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4e48eba910
## Description: Top Bar Refactor – UI & UX Improvement Proposal This update overhauls the top game bar to improve clarity, responsiveness, and overall user experience across desktop and mobile. It consolidates player resources (e.g., building counts), integrates game controls (pause, settings, time), and enhances visual contrast. Key changes: Redesigned top bar with player data and game options. Team color indicator bar (team games only). Countdown bar during "Choose Starting Position" phase. Removed redundant info (e.g., troop/worker counts shown elsewhere). Inspired by strategy games like Travian Legends, this refactor offers a cleaner and more intuitive layout, especially for smaller screens. ⚠️ Note: This is a large change and likely contains visual or functional bugs I can’t currently spot due to fatigue. Thorough testing is required before approval. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [ ] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: Diessel  om/user-attachments/assets/3a0edbef-e621-4fc4-b6b7-c1ed  8f9a8219)  Closes #1165 --------- Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com> Co-authored-by: evanpelle <evanpelle@gmail.com>
472 lines
18 KiB
TypeScript
472 lines
18 KiB
TypeScript
import { html, LitElement } from "lit";
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import { customElement, query, state } from "lit/decorators.js";
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import cityIcon from "../../../../resources/images/CityIconWhite.svg";
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import darkModeIcon from "../../../../resources/images/DarkModeIconWhite.svg";
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import emojiIcon from "../../../../resources/images/EmojiIconWhite.svg";
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import exitIcon from "../../../../resources/images/ExitIconWhite.svg";
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import explosionIcon from "../../../../resources/images/ExplosionIconWhite.svg";
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import factoryIcon from "../../../../resources/images/FactoryIconWhite.svg";
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import goldCoinIcon from "../../../../resources/images/GoldCoinIcon.svg";
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import missileSiloIcon from "../../../../resources/images/MissileSiloUnit.png";
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import mouseIcon from "../../../../resources/images/MouseIconWhite.svg";
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import ninjaIcon from "../../../../resources/images/NinjaIconWhite.svg";
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import populationIcon from "../../../../resources/images/PopulationIconSolidWhite.svg";
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import portIcon from "../../../../resources/images/PortIcon.svg";
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import samLauncherIcon from "../../../../resources/images/SamLauncherUnitWhite.png";
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import settingsIcon from "../../../../resources/images/SettingIconWhite.svg";
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import defensePostIcon from "../../../../resources/images/ShieldIconWhite.svg";
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import treeIcon from "../../../../resources/images/TreeIconWhite.svg";
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import troopIcon from "../../../../resources/images/TroopIconWhite.svg";
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import workerIcon from "../../../../resources/images/WorkerIconWhite.svg";
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import { translateText } from "../../../client/Utils";
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import { EventBus } from "../../../core/EventBus";
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import { UnitType } from "../../../core/game/Game";
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import { GameUpdateType } from "../../../core/game/GameUpdates";
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import { GameView } from "../../../core/game/GameView";
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import { UserSettings } from "../../../core/game/UserSettings";
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import { AlternateViewEvent, RefreshGraphicsEvent } from "../../InputHandler";
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import { renderNumber, renderTroops } from "../../Utils";
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import { Layer } from "./Layer";
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@customElement("game-top-bar")
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export class GameTopBar extends LitElement implements Layer {
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public game: GameView;
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public eventBus: EventBus;
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private _userSettings: UserSettings = new UserSettings();
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private _population = 0;
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private _troops = 0;
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private _cities = 0;
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private _factories = 0;
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private _workers = 0;
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private _missileSilo = 0;
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private _port = 0;
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private _defensePost = 0;
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private _samLauncher = 0;
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private _lastPopulationIncreaseRate = 0;
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private _popRateIsIncreasing = false;
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private hasWinner = false;
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@state()
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private showSettingsMenu = false;
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@state()
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private alternateView: boolean = false;
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@state()
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private timer: number = 0;
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@query(".settings-container")
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private settingsContainer!: HTMLElement;
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createRenderRoot() {
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return this;
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}
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init() {
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this.requestUpdate();
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}
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tick() {
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this.updatePopulationIncrease();
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const player = this.game?.myPlayer();
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if (!player) return;
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this._troops = player.troops();
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this._workers = player.workers();
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this._cities = player.totalUnitLevels(UnitType.City);
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this._missileSilo = player.totalUnitLevels(UnitType.MissileSilo);
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this._port = player.totalUnitLevels(UnitType.Port);
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this._defensePost = player.totalUnitLevels(UnitType.DefensePost);
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this._samLauncher = player.totalUnitLevels(UnitType.SAMLauncher);
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this._factories = player.totalUnitLevels(UnitType.Factory);
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const updates = this.game.updatesSinceLastTick();
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if (updates) {
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this.hasWinner = this.hasWinner || updates[GameUpdateType.Win].length > 0;
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}
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if (this.game.inSpawnPhase()) {
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this.timer = 0;
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} else if (!this.hasWinner && this.game.ticks() % 10 === 0) {
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this.timer++;
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}
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this.requestUpdate();
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}
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connectedCallback() {
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super.connectedCallback();
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window.addEventListener("click", this.handleOutsideClick, true);
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}
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disconnectedCallback() {
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window.removeEventListener("click", this.handleOutsideClick, true);
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super.disconnectedCallback();
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}
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private handleOutsideClick = (event: MouseEvent) => {
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if (
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this.showSettingsMenu &&
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this.settingsContainer &&
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!this.settingsContainer.contains(event.target as Node)
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) {
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this.showSettingsMenu = false;
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}
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};
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private onExitButtonClick() {
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const isAlive = this.game.myPlayer()?.isAlive();
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if (isAlive) {
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const isConfirmed = confirm("Are you sure you want to exit the game?");
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if (!isConfirmed) return;
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}
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// redirect to the home page
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window.location.href = "/";
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}
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private onTerrainButtonClick() {
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this.alternateView = !this.alternateView;
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this.eventBus.emit(new AlternateViewEvent(this.alternateView));
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this.requestUpdate();
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}
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private onToggleEmojisButtonClick() {
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this._userSettings.toggleEmojis();
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this.requestUpdate();
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}
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private onToggleSpecialEffectsButtonClick() {
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this._userSettings.toggleFxLayer();
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this.requestUpdate();
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}
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private onToggleDarkModeButtonClick() {
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this._userSettings.toggleDarkMode();
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this.requestUpdate();
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this.eventBus.emit(new RefreshGraphicsEvent());
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}
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private onToggleRandomNameModeButtonClick() {
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this._userSettings.toggleRandomName();
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}
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private onToggleLeftClickOpensMenu() {
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this._userSettings.toggleLeftClickOpenMenu();
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}
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private toggleSettingsMenu() {
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this.showSettingsMenu = !this.showSettingsMenu;
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}
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private updatePopulationIncrease() {
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const player = this.game?.myPlayer();
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if (player === null) return;
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const popIncreaseRate = player.population() - this._population;
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if (this.game.ticks() % 5 === 0) {
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this._popRateIsIncreasing =
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popIncreaseRate >= this._lastPopulationIncreaseRate;
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this._lastPopulationIncreaseRate = popIncreaseRate;
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}
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}
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private secondsToHms = (d: number): string => {
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const h = Math.floor(d / 3600);
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const m = Math.floor((d % 3600) / 60);
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const s = Math.floor((d % 3600) % 60);
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let time = d === 0 ? "-" : `${s}s`;
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if (m > 0) time = `${m}m` + time;
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if (h > 0) time = `${h}h` + time;
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return time;
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};
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render() {
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const myPlayer = this.game?.myPlayer();
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if (!this.game || !myPlayer || this.game.inSpawnPhase()) {
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return null;
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}
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const isAlt = this.game.config().isReplay();
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if (isAlt) {
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return html`
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<div
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class="fixed top-0 left-auto right-0 z-[1100] bg-slate-800/40 backdrop-blur-sm p-2 flex justify-center items-center"
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>
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<div
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class="w-[70px] h-8 lg:w-24 lg:h-10 border border-slate-400 p-0.5 text-xs md:text-sm lg:text-base flex items-center text-white px-1"
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>
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${this.secondsToHms(this.timer)}
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</div>
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</div>
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`;
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}
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const popRate = myPlayer
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? this.game.config().populationIncreaseRate(myPlayer) * 10
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: 0;
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const maxPop = myPlayer ? this.game.config().maxPopulation(myPlayer) : 0;
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const goldPerSecond = myPlayer
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? this.game.config().goldAdditionRate(myPlayer) * 10n
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: 0n;
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return html`
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<div
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class="fixed top-0 min-h-[50px] lg:min-h-[80px] z-[1100] flex flex-wrap bg-slate-800/40 backdrop-blur-sm shadow-xs text-white text-xs md:text-sm lg:text-base left-0 right-0 grid-cols-4 p-1 md:px-1.5 lg:px-4"
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>
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<div
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class="flex flex-1 basis-full justify-between items-center gap-1 w-full"
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>
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${myPlayer?.isAlive() && !this.game.inSpawnPhase()
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? html`
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<div class="overflow-x-auto hide-scrollbar flex-1 max-w-[85vw]">
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<div
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class="grid gap-1 grid-cols-[80px_100px_80px_minmax(80px,auto)] w-max md:gap-2 md:grid-cols-[90px_120px_90px_minmax(100px,auto)]"
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>
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<div
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class="flex flex-wrap gap-1 flex-col bg-slate-800/20 border border-slate-400 p-0.5 md:px-1 lg:px-2"
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>
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<div class="flex gap-2 items-center justify-between">
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<img
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src=${goldCoinIcon}
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alt="gold"
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width="20"
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height="20"
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style="vertical-align: middle;"
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/>
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+${renderNumber(goldPerSecond)}
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</div>
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<div>${renderNumber(myPlayer.gold())}</div>
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</div>
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<div
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class="flex flex-wrap gap-1 flex-col bg-slate-800/20 border border-slate-400 p-0.5 md:px-1 lg:px-2"
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>
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<div class="flex gap-2 items-center justify-between">
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<img
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src=${populationIcon}
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alt="population"
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width="20"
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height="20"
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style="vertical-align: middle;"
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/>
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<span
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class="${this._popRateIsIncreasing
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? "text-green-500"
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: "text-yellow-500"}"
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translate="no"
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>
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+${renderTroops(popRate)}
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</span>
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</div>
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<div>
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${renderTroops(myPlayer.population())} /
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${renderTroops(maxPop)}
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</div>
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</div>
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<div
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class="flex bg-slate-800/20 border border-slate-400 p-0.5 md:px-1 lg:px-2"
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>
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<div class="flex flex-col flex-grow gap-1 w-full ">
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<div class="flex gap-1">
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<img
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src=${troopIcon}
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alt="troops"
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width="20"
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height="20"
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style="vertical-align: middle;"
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/>
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${renderTroops(this._troops)}
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</div>
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<div class="flex gap-1">
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<img
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src=${workerIcon}
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alt="gold"
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width="20"
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height="20"
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style="vertical-align: middle;"
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/>
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${renderTroops(this._workers)}
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</div>
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</div>
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</div>
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<div
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class="grid grid-rows-1 auto-cols-max grid-flow-col gap-1 bg-slate-800/20 border border-slate-400 p-0.5 md:px-1 lg:px-2 md:gap-2"
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>
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<div class="flex items-center gap-2">
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<img
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src=${cityIcon}
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alt="gold"
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width="20"
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height="20"
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style="vertical-align: middle;"
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/>
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${renderNumber(this._cities)}
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</div>
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<div class="flex items-center gap-2">
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<img
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src=${factoryIcon}
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alt="gold"
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width="20"
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height="20"
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style="vertical-align: middle;"
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/>
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${renderNumber(this._factories)}
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</div>
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<div class="flex items-center gap-2">
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<img
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src=${portIcon}
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alt="gold"
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width="20"
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height="20"
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style="vertical-align: middle;"
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/>
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${renderNumber(this._port)}
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</div>
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<div class="flex items-center gap-2">
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<img
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src=${defensePostIcon}
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alt="gold"
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width="20"
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height="20"
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style="vertical-align: middle;"
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/>
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${renderNumber(this._defensePost)}
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</div>
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<div class="flex items-center gap-2">
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<img
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src=${missileSiloIcon}
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alt="gold"
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width="20"
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height="20"
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style="vertical-align: middle;"
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/>
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${renderNumber(this._missileSilo)}
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</div>
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<div class="flex items-center gap-2">
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<img
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src=${samLauncherIcon}
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alt="gold"
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width="20"
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height="20"
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style="vertical-align: middle;"
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/>
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${renderNumber(this._samLauncher)}
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</div>
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</div>
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</div>
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</div>
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`
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: html`<div></div>`}
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<div class="flex gap-1 items-center">
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<div
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class="w-[70px] h-8 lg:w-24 lg:h-10 border border-slate-400 p-0.5 text-xs md:text-sm lg:text-base flex items-center px-1"
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>
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${this.secondsToHms(this.timer)}
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</div>
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<div class="relative settings-container">
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<img
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class="cursor-pointer bg-slate-800/20 border border-slate-400 p-0.5"
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src=${settingsIcon}
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alt="settings"
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width="28"
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height="28"
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style="vertical-align: middle;"
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@click=${this.toggleSettingsMenu}
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/>
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${this.showSettingsMenu
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? html`
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<div
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class="absolute right-0 mt-1.5 bg-slate-700 border border-slate-500 rounded shadow-lg z-[1100] w-max min-w-[10rem] whitespace-nowrap"
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>
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<button
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class="flex gap-1 items-center w-full text-left px-2 py-1 hover:bg-slate-600 text-white text-sm"
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@click="${this.onTerrainButtonClick}"
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>
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<img
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src=${treeIcon}
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alt="treeIcon"
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width="20"
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height="20"
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/>
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Toggle Terrain ${this.alternateView ? "On" : "Off"}
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</button>
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<button
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class="flex gap-1 items-center w-full text-left px-2 py-1 hover:bg-slate-600 text-white text-sm"
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@click="${this.onToggleEmojisButtonClick}"
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>
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<img
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src=${emojiIcon}
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alt="emojiIcon"
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width="20"
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height="20"
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/>
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${translateText("user_setting.emojis_label")}
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${this._userSettings.emojis() ? "On" : "Off"}
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</button>
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<button
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class="flex gap-1 items-center w-full text-left px-2 py-1 hover:bg-slate-600 text-white text-sm"
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@click="${this.onToggleDarkModeButtonClick}"
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>
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<img
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src=${darkModeIcon}
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alt="darkModeIcon"
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width="20"
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height="20"
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/>
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${translateText("user_setting.dark_mode_label")}
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${this._userSettings.darkMode() ? "On" : "Off"}
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</button>
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<button
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class="flex gap-1 items-center w-full text-left px-2 py-1 hover:bg-slate-600 text-white text-sm"
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@click="${this.onToggleSpecialEffectsButtonClick}"
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>
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<img
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src=${explosionIcon}
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alt="onExitButtonClick"
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width="20"
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height="20"
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/>
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${translateText("user_setting.special_effects_label")}
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${this._userSettings.fxLayer() ? "On" : "Off"}
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</button>
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<button
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class="flex gap-1 items-center w-full text-left px-2 py-1 hover:bg-slate-600 text-white text-sm"
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@click="${this.onToggleRandomNameModeButtonClick}"
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>
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<img
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src=${ninjaIcon}
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alt="ninjaIcon"
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width="20"
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height="20"
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/>
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${translateText("user_setting.anonymous_names_label")}
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${this._userSettings.anonymousNames() ? "On" : "Off"}
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</button>
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<button
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class="flex gap-1 items-center w-full text-left px-2 py-1 hover:bg-slate-600 text-white text-sm"
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@click="${this.onToggleLeftClickOpensMenu}"
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>
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<img
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src=${mouseIcon}
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alt="mouseIcon"
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width="20"
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height="20"
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/>
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Left click
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${this._userSettings.leftClickOpensMenu()
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? "On"
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: "Off"}
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</button>
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<button
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class="flex gap-1 items-center w-full text-left px-2 py-1 hover:bg-slate-600 text-white text-sm"
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@click="${this.onExitButtonClick}"
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>
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<img
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src=${exitIcon}
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alt="exitIcon"
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width="20"
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height="20"
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/>
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Exit game
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</button>
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</div>
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`
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: null}
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</div>
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</div>
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</div>
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</div>
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`;
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}
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}
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