create and register the new alliance
|
|
const alliance = new AllianceImpl(
|
|
this,
|
|
requestor as PlayerImpl,
|
|
recipient as PlayerImpl,
|
|
this._ticks,
|
|
this.nextAllianceID++,
|
|
);
|
|
this.alliances_.push(alliance);
|
|
(request.requestor() as PlayerImpl).pastOutgoingAllianceRequests.push(
|
|
request,
|
|
);
|
|
|
|
// Automatically remove embargoes only if they were automatically created
|
|
if (requestor.hasEmbargoAgainst(recipient))
|
|
requestor.endTemporaryEmbargo(recipient);
|
|
if (recipient.hasEmbargoAgainst(requestor))
|
|
recipient.endTemporaryEmbargo(requestor);
|
|
|
|
this.addUpdate({
|
|
type: GameUpdateType.AllianceRequestReply,
|
|
request: request.toUpdate(),
|
|
accepted: true,
|
|
});
|
|
}
|
|
|
|
rejectAllianceRequest(request: AllianceRequestImpl) {
|
|
this.allianceRequests = this.allianceRequests.filter(
|
|
(ar) => ar !== request,
|
|
);
|
|
(request.requestor() as PlayerImpl).pastOutgoingAllianceRequests.push(
|
|
request,
|
|
);
|
|
this.addUpdate({
|
|
type: GameUpdateType.AllianceRequestReply,
|
|
request: request.toUpdate(),
|
|
accepted: false,
|
|
});
|
|
}
|
|
|
|
hasPlayer(id: PlayerID): boolean {
|
|
return this._players.has(id);
|
|
}
|
|
config(): Config {
|
|
return this._config;
|
|
}
|
|
|
|
isPaused(): boolean {
|
|
return this._isPaused;
|
|
}
|
|
|
|
setPaused(paused: boolean): void {
|
|
this._isPaused = paused;
|
|
this.addUpdate({ type: GameUpdateType.GamePaused, paused });
|
|
}
|
|
|
|
inSpawnPhase(): boolean {
|
|
return this._ticks <= this.config().numSpawnPhaseTurns();
|
|
}
|
|
|
|
ticks(): number {
|
|
return this._ticks;
|
|
}
|
|
|
|
executeNextTick(): GameUpdates {
|
|
this.updates = createGameUpdatesMap();
|
|
this.execs.forEach((e) => {
|
|
if (
|
|
(!this.inSpawnPhase() || e.activeDuringSpawnPhase()) &&
|
|
e.isActive()
|
|
) {
|
|
e.tick(this._ticks);
|
|
}
|
|
});
|
|
const inited: Execution[] = [];
|
|
const unInited: Execution[] = [];
|
|
this.unInitExecs.forEach((e) => {
|
|
if (!this.inSpawnPhase() || e.activeDuringSpawnPhase()) {
|
|
e.init(this, this._ticks);
|
|
inited.push(e);
|
|
} else {
|
|
unInited.push(e);
|
|
}
|
|
});
|
|
|
|
this.removeInactiveExecutions();
|
|
|
|
this.execs.push(...inited);
|
|
this.unInitExecs = unInited;
|
|
for (const player of this._players.values()) {
|
|
// Players change each to so always add them
|
|
this.addUpdate(player.toUpdate());
|
|
}
|
|
if (this.ticks() % 10 === 0) {
|
|
this.addUpdate({
|
|
type: GameUpdateType.Hash,
|
|
tick: this.ticks(),
|
|
hash: this.hash(),
|
|
});
|
|
}
|
|
this._ticks++;
|
|
return this.updates;
|
|
}
|
|
|
|
private hash(): number {
|
|
let hash = 1;
|
|
this._players.forEach((p) => {
|
|
hash += p.hash();
|
|
});
|
|
return hash;
|
|
}
|
|
|
|
terraNullius(): TerraNullius {
|
|
return this._terraNullius;
|
|
}
|
|
|
|
removeInactiveExecutions(): void {
|
|
const activeExecs: Execution[] = [];
|
|
for (const exec of this.execs) {
|
|
if (this.inSpawnPhase()) {
|
|
if (exec.activeDuringSpawnPhase()) {
|
|
if (exec.isActive()) {
|
|
activeExecs.push(exec);
|
|
}
|
|
} else {
|
|
activeExecs.push(exec);
|
|
}
|
|
} else {
|
|
if (exec.isActive()) {
|
|
activeExecs.push(exec);
|
|
}
|
|
}
|
|
}
|
|
this.execs = activeExecs;
|
|
}
|
|
|
|
players(): Player[] {
|
|
return Array.from(this._players.values()).filter((p) => p.isAlive());
|
|
}
|
|
|
|
allPlayers(): Player[] {
|
|
return Array.from(this._players.values());
|
|
}
|
|
|
|
executions(): Execution[] {
|
|
return [...this.execs, ...this.unInitExecs];
|
|
}
|
|
|
|
addExecution(...exec: Execution[]) {
|
|
this.unInitExecs.push(...exec);
|
|
}
|
|
|
|
removeExecution(exec: Execution) {
|
|
this.execs = this.execs.filter((execution) => execution !== exec);
|
|
this.unInitExecs = this.unInitExecs.filter(
|
|
(execution) => execution !== exec,
|
|
);
|
|
}
|
|
|
|
playerView(id: PlayerID): Player {
|
|
return this.player(id);
|
|
}
|
|
|
|
addPlayer(playerInfo: PlayerInfo, team: Team | null = null): Player {
|
|
const player = new PlayerImpl(
|
|
this,
|
|
this.nextPlayerID,
|
|
playerInfo,
|
|
this.config().startManpower(playerInfo),
|
|
team ?? this.maybeAssignTeam(playerInfo),
|
|
);
|
|
this._playersBySmallID.push(player);
|
|
this.nextPlayerID++;
|
|
this._players.set(playerInfo.id, player);
|
|
return player;
|
|
}
|
|
|
|
private maybeAssignTeam(player: PlayerInfo): Team | null {
|
|
if (this._config.gameConfig().gameMode !== GameMode.Team) {
|
|
return null;
|
|
}
|
|
if (player.playerType === PlayerType.Bot) {
|
|
return this.botTeam;
|
|
}
|
|
const rand = simpleHash(player.id);
|
|
return this.playerTeams[rand % this.playerTeams.length];
|
|
}
|
|
|
|
player(id: PlayerID): Player {
|
|
const player = this._players.get(id);
|
|
if (player === undefined) {
|
|
throw new Error(`Player with id ${id} not found`);
|
|
}
|
|
return player;
|
|
}
|
|
|
|
playerByClientID(id: ClientID): Player | null {
|
|
for (const [, player] of this._players) {
|
|
if (player.clientID() === id) {
|
|
return player;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
isOnMap(cell: Cell): boolean {
|
|
return (
|
|
cell.x >= 0 &&
|
|
cell.x < this._width &&
|
|
cell.y >= 0 &&
|
|
cell.y < this._height
|
|
);
|
|
}
|
|
|
|
neighborsWithDiag(tile: TileRef): TileRef[] {
|
|
const x = this.x(tile);
|
|
const y = this.y(tile);
|
|
const ns: TileRef[] = [];
|
|
for (let dx = -1; dx <= 1; dx++) {
|
|
for (let dy = -1; dy <= 1; dy++) {
|
|
if (dx === 0 && dy === 0) continue; // Skip the center tile
|
|
const newX = x + dx;
|
|
const newY = y + dy;
|
|
if (
|
|
newX >= 0 &&
|
|
newX < this._width &&
|
|
newY >= 0 &&
|
|
newY < this._height
|
|
) {
|
|
ns.push(this._map.ref(newX, newY));
|
|
}
|
|
}
|
|
}
|
|
return ns;
|
|
}
|
|
|
|
// Zero-allocation neighbor iteration for performance-critical code
|
|
forEachNeighborWithDiag(
|
|
tile: TileRef,
|
|
callback: (neighbor: TileRef) => void,
|
|
): void {
|
|
const x = this.x(tile);
|
|
const y = this.y(tile);
|
|
for (let dx = -1; dx <= 1; dx++) {
|
|
for (let dy = -1; dy <= 1; dy++) {
|
|
if (dx === 0 && dy === 0) continue; // Skip the center tile
|
|
const newX = x + dx;
|
|
const newY = y + dy;
|
|
if (
|
|
newX >= 0 &&
|
|
newX < this._width &&
|
|
newY >= 0 &&
|
|
newY < this._height
|
|
) {
|
|
callback(this._map.ref(newX, newY));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
conquer(owner: PlayerImpl, tile: TileRef): void {
|
|
if (!this.isLand(tile)) {
|
|
throw Error(`cannot conquer water`);
|
|
}
|
|
const previousOwner = this.owner(tile) as TerraNullius | PlayerImpl;
|
|
if (previousOwner.isPlayer()) {
|
|
previousOwner._lastTileChange = this._ticks;
|
|
previousOwner._tiles.delete(tile);
|
|
previousOwner._borderTiles.delete(tile);
|
|
}
|
|
this._map.setOwnerID(tile, owner.smallID());
|
|
owner._tiles.add(tile);
|
|
owner._lastTileChange = this._ticks;
|
|
this.updateBorders(tile);
|
|
this._map.setFallout(tile, false);
|
|
this.addUpdate({
|
|
type: GameUpdateType.Tile,
|
|
update: this.toTileUpdate(tile),
|
|
});
|
|
}
|
|
|
|
relinquish(tile: TileRef) {
|
|
if (!this.hasOwner(tile)) {
|
|
throw new Error(`Cannot relinquish tile because it is unowned`);
|
|
}
|
|
if (this.isWater(tile)) {
|
|
throw new Error("Cannot relinquish water");
|
|
}
|
|
|
|
const previousOwner = this.owner(tile) as PlayerImpl;
|
|
previousOwner._lastTileChange = this._ticks;
|
|
previousOwner._tiles.delete(tile);
|
|
previousOwner._borderTiles.delete(tile);
|
|
|
|
this._map.setOwnerID(tile, 0);
|
|
this.updateBorders(tile);
|
|
this.addUpdate({
|
|
type: GameUpdateType.Tile,
|
|
update: this.toTileUpdate(tile),
|
|
});
|
|
}
|
|
|
|
private updateBorders(tile: TileRef) {
|
|
const tiles: TileRef[] = [];
|
|
tiles.push(tile);
|
|
this.neighbors(tile).forEach((t) => tiles.push(t));
|
|
|
|
for (const t of tiles) {
|
|
if (!this.hasOwner(t)) {
|
|
continue;
|
|
}
|
|
if (this.calcIsBorder(t)) {
|
|
(this.owner(t) as PlayerImpl)._borderTiles.add(t);
|
|
} else {
|
|
(this.owner(t) as PlayerImpl)._borderTiles.delete(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
private calcIsBorder(tile: TileRef): boolean {
|
|
if (!this.hasOwner(tile)) {
|
|
return false;
|
|
}
|
|
for (const neighbor of this.neighbors(tile)) {
|
|
const bordersEnemy = this.owner(tile) !== this.owner(neighbor);
|
|
if (bordersEnemy) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
target(targeter: Player, target: Player) {
|
|
this.addUpdate({
|
|
type: GameUpdateType.TargetPlayer,
|
|
playerID: targeter.smallID(),
|
|
targetID: target.smallID(),
|
|
});
|
|
}
|
|
|
|
public breakAlliance(breaker: Player, alliance: Alliance) {
|
|
let other: Player;
|
|
if (alliance.requestor() === breaker) {
|
|
other = alliance.recipient();
|
|
} else {
|
|
other = alliance.requestor();
|
|
}
|
|
if (!breaker.isAlliedWith(other)) {
|
|
throw new Error(
|
|
`${breaker} not allied with ${other}, cannot break alliance`,
|
|
);
|
|
}
|
|
if (!other.isTraitor() && !other.isDisconnected()) {
|
|
breaker.markTraitor();
|
|
}
|
|
|
|
const breakerSet = new Set(breaker.alliances());
|
|
const alliances = other.alliances().filter((a) => breakerSet.has(a));
|
|
if (alliances.length !== 1) {
|
|
throw new Error(
|
|
`must have exactly one alliance, have ${alliances.length}`,
|
|
);
|
|
}
|
|
this.alliances_ = this.alliances_.filter((a) => a !== alliances[0]);
|
|
this.addUpdate({
|
|
type: GameUpdateType.BrokeAlliance,
|
|
traitorID: breaker.smallID(),
|
|
betrayedID: other.smallID(),
|
|
});
|
|
}
|
|
|
|
public expireAlliance(alliance: Alliance) {
|
|
const p1Set = new Set(alliance.recipient().alliances());
|
|
const alliances = alliance
|
|
.requestor()
|
|
.alliances()
|
|
.filter((a) => p1Set.has(a));
|
|
if (alliances.length !== 1) {
|
|
throw new Error(
|
|
`cannot expire alliance: must have exactly one alliance, have ${alliances.length}`,
|
|
);
|
|
}
|
|
this.alliances_ = this.alliances_.filter((a) => a !== alliances[0]);
|
|
this.addUpdate({
|
|
type: GameUpdateType.AllianceExpired,
|
|
player1ID: alliance.requestor().smallID(),
|
|
player2ID: alliance.recipient().smallID(),
|
|
});
|
|
}
|
|
|
|
sendEmojiUpdate(msg: EmojiMessage): void {
|
|
this.addUpdate({
|
|
type: GameUpdateType.Emoji,
|
|
emoji: msg,
|
|
});
|
|
}
|
|
|
|
setWinner(winner: Player | Team, allPlayersStats: AllPlayersStats): void {
|
|
this.addUpdate({
|
|
type: GameUpdateType.Win,
|
|
winner: this.makeWinner(winner),
|
|
allPlayersStats,
|
|
});
|
|
}
|
|
|
|
private makeWinner(winner: string | Player): Winner | undefined {
|
|
if (typeof winner === "string") {
|
|
return [
|
|
"team",
|
|
winner,
|
|
...this.players()
|
|
.filter((p) => p.team() === winner && p.clientID() !== null)
|
|
.map((p) => p.clientID()!),
|
|
];
|
|
} else {
|
|
const clientId = winner.clientID();
|
|
if (clientId === null) return;
|
|
return [
|
|
"player",
|
|
clientId,
|
|
// TODO: Assists (vote for peace)
|
|
];
|
|
}
|
|
}
|
|
|
|
teams(): Team[] {
|
|
if (this._config.gameConfig().gameMode !== GameMode.Team) {
|
|
return [];
|
|
}
|
|
return [this.botTeam, ...this.playerTeams];
|
|
}
|
|
|
|
displayMessage(
|
|
message: string,
|
|
type: MessageType,
|
|
playerID: PlayerID | null,
|
|
goldAmount?: bigint,
|
|
params?: Record<string, string | number>,
|
|
): void {
|
|
let id: number | null = null;
|
|
if (playerID !== null) {
|
|
id = this.player(playerID).smallID();
|
|
}
|
|
this.addUpdate({
|
|
type: GameUpdateType.DisplayEvent,
|
|
messageType: type,
|
|
message: message,
|
|
playerID: id,
|
|
goldAmount: goldAmount,
|
|
params: params,
|
|
});
|
|
}
|
|
|
|
displayChat(
|
|
message: string,
|
|
category: string,
|
|
target: PlayerID | undefined,
|
|
playerID: PlayerID | null,
|
|
isFrom: boolean,
|
|
recipient: string,
|
|
): void {
|
|
let id: number | null = null;
|
|
if (playerID !== null) {
|
|
id = this.player(playerID).smallID();
|
|
}
|
|
this.addUpdate({
|
|
type: GameUpdateType.DisplayChatEvent,
|
|
key: message,
|
|
category: category,
|
|
target: target,
|
|
playerID: id,
|
|
isFrom,
|
|
recipient: recipient,
|
|
});
|
|
}
|
|
|
|
displayIncomingUnit(
|
|
unitID: number,
|
|
message: string,
|
|
type: MessageType,
|
|
playerID: PlayerID,
|
|
): void {
|
|
const id = this.player(playerID).smallID();
|
|
|
|
this.addUpdate({
|
|
type: GameUpdateType.UnitIncoming,
|
|
unitID: unitID,
|
|
message: message,
|
|
messageType: type,
|
|
playerID: id,
|
|
});
|
|
}
|
|
|
|
addUnit(u: Unit) {
|
|
this.unitGrid.addUnit(u);
|
|
}
|
|
removeUnit(u: Unit) {
|
|
this.unitGrid.removeUnit(u);
|
|
if (u.hasTrainStation()) {
|
|
this._railNetwork.removeStation(u);
|
|
}
|
|
}
|
|
updateUnitTile(u: Unit) {
|
|
this.unitGrid.updateUnitCell(u);
|
|
}
|
|
|
|
hasUnitNearby(
|
|
tile: TileRef,
|
|
searchRange: number,
|
|
type: UnitType,
|
|
playerId?: PlayerID,
|
|
includeUnderConstruction?: boolean,
|
|
) {
|
|
return this.unitGrid.hasUnitNearby(
|
|
tile,
|
|
searchRange,
|
|
type,
|
|
playerId,
|
|
includeUnderConstruction,
|
|
);
|
|
}
|
|
|
|
nearbyUnits(
|
|
tile: TileRef,
|
|
searchRange: number,
|
|
types: UnitType | UnitType[],
|
|
predicate?: UnitPredicate,
|
|
includeUnderConstruction?: boolean,
|
|
): Array<{ unit: Unit; distSquared: number }> {
|
|
return this.unitGrid.nearbyUnits(
|
|
tile,
|
|
searchRange,
|
|
types,
|
|
predicate,
|
|
includeUnderConstruction,
|
|
) as Array<{
|
|
unit: Unit;
|
|
distSquared: number;
|
|
}>;
|
|
}
|
|
|
|
ref(x: number, y: number): TileRef {
|
|
return this._map.ref(x, y);
|
|
}
|
|
isValidRef(ref: TileRef): boolean {
|
|
return this._map.isValidRef(ref);
|
|
}
|
|
x(ref: TileRef): number {
|
|
return this._map.x(ref);
|
|
}
|
|
y(ref: TileRef): number {
|
|
return this._map.y(ref);
|
|
}
|
|
cell(ref: TileRef): Cell {
|
|
return this._map.cell(ref);
|
|
}
|
|
width(): number {
|
|
return this._map.width();
|
|
}
|
|
height(): number {
|
|
return this._map.height();
|
|
}
|
|
numLandTiles(): number {
|
|
return this._map.numLandTiles();
|
|
}
|
|
isValidCoord(x: number, y: number): boolean {
|
|
return this._map.isValidCoord(x, y);
|
|
}
|
|
isLand(ref: TileRef): boolean {
|
|
return this._map.isLand(ref);
|
|
}
|
|
isOceanShore(ref: TileRef): boolean {
|
|
return this._map.isOceanShore(ref);
|
|
}
|
|
isOcean(ref: TileRef): boolean {
|
|
return this._map.isOcean(ref);
|
|
}
|
|
isShoreline(ref: TileRef): boolean {
|
|
return this._map.isShoreline(ref);
|
|
}
|
|
magnitude(ref: TileRef): number {
|
|
return this._map.magnitude(ref);
|
|
}
|
|
ownerID(ref: TileRef): number {
|
|
return this._map.ownerID(ref);
|
|
}
|
|
hasOwner(ref: TileRef): boolean {
|
|
return this._map.hasOwner(ref);
|
|
}
|
|
setOwnerID(ref: TileRef, playerId: number): void {
|
|
return this._map.setOwnerID(ref, playerId);
|
|
}
|
|
hasFallout(ref: TileRef): boolean {
|
|
return this._map.hasFallout(ref);
|
|
}
|
|
isBorder(ref: TileRef): boolean {
|
|
return this._map.isBorder(ref);
|
|
}
|
|
neighbors(ref: TileRef): TileRef[] {
|
|
return this._map.neighbors(ref);
|
|
}
|
|
// Zero-allocation neighbor iteration (cardinal only)
|
|
forEachNeighbor(tile: TileRef, callback: (neighbor: TileRef) => void): void {
|
|
const x = this.x(tile);
|
|
const y = this.y(tile);
|
|
if (x > 0) callback(this._map.ref(x - 1, y));
|
|
if (x + 1 < this._width) callback(this._map.ref(x + 1, y));
|
|
if (y > 0) callback(this._map.ref(x, y - 1));
|
|
if (y + 1 < this._height) callback(this._map.ref(x, y + 1));
|
|
}
|
|
isWater(ref: TileRef): boolean {
|
|
return this._map.isWater(ref);
|
|
}
|
|
isLake(ref: TileRef): boolean {
|
|
return this._map.isLake(ref);
|
|
}
|
|
isShore(ref: TileRef): boolean {
|
|
return this._map.isShore(ref);
|
|
}
|
|
cost(ref: TileRef): number {
|
|
return this._map.cost(ref);
|
|
}
|
|
terrainType(ref: TileRef): TerrainType {
|
|
return this._map.terrainType(ref);
|
|
}
|
|
forEachTile(fn: (tile: TileRef) => void): void {
|
|
return this._map.forEachTile(fn);
|
|
}
|
|
manhattanDist(c1: TileRef, c2: TileRef): number {
|
|
return this._map.manhattanDist(c1, c2);
|
|
}
|
|
euclideanDistSquared(c1: TileRef, c2: TileRef): number {
|
|
return this._map.euclideanDistSquared(c1, c2);
|
|
}
|
|
circleSearch(
|
|
tile: TileRef,
|
|
radius: number,
|
|
filter?: (tile: TileRef, d2: number) => boolean,
|
|
): Set<TileRef> {
|
|
return this._map.circleSearch(tile, radius, filter);
|
|
}
|
|
bfs(
|
|
tile: TileRef,
|
|
filter: (gm: GameMap, tile: TileRef) => boolean,
|
|
): Set<TileRef> {
|
|
return this._map.bfs(tile, filter);
|
|
}
|
|
toTileUpdate(tile: TileRef): bigint {
|
|
return this._map.toTileUpdate(tile);
|
|
}
|
|
updateTile(tu: TileUpdate): TileRef {
|
|
return this._map.updateTile(tu);
|
|
}
|
|
numTilesWithFallout(): number {
|
|
return this._map.numTilesWithFallout();
|
|
}
|
|
stats(): Stats {
|
|
return this._stats;
|
|
}
|
|
railNetwork(): RailNetwork {
|
|
return this._railNetwork;
|
|
}
|
|
conquerPlayer(conqueror: Player, conquered: Player) {
|
|
if (conquered.isDisconnected() && conqueror.isOnSameTeam(conquered)) {
|
|
const ships = conquered
|
|
.units()
|
|
.filter(
|
|
(u) =>
|
|
u.type() === UnitType.Warship ||
|
|
u.type() === UnitType.TransportShip,
|
|
);
|
|
|
|
for (const ship of ships) {
|
|
conqueror.captureUnit(ship);
|
|
}
|
|
}
|
|
|
|
const gold = conquered.gold();
|
|
this.displayMessage(
|
|
`Conquered ${conquered.displayName()} received ${renderNumber(
|
|
gold,
|
|
)} gold`,
|
|
MessageType.CONQUERED_PLAYER,
|
|
conqueror.id(),
|
|
gold,
|
|
);
|
|
conqueror.addGold(gold);
|
|
conquered.removeGold(gold);
|
|
this.addUpdate({
|
|
type: GameUpdateType.ConquestEvent,
|
|
conquerorId: conqueror.id(),
|
|
conqueredId: conquered.id(),
|
|
gold,
|
|
});
|
|
|
|
// Record stats
|
|
this.stats().goldWar(conqueror, conquered, gold);
|
|
}
|
|
}
|
|
|
|
// Or a more dynamic approach that will catch new enum values:
|
|
const createGameUpdatesMap = (): GameUpdates => {
|
|
const map = {} as GameUpdates;
|
|
Object.values(GameUpdateType)
|
|
.filter((key) => !isNaN(Number(key))) // Filter out reverse mappings
|
|
.forEach((key) => {
|
|
map[key as GameUpdateType] = [];
|
|
});
|
|
return map;
|
|
};
|