mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-22 10:04:16 +00:00
900cc89067
## Description: Many inapropriate names bypass the current filter. This PR does the following: 1. Moves name censoring to server side so inappropriate names are scrubbed before being sent to the client 2. Requests a list of profane words from the api, this allows us to quickly add new profane words in the admin panel without having to redeploy. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
951 lines
24 KiB
TypeScript
951 lines
24 KiB
TypeScript
import { Colord, colord } from "colord";
|
|
import { base64url } from "jose";
|
|
import { Config } from "../configuration/Config";
|
|
import { ColorPalette } from "../CosmeticSchemas";
|
|
import { PatternDecoder } from "../PatternDecoder";
|
|
import { ClientID, GameID, Player, PlayerCosmetics } from "../Schemas";
|
|
import { createRandomName } from "../Util";
|
|
import { WorkerClient } from "../worker/WorkerClient";
|
|
import {
|
|
Cell,
|
|
EmojiMessage,
|
|
GameUpdates,
|
|
Gold,
|
|
NameViewData,
|
|
PlayerActions,
|
|
PlayerBorderTiles,
|
|
PlayerID,
|
|
PlayerProfile,
|
|
PlayerType,
|
|
Team,
|
|
TerrainType,
|
|
TerraNullius,
|
|
Tick,
|
|
TrainType,
|
|
UnitInfo,
|
|
UnitType,
|
|
} from "./Game";
|
|
import { GameMap, TileRef, TileUpdate } from "./GameMap";
|
|
import {
|
|
AllianceView,
|
|
AttackUpdate,
|
|
GameUpdateType,
|
|
GameUpdateViewData,
|
|
PlayerUpdate,
|
|
UnitUpdate,
|
|
} from "./GameUpdates";
|
|
import { TerrainMapData } from "./TerrainMapLoader";
|
|
import { TerraNulliusImpl } from "./TerraNulliusImpl";
|
|
import { UnitGrid, UnitPredicate } from "./UnitGrid";
|
|
import { UserSettings } from "./UserSettings";
|
|
|
|
const userSettings: UserSettings = new UserSettings();
|
|
|
|
const FRIENDLY_TINT_TARGET = { r: 0, g: 255, b: 0, a: 1 };
|
|
const EMBARGO_TINT_TARGET = { r: 255, g: 0, b: 0, a: 1 };
|
|
const BORDER_TINT_RATIO = 0.35;
|
|
|
|
export class UnitView {
|
|
public _wasUpdated = true;
|
|
public lastPos: TileRef[] = [];
|
|
private _createdAt: Tick;
|
|
|
|
constructor(
|
|
private gameView: GameView,
|
|
private data: UnitUpdate,
|
|
) {
|
|
this.lastPos.push(data.pos);
|
|
this._createdAt = this.gameView.ticks();
|
|
}
|
|
|
|
createdAt(): Tick {
|
|
return this._createdAt;
|
|
}
|
|
|
|
wasUpdated(): boolean {
|
|
return this._wasUpdated;
|
|
}
|
|
|
|
lastTiles(): TileRef[] {
|
|
return this.lastPos;
|
|
}
|
|
|
|
lastTile(): TileRef {
|
|
if (this.lastPos.length === 0) {
|
|
return this.data.pos;
|
|
}
|
|
return this.lastPos[0];
|
|
}
|
|
|
|
update(data: UnitUpdate) {
|
|
this.lastPos.push(data.pos);
|
|
this._wasUpdated = true;
|
|
this.data = data;
|
|
}
|
|
|
|
id(): number {
|
|
return this.data.id;
|
|
}
|
|
|
|
targetable(): boolean {
|
|
return this.data.targetable;
|
|
}
|
|
|
|
markedForDeletion(): number | false {
|
|
return this.data.markedForDeletion;
|
|
}
|
|
|
|
type(): UnitType {
|
|
return this.data.unitType;
|
|
}
|
|
troops(): number {
|
|
return this.data.troops;
|
|
}
|
|
retreating(): boolean {
|
|
if (this.type() !== UnitType.TransportShip) {
|
|
throw Error("Must be a transport ship");
|
|
}
|
|
return this.data.retreating;
|
|
}
|
|
tile(): TileRef {
|
|
return this.data.pos;
|
|
}
|
|
owner(): PlayerView {
|
|
return this.gameView.playerBySmallID(this.data.ownerID)! as PlayerView;
|
|
}
|
|
isActive(): boolean {
|
|
return this.data.isActive;
|
|
}
|
|
reachedTarget(): boolean {
|
|
return this.data.reachedTarget;
|
|
}
|
|
hasHealth(): boolean {
|
|
return this.data.health !== undefined;
|
|
}
|
|
health(): number {
|
|
return this.data.health ?? 0;
|
|
}
|
|
isUnderConstruction(): boolean {
|
|
return this.data.underConstruction === true;
|
|
}
|
|
targetUnitId(): number | undefined {
|
|
return this.data.targetUnitId;
|
|
}
|
|
targetTile(): TileRef | undefined {
|
|
return this.data.targetTile;
|
|
}
|
|
|
|
// How "ready" this unit is from 0 to 1.
|
|
missileReadinesss(): number {
|
|
const maxMissiles = this.data.level;
|
|
const missilesReloading = this.data.missileTimerQueue.length;
|
|
|
|
if (missilesReloading === 0) {
|
|
return 1;
|
|
}
|
|
|
|
const missilesReady = maxMissiles - missilesReloading;
|
|
|
|
if (missilesReady === 0 && maxMissiles > 1) {
|
|
// Unless we have just one missile (level 1),
|
|
// show 0% readiness so user knows no missiles are ready.
|
|
return 0;
|
|
}
|
|
|
|
let readiness = missilesReady / maxMissiles;
|
|
|
|
const cooldownDuration =
|
|
this.data.unitType === UnitType.SAMLauncher
|
|
? this.gameView.config().SAMCooldown()
|
|
: this.gameView.config().SiloCooldown();
|
|
|
|
for (const cooldown of this.data.missileTimerQueue) {
|
|
const cooldownProgress = this.gameView.ticks() - cooldown;
|
|
const cooldownRatio = cooldownProgress / cooldownDuration;
|
|
const adjusted = cooldownRatio / maxMissiles;
|
|
readiness += adjusted;
|
|
}
|
|
return readiness;
|
|
}
|
|
|
|
level(): number {
|
|
return this.data.level;
|
|
}
|
|
hasTrainStation(): boolean {
|
|
return this.data.hasTrainStation;
|
|
}
|
|
trainType(): TrainType | undefined {
|
|
return this.data.trainType;
|
|
}
|
|
isLoaded(): boolean | undefined {
|
|
return this.data.loaded;
|
|
}
|
|
}
|
|
|
|
export class PlayerView {
|
|
public anonymousName: string | null = null;
|
|
private decoder?: PatternDecoder;
|
|
|
|
private _territoryColor: Colord;
|
|
private _borderColor: Colord;
|
|
// Update here to include structure light and dark colors
|
|
private _structureColors: { light: Colord; dark: Colord };
|
|
|
|
// Pre-computed border color variants
|
|
private _borderColorNeutral: Colord;
|
|
private _borderColorFriendly: Colord;
|
|
private _borderColorEmbargo: Colord;
|
|
private _borderColorDefendedNeutral: { light: Colord; dark: Colord };
|
|
private _borderColorDefendedFriendly: { light: Colord; dark: Colord };
|
|
private _borderColorDefendedEmbargo: { light: Colord; dark: Colord };
|
|
|
|
constructor(
|
|
private game: GameView,
|
|
public data: PlayerUpdate,
|
|
public nameData: NameViewData,
|
|
public cosmetics: PlayerCosmetics,
|
|
) {
|
|
if (data.clientID === game.myClientID()) {
|
|
this.anonymousName = this.data.name;
|
|
} else {
|
|
this.anonymousName = createRandomName(
|
|
this.data.name,
|
|
this.data.playerType,
|
|
);
|
|
}
|
|
|
|
const defaultTerritoryColor = this.game
|
|
.config()
|
|
.theme()
|
|
.territoryColor(this);
|
|
const defaultBorderColor = this.game
|
|
.config()
|
|
.theme()
|
|
.borderColor(defaultTerritoryColor);
|
|
|
|
const pattern = userSettings.territoryPatterns()
|
|
? this.cosmetics.pattern
|
|
: undefined;
|
|
if (pattern) {
|
|
pattern.colorPalette ??= {
|
|
name: "",
|
|
primaryColor: defaultTerritoryColor.toHex(),
|
|
secondaryColor: defaultBorderColor.toHex(),
|
|
} satisfies ColorPalette;
|
|
}
|
|
|
|
if (this.team() === null) {
|
|
this._territoryColor = colord(
|
|
this.cosmetics.color?.color ??
|
|
pattern?.colorPalette?.primaryColor ??
|
|
defaultTerritoryColor.toHex(),
|
|
);
|
|
} else {
|
|
this._territoryColor = defaultTerritoryColor;
|
|
}
|
|
|
|
this._structureColors = this.game
|
|
.config()
|
|
.theme()
|
|
.structureColors(this._territoryColor);
|
|
|
|
const maybeFocusedBorderColor =
|
|
this.game.myClientID() === this.data.clientID
|
|
? this.game.config().theme().focusedBorderColor()
|
|
: defaultBorderColor;
|
|
|
|
this._borderColor = new Colord(
|
|
pattern?.colorPalette?.secondaryColor ??
|
|
this.cosmetics.color?.color ??
|
|
maybeFocusedBorderColor.toHex(),
|
|
);
|
|
|
|
// Pre-compute all border color variants once
|
|
const theme = this.game.config().theme();
|
|
const baseRgb = this._borderColor.toRgb();
|
|
|
|
// Neutral is just the base color
|
|
this._borderColorNeutral = this._borderColor;
|
|
|
|
// Compute friendly tint
|
|
this._borderColorFriendly = colord({
|
|
r: Math.round(
|
|
baseRgb.r * (1 - BORDER_TINT_RATIO) +
|
|
FRIENDLY_TINT_TARGET.r * BORDER_TINT_RATIO,
|
|
),
|
|
g: Math.round(
|
|
baseRgb.g * (1 - BORDER_TINT_RATIO) +
|
|
FRIENDLY_TINT_TARGET.g * BORDER_TINT_RATIO,
|
|
),
|
|
b: Math.round(
|
|
baseRgb.b * (1 - BORDER_TINT_RATIO) +
|
|
FRIENDLY_TINT_TARGET.b * BORDER_TINT_RATIO,
|
|
),
|
|
a: baseRgb.a,
|
|
});
|
|
|
|
// Compute embargo tint
|
|
this._borderColorEmbargo = colord({
|
|
r: Math.round(
|
|
baseRgb.r * (1 - BORDER_TINT_RATIO) +
|
|
EMBARGO_TINT_TARGET.r * BORDER_TINT_RATIO,
|
|
),
|
|
g: Math.round(
|
|
baseRgb.g * (1 - BORDER_TINT_RATIO) +
|
|
EMBARGO_TINT_TARGET.g * BORDER_TINT_RATIO,
|
|
),
|
|
b: Math.round(
|
|
baseRgb.b * (1 - BORDER_TINT_RATIO) +
|
|
EMBARGO_TINT_TARGET.b * BORDER_TINT_RATIO,
|
|
),
|
|
a: baseRgb.a,
|
|
});
|
|
|
|
// Pre-compute defended variants
|
|
this._borderColorDefendedNeutral = theme.defendedBorderColors(
|
|
this._borderColorNeutral,
|
|
);
|
|
this._borderColorDefendedFriendly = theme.defendedBorderColors(
|
|
this._borderColorFriendly,
|
|
);
|
|
this._borderColorDefendedEmbargo = theme.defendedBorderColors(
|
|
this._borderColorEmbargo,
|
|
);
|
|
|
|
this.decoder =
|
|
pattern === undefined
|
|
? undefined
|
|
: new PatternDecoder(pattern, base64url.decode);
|
|
}
|
|
|
|
territoryColor(tile?: TileRef): Colord {
|
|
if (tile === undefined || this.decoder === undefined) {
|
|
return this._territoryColor;
|
|
}
|
|
const isPrimary = this.decoder.isPrimary(
|
|
this.game.x(tile),
|
|
this.game.y(tile),
|
|
);
|
|
return isPrimary ? this._territoryColor : this._borderColor;
|
|
}
|
|
|
|
structureColors(): { light: Colord; dark: Colord } {
|
|
return this._structureColors;
|
|
}
|
|
|
|
/**
|
|
* Border color for a tile:
|
|
* - Tints by neighbor relations (embargo → red, friendly → green, else neutral).
|
|
* - If defended, applies theme checkerboard to the tinted color.
|
|
*/
|
|
borderColor(tile?: TileRef, isDefended: boolean = false): Colord {
|
|
if (tile === undefined) {
|
|
return this._borderColor;
|
|
}
|
|
|
|
const { hasEmbargo, hasFriendly } = this.borderRelationFlags(tile);
|
|
|
|
let baseColor: Colord;
|
|
let defendedColors: { light: Colord; dark: Colord };
|
|
|
|
if (hasEmbargo) {
|
|
baseColor = this._borderColorEmbargo;
|
|
defendedColors = this._borderColorDefendedEmbargo;
|
|
} else if (hasFriendly) {
|
|
baseColor = this._borderColorFriendly;
|
|
defendedColors = this._borderColorDefendedFriendly;
|
|
} else {
|
|
baseColor = this._borderColorNeutral;
|
|
defendedColors = this._borderColorDefendedNeutral;
|
|
}
|
|
|
|
if (!isDefended) {
|
|
return baseColor;
|
|
}
|
|
|
|
const x = this.game.x(tile);
|
|
const y = this.game.y(tile);
|
|
const lightTile =
|
|
(x % 2 === 0 && y % 2 === 0) || (y % 2 === 1 && x % 2 === 1);
|
|
return lightTile ? defendedColors.light : defendedColors.dark;
|
|
}
|
|
|
|
/**
|
|
* Border relation flags for a tile, used by both CPU and WebGL renderers.
|
|
*/
|
|
borderRelationFlags(tile: TileRef): {
|
|
hasEmbargo: boolean;
|
|
hasFriendly: boolean;
|
|
} {
|
|
const mySmallID = this.smallID();
|
|
let hasEmbargo = false;
|
|
let hasFriendly = false;
|
|
|
|
for (const n of this.game.neighbors(tile)) {
|
|
if (!this.game.hasOwner(n)) {
|
|
continue;
|
|
}
|
|
|
|
const otherOwner = this.game.owner(n);
|
|
if (!otherOwner.isPlayer() || otherOwner.smallID() === mySmallID) {
|
|
continue;
|
|
}
|
|
|
|
if (this.hasEmbargo(otherOwner)) {
|
|
hasEmbargo = true;
|
|
break;
|
|
}
|
|
|
|
if (this.isFriendly(otherOwner) || otherOwner.isFriendly(this)) {
|
|
hasFriendly = true;
|
|
}
|
|
}
|
|
return { hasEmbargo, hasFriendly };
|
|
}
|
|
|
|
async actions(tile?: TileRef): Promise<PlayerActions> {
|
|
return this.game.worker.playerInteraction(
|
|
this.id(),
|
|
tile && this.game.x(tile),
|
|
tile && this.game.y(tile),
|
|
);
|
|
}
|
|
|
|
async borderTiles(): Promise<PlayerBorderTiles> {
|
|
return this.game.worker.playerBorderTiles(this.id());
|
|
}
|
|
|
|
outgoingAttacks(): AttackUpdate[] {
|
|
return this.data.outgoingAttacks;
|
|
}
|
|
|
|
incomingAttacks(): AttackUpdate[] {
|
|
return this.data.incomingAttacks;
|
|
}
|
|
|
|
async attackAveragePosition(
|
|
playerID: number,
|
|
attackID: string,
|
|
): Promise<Cell | null> {
|
|
return this.game.worker.attackAveragePosition(playerID, attackID);
|
|
}
|
|
|
|
units(...types: UnitType[]): UnitView[] {
|
|
return this.game
|
|
.units(...types)
|
|
.filter((u) => u.owner().smallID() === this.smallID());
|
|
}
|
|
|
|
nameLocation(): NameViewData {
|
|
return this.nameData;
|
|
}
|
|
|
|
smallID(): number {
|
|
return this.data.smallID;
|
|
}
|
|
|
|
name(): string {
|
|
return this.anonymousName !== null && userSettings.anonymousNames()
|
|
? this.anonymousName
|
|
: this.data.name;
|
|
}
|
|
displayName(): string {
|
|
return this.anonymousName !== null && userSettings.anonymousNames()
|
|
? this.anonymousName
|
|
: this.data.name;
|
|
}
|
|
|
|
clientID(): ClientID | null {
|
|
return this.data.clientID;
|
|
}
|
|
id(): PlayerID {
|
|
return this.data.id;
|
|
}
|
|
team(): Team | null {
|
|
return this.data.team ?? null;
|
|
}
|
|
type(): PlayerType {
|
|
return this.data.playerType;
|
|
}
|
|
isAlive(): boolean {
|
|
return this.data.isAlive;
|
|
}
|
|
isPlayer(): this is PlayerView {
|
|
return true;
|
|
}
|
|
numTilesOwned(): number {
|
|
return this.data.tilesOwned;
|
|
}
|
|
allies(): PlayerView[] {
|
|
return this.data.allies.map(
|
|
(a) => this.game.playerBySmallID(a) as PlayerView,
|
|
);
|
|
}
|
|
targets(): PlayerView[] {
|
|
return this.data.targets.map(
|
|
(id) => this.game.playerBySmallID(id) as PlayerView,
|
|
);
|
|
}
|
|
gold(): Gold {
|
|
return this.data.gold;
|
|
}
|
|
|
|
troops(): number {
|
|
return this.data.troops;
|
|
}
|
|
|
|
totalUnitLevels(type: UnitType): number {
|
|
return this.units(type)
|
|
.filter((unit) => !unit.isUnderConstruction())
|
|
.map((unit) => unit.level())
|
|
.reduce((a, b) => a + b, 0);
|
|
}
|
|
|
|
isMe(): boolean {
|
|
return this.smallID() === this.game.myPlayer()?.smallID();
|
|
}
|
|
|
|
isLobbyCreator(): boolean {
|
|
return this.data.isLobbyCreator;
|
|
}
|
|
|
|
isAlliedWith(other: PlayerView): boolean {
|
|
return this.data.allies.some((n) => other.smallID() === n);
|
|
}
|
|
|
|
isOnSameTeam(other: PlayerView): boolean {
|
|
return this.data.team !== undefined && this.data.team === other.data.team;
|
|
}
|
|
|
|
isFriendly(other: PlayerView): boolean {
|
|
return this.isAlliedWith(other) || this.isOnSameTeam(other);
|
|
}
|
|
|
|
isRequestingAllianceWith(other: PlayerView) {
|
|
return this.data.outgoingAllianceRequests.some((id) => other.id() === id);
|
|
}
|
|
|
|
alliances(): AllianceView[] {
|
|
return this.data.alliances;
|
|
}
|
|
|
|
hasEmbargoAgainst(other: PlayerView): boolean {
|
|
return this.data.embargoes.has(other.id());
|
|
}
|
|
|
|
hasEmbargo(other: PlayerView): boolean {
|
|
return this.hasEmbargoAgainst(other) || other.hasEmbargoAgainst(this);
|
|
}
|
|
|
|
profile(): Promise<PlayerProfile> {
|
|
return this.game.worker.playerProfile(this.smallID());
|
|
}
|
|
|
|
bestTransportShipSpawn(targetTile: TileRef): Promise<TileRef | false> {
|
|
return this.game.worker.transportShipSpawn(this.id(), targetTile);
|
|
}
|
|
|
|
transitiveTargets(): PlayerView[] {
|
|
return [...this.targets(), ...this.allies().flatMap((p) => p.targets())];
|
|
}
|
|
|
|
isTraitor(): boolean {
|
|
return this.data.isTraitor;
|
|
}
|
|
getTraitorRemainingTicks(): number {
|
|
return Math.max(0, this.data.traitorRemainingTicks ?? 0);
|
|
}
|
|
outgoingEmojis(): EmojiMessage[] {
|
|
return this.data.outgoingEmojis;
|
|
}
|
|
|
|
hasSpawned(): boolean {
|
|
return this.data.hasSpawned;
|
|
}
|
|
isDisconnected(): boolean {
|
|
return this.data.isDisconnected;
|
|
}
|
|
|
|
lastDeleteUnitTick(): Tick {
|
|
return this.data.lastDeleteUnitTick;
|
|
}
|
|
|
|
deleteUnitCooldown(): number {
|
|
return (
|
|
Math.max(
|
|
0,
|
|
this.game.config().deleteUnitCooldown() -
|
|
(this.game.ticks() + 1 - this.lastDeleteUnitTick()),
|
|
) / 10
|
|
);
|
|
}
|
|
}
|
|
|
|
export class GameView implements GameMap {
|
|
private lastUpdate: GameUpdateViewData | null;
|
|
private smallIDToID = new Map<number, PlayerID>();
|
|
private _players = new Map<PlayerID, PlayerView>();
|
|
private _units = new Map<number, UnitView>();
|
|
private updatedTiles: TileRef[] = [];
|
|
|
|
private _myPlayer: PlayerView | null = null;
|
|
|
|
private unitGrid: UnitGrid;
|
|
|
|
private toDelete = new Set<number>();
|
|
|
|
private _cosmetics: Map<string, PlayerCosmetics> = new Map();
|
|
|
|
private _map: GameMap;
|
|
|
|
constructor(
|
|
public worker: WorkerClient,
|
|
private _config: Config,
|
|
private _mapData: TerrainMapData,
|
|
private _myClientID: ClientID,
|
|
private _myUsername: string,
|
|
private _gameID: GameID,
|
|
private humans: Player[],
|
|
) {
|
|
this._map = this._mapData.gameMap;
|
|
this.lastUpdate = null;
|
|
this.unitGrid = new UnitGrid(this._map);
|
|
// Replace the local player's username with their own stored username.
|
|
// This way the user does not know they are being censored.
|
|
for (const h of this.humans) {
|
|
if (h.clientID === this._myClientID) {
|
|
h.username = this._myUsername;
|
|
}
|
|
}
|
|
this._cosmetics = new Map(
|
|
this.humans.map((h) => [h.clientID, h.cosmetics ?? {}]),
|
|
);
|
|
for (const nation of this._mapData.nations) {
|
|
// Nations don't have client ids, so we use their name as the key instead.
|
|
this._cosmetics.set(nation.name, {
|
|
flag: nation.flag,
|
|
} satisfies PlayerCosmetics);
|
|
}
|
|
}
|
|
|
|
isOnEdgeOfMap(ref: TileRef): boolean {
|
|
return this._map.isOnEdgeOfMap(ref);
|
|
}
|
|
|
|
public updatesSinceLastTick(): GameUpdates | null {
|
|
return this.lastUpdate?.updates ?? null;
|
|
}
|
|
|
|
public update(gu: GameUpdateViewData) {
|
|
this.toDelete.forEach((id) => this._units.delete(id));
|
|
this.toDelete.clear();
|
|
|
|
this.lastUpdate = gu;
|
|
|
|
this.updatedTiles = [];
|
|
this.lastUpdate.packedTileUpdates.forEach((tu) => {
|
|
this.updatedTiles.push(this.updateTile(tu));
|
|
});
|
|
|
|
if (gu.updates === null) {
|
|
throw new Error("lastUpdate.updates not initialized");
|
|
}
|
|
gu.updates[GameUpdateType.Player].forEach((pu) => {
|
|
this.smallIDToID.set(pu.smallID, pu.id);
|
|
const player = this._players.get(pu.id);
|
|
if (player !== undefined) {
|
|
player.data = pu;
|
|
player.nameData = gu.playerNameViewData[pu.id];
|
|
} else {
|
|
this._players.set(
|
|
pu.id,
|
|
new PlayerView(
|
|
this,
|
|
pu,
|
|
gu.playerNameViewData[pu.id],
|
|
// First check human by clientID, then check nation by name.
|
|
this._cosmetics.get(pu.clientID ?? "") ??
|
|
this._cosmetics.get(pu.name) ??
|
|
{},
|
|
),
|
|
);
|
|
}
|
|
});
|
|
|
|
this._myPlayer ??= this.playerByClientID(this._myClientID);
|
|
|
|
for (const unit of this._units.values()) {
|
|
unit._wasUpdated = false;
|
|
unit.lastPos = unit.lastPos.slice(-1);
|
|
}
|
|
gu.updates[GameUpdateType.Unit].forEach((update) => {
|
|
let unit = this._units.get(update.id);
|
|
if (unit !== undefined) {
|
|
unit.update(update);
|
|
} else {
|
|
unit = new UnitView(this, update);
|
|
this._units.set(update.id, unit);
|
|
this.unitGrid.addUnit(unit);
|
|
}
|
|
if (!update.isActive) {
|
|
this.unitGrid.removeUnit(unit);
|
|
} else if (unit.tile() !== unit.lastTile()) {
|
|
this.unitGrid.updateUnitCell(unit);
|
|
}
|
|
if (!unit.isActive()) {
|
|
// Wait until next tick to delete the unit.
|
|
this.toDelete.add(unit.id());
|
|
}
|
|
});
|
|
}
|
|
|
|
recentlyUpdatedTiles(): TileRef[] {
|
|
return this.updatedTiles;
|
|
}
|
|
|
|
nearbyUnits(
|
|
tile: TileRef,
|
|
searchRange: number,
|
|
types: UnitType | UnitType[],
|
|
predicate?: UnitPredicate,
|
|
): Array<{ unit: UnitView; distSquared: number }> {
|
|
return this.unitGrid.nearbyUnits(
|
|
tile,
|
|
searchRange,
|
|
types,
|
|
predicate,
|
|
) as Array<{
|
|
unit: UnitView;
|
|
distSquared: number;
|
|
}>;
|
|
}
|
|
|
|
hasUnitNearby(
|
|
tile: TileRef,
|
|
searchRange: number,
|
|
type: UnitType,
|
|
playerId?: PlayerID,
|
|
includeUnderConstruction?: boolean,
|
|
) {
|
|
return this.unitGrid.hasUnitNearby(
|
|
tile,
|
|
searchRange,
|
|
type,
|
|
playerId,
|
|
includeUnderConstruction,
|
|
);
|
|
}
|
|
|
|
anyUnitNearby(
|
|
tile: TileRef,
|
|
searchRange: number,
|
|
types: readonly UnitType[],
|
|
predicate: (unit: UnitView) => boolean,
|
|
playerId?: PlayerID,
|
|
includeUnderConstruction?: boolean,
|
|
): boolean {
|
|
return this.unitGrid.anyUnitNearby(
|
|
tile,
|
|
searchRange,
|
|
types,
|
|
predicate,
|
|
playerId,
|
|
includeUnderConstruction,
|
|
);
|
|
}
|
|
|
|
myClientID(): ClientID {
|
|
return this._myClientID;
|
|
}
|
|
|
|
myPlayer(): PlayerView | null {
|
|
return this._myPlayer;
|
|
}
|
|
|
|
player(id: PlayerID): PlayerView {
|
|
const player = this._players.get(id);
|
|
if (player === undefined) {
|
|
throw Error(`player id ${id} not found`);
|
|
}
|
|
return player;
|
|
}
|
|
|
|
players(): PlayerView[] {
|
|
return Array.from(this._players.values());
|
|
}
|
|
|
|
playerBySmallID(id: number): PlayerView | TerraNullius {
|
|
if (id === 0) {
|
|
return new TerraNulliusImpl();
|
|
}
|
|
const playerId = this.smallIDToID.get(id);
|
|
if (playerId === undefined) {
|
|
throw new Error(`small id ${id} not found`);
|
|
}
|
|
return this.player(playerId);
|
|
}
|
|
|
|
playerByClientID(id: ClientID): PlayerView | null {
|
|
const player =
|
|
Array.from(this._players.values()).filter(
|
|
(p) => p.clientID() === id,
|
|
)[0] ?? null;
|
|
if (player === null) {
|
|
return null;
|
|
}
|
|
return player;
|
|
}
|
|
hasPlayer(id: PlayerID): boolean {
|
|
return false;
|
|
}
|
|
playerViews(): PlayerView[] {
|
|
return Array.from(this._players.values());
|
|
}
|
|
|
|
owner(tile: TileRef): PlayerView | TerraNullius {
|
|
return this.playerBySmallID(this.ownerID(tile));
|
|
}
|
|
|
|
ticks(): Tick {
|
|
if (this.lastUpdate === null) return 0;
|
|
return this.lastUpdate.tick;
|
|
}
|
|
inSpawnPhase(): boolean {
|
|
return this.ticks() <= this._config.numSpawnPhaseTurns();
|
|
}
|
|
config(): Config {
|
|
return this._config;
|
|
}
|
|
units(...types: UnitType[]): UnitView[] {
|
|
if (types.length === 0) {
|
|
return Array.from(this._units.values()).filter((u) => u.isActive());
|
|
}
|
|
return Array.from(this._units.values()).filter(
|
|
(u) => u.isActive() && types.includes(u.type()),
|
|
);
|
|
}
|
|
unit(id: number): UnitView | undefined {
|
|
return this._units.get(id);
|
|
}
|
|
unitInfo(type: UnitType): UnitInfo {
|
|
return this._config.unitInfo(type);
|
|
}
|
|
|
|
ref(x: number, y: number): TileRef {
|
|
return this._map.ref(x, y);
|
|
}
|
|
isValidRef(ref: TileRef): boolean {
|
|
return this._map.isValidRef(ref);
|
|
}
|
|
x(ref: TileRef): number {
|
|
return this._map.x(ref);
|
|
}
|
|
y(ref: TileRef): number {
|
|
return this._map.y(ref);
|
|
}
|
|
cell(ref: TileRef): Cell {
|
|
return this._map.cell(ref);
|
|
}
|
|
width(): number {
|
|
return this._map.width();
|
|
}
|
|
height(): number {
|
|
return this._map.height();
|
|
}
|
|
numLandTiles(): number {
|
|
return this._map.numLandTiles();
|
|
}
|
|
isValidCoord(x: number, y: number): boolean {
|
|
return this._map.isValidCoord(x, y);
|
|
}
|
|
isLand(ref: TileRef): boolean {
|
|
return this._map.isLand(ref);
|
|
}
|
|
isOceanShore(ref: TileRef): boolean {
|
|
return this._map.isOceanShore(ref);
|
|
}
|
|
isOcean(ref: TileRef): boolean {
|
|
return this._map.isOcean(ref);
|
|
}
|
|
isShoreline(ref: TileRef): boolean {
|
|
return this._map.isShoreline(ref);
|
|
}
|
|
magnitude(ref: TileRef): number {
|
|
return this._map.magnitude(ref);
|
|
}
|
|
ownerID(ref: TileRef): number {
|
|
return this._map.ownerID(ref);
|
|
}
|
|
hasOwner(ref: TileRef): boolean {
|
|
return this._map.hasOwner(ref);
|
|
}
|
|
setOwnerID(ref: TileRef, playerId: number): void {
|
|
return this._map.setOwnerID(ref, playerId);
|
|
}
|
|
hasFallout(ref: TileRef): boolean {
|
|
return this._map.hasFallout(ref);
|
|
}
|
|
setFallout(ref: TileRef, value: boolean): void {
|
|
return this._map.setFallout(ref, value);
|
|
}
|
|
isBorder(ref: TileRef): boolean {
|
|
return this._map.isBorder(ref);
|
|
}
|
|
neighbors(ref: TileRef): TileRef[] {
|
|
return this._map.neighbors(ref);
|
|
}
|
|
isWater(ref: TileRef): boolean {
|
|
return this._map.isWater(ref);
|
|
}
|
|
isLake(ref: TileRef): boolean {
|
|
return this._map.isLake(ref);
|
|
}
|
|
isShore(ref: TileRef): boolean {
|
|
return this._map.isShore(ref);
|
|
}
|
|
cost(ref: TileRef): number {
|
|
return this._map.cost(ref);
|
|
}
|
|
terrainType(ref: TileRef): TerrainType {
|
|
return this._map.terrainType(ref);
|
|
}
|
|
forEachTile(fn: (tile: TileRef) => void): void {
|
|
return this._map.forEachTile(fn);
|
|
}
|
|
manhattanDist(c1: TileRef, c2: TileRef): number {
|
|
return this._map.manhattanDist(c1, c2);
|
|
}
|
|
euclideanDistSquared(c1: TileRef, c2: TileRef): number {
|
|
return this._map.euclideanDistSquared(c1, c2);
|
|
}
|
|
circleSearch(
|
|
tile: TileRef,
|
|
radius: number,
|
|
filter?: (tile: TileRef, d2: number) => boolean,
|
|
): Set<TileRef> {
|
|
return this._map.circleSearch(tile, radius, filter);
|
|
}
|
|
bfs(
|
|
tile: TileRef,
|
|
filter: (gm: GameMap, tile: TileRef) => boolean,
|
|
): Set<TileRef> {
|
|
return this._map.bfs(tile, filter);
|
|
}
|
|
toTileUpdate(tile: TileRef): bigint {
|
|
return this._map.toTileUpdate(tile);
|
|
}
|
|
updateTile(tu: TileUpdate): TileRef {
|
|
return this._map.updateTile(tu);
|
|
}
|
|
numTilesWithFallout(): number {
|
|
return this._map.numTilesWithFallout();
|
|
}
|
|
gameID(): GameID {
|
|
return this._gameID;
|
|
}
|
|
|
|
focusedPlayer(): PlayerView | null {
|
|
return this.myPlayer();
|
|
}
|
|
}
|