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84 lines
2.5 KiB
TypeScript
84 lines
2.5 KiB
TypeScript
import {Player, PlayerInfo, TerraNullius, Tile} from "../Game";
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import {within} from "../Util";
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import {Config, PlayerConfig, Theme} from "./Config";
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import {pastelTheme} from "./PastelTheme";
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import {vintageTheme} from "./VintageTheme";
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export class DefaultConfig implements Config {
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turnsUntilGameStart(): number {
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return 25
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}
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numBots(): number {
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return 500
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}
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player(): PlayerConfig {
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return defaultPlayerConfig
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}
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turnIntervalMs(): number {
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return 100
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}
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gameCreationRate(): number {
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return 31.5 * 1000
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}
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lobbyLifetime(): number {
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return 30 * 1000
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}
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theme(): Theme {return vintageTheme;}
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}
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export class DefaultPlayerConfig implements PlayerConfig {
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attackLogic(attacker: Player, defender: Player | TerraNullius, tileToConquer: Tile): {attackerTroopLoss: number; defenderTroopLoss: number; tilesPerTickUsed: number} {
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if (defender.isPlayer()) {
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return {
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attackerTroopLoss: Math.min(defender.troops() / 1000, 10),
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defenderTroopLoss: Math.min(attacker.troops() / 2000, 5),
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tilesPerTickUsed: 1
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}
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} else {
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return {attackerTroopLoss: 1, defenderTroopLoss: 0, tilesPerTickUsed: 1}
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}
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}
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attackTilesPerTick(attacker: Player, defender: Player | TerraNullius, numAdjacentTilesWithEnemy: number): number {
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if (defender.isPlayer()) {
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return within(attacker.numTilesOwned() / defender.numTilesOwned(), .01, .5) * numAdjacentTilesWithEnemy
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} else {
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return numAdjacentTilesWithEnemy / 4
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}
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}
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boatAttackAmount(attacker: Player, defender: Player | TerraNullius): number {
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return attacker.troops() / 5
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}
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attackAmount(attacker: Player, defender: Player | TerraNullius) {
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if (attacker.info().isBot) {
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return attacker.troops() / 20
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} else {
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return attacker.troops() / 5
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}
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}
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startTroops(playerInfo: PlayerInfo): number {
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if (playerInfo.isBot) {
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return 1000
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}
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return 5000
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}
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troopAdditionRate(player: Player): number {
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const max = Math.sqrt(player.numTilesOwned()) * 1000 + 1000
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let toAdd = 10 + (player.troops() + Math.sqrt(player.troops() * player.numTilesOwned())) / 250
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return Math.min(player.troops() + toAdd, max)
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}
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}
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export const defaultConfig = new DefaultConfig()
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export const defaultPlayerConfig = new DefaultPlayerConfig() |