Files
OpenFrontIO/src/core/configuration/DefaultConfig.ts
T
2024-08-24 11:20:56 -07:00

84 lines
2.5 KiB
TypeScript

import {Player, PlayerInfo, TerraNullius, Tile} from "../Game";
import {within} from "../Util";
import {Config, PlayerConfig, Theme} from "./Config";
import {pastelTheme} from "./PastelTheme";
import {vintageTheme} from "./VintageTheme";
export class DefaultConfig implements Config {
turnsUntilGameStart(): number {
return 25
}
numBots(): number {
return 500
}
player(): PlayerConfig {
return defaultPlayerConfig
}
turnIntervalMs(): number {
return 100
}
gameCreationRate(): number {
return 31.5 * 1000
}
lobbyLifetime(): number {
return 30 * 1000
}
theme(): Theme {return vintageTheme;}
}
export class DefaultPlayerConfig implements PlayerConfig {
attackLogic(attacker: Player, defender: Player | TerraNullius, tileToConquer: Tile): {attackerTroopLoss: number; defenderTroopLoss: number; tilesPerTickUsed: number} {
if (defender.isPlayer()) {
return {
attackerTroopLoss: Math.min(defender.troops() / 1000, 10),
defenderTroopLoss: Math.min(attacker.troops() / 2000, 5),
tilesPerTickUsed: 1
}
} else {
return {attackerTroopLoss: 1, defenderTroopLoss: 0, tilesPerTickUsed: 1}
}
}
attackTilesPerTick(attacker: Player, defender: Player | TerraNullius, numAdjacentTilesWithEnemy: number): number {
if (defender.isPlayer()) {
return within(attacker.numTilesOwned() / defender.numTilesOwned(), .01, .5) * numAdjacentTilesWithEnemy
} else {
return numAdjacentTilesWithEnemy / 4
}
}
boatAttackAmount(attacker: Player, defender: Player | TerraNullius): number {
return attacker.troops() / 5
}
attackAmount(attacker: Player, defender: Player | TerraNullius) {
if (attacker.info().isBot) {
return attacker.troops() / 20
} else {
return attacker.troops() / 5
}
}
startTroops(playerInfo: PlayerInfo): number {
if (playerInfo.isBot) {
return 1000
}
return 5000
}
troopAdditionRate(player: Player): number {
const max = Math.sqrt(player.numTilesOwned()) * 1000 + 1000
let toAdd = 10 + (player.troops() + Math.sqrt(player.troops() * player.numTilesOwned())) / 250
return Math.min(player.troops() + toAdd, max)
}
}
export const defaultConfig = new DefaultConfig()
export const defaultPlayerConfig = new DefaultPlayerConfig()