mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-03 17:41:00 +00:00
972 lines
30 KiB
TypeScript
972 lines
30 KiB
TypeScript
import { base64url } from "jose";
|
|
import { DefaultPattern } from "../../../core/CosmeticSchemas";
|
|
import { Theme } from "../../../core/configuration/Config";
|
|
import { TileRef } from "../../../core/game/GameMap";
|
|
import { GameView, PlayerView } from "../../../core/game/GameView";
|
|
import { UserSettings } from "../../../core/game/UserSettings";
|
|
import { FrameProfiler } from "../FrameProfiler";
|
|
|
|
type DirtySpan = { minX: number; maxX: number };
|
|
|
|
export interface TerritoryWebGLCreateResult {
|
|
renderer: TerritoryWebGLRenderer | null;
|
|
reason?: string;
|
|
}
|
|
|
|
export interface HoverHighlightOptions {
|
|
color?: { r: number; g: number; b: number };
|
|
strength?: number;
|
|
pulseStrength?: number;
|
|
pulseSpeed?: number;
|
|
}
|
|
|
|
const PATTERN_STRIDE_BYTES = 1052;
|
|
|
|
// WebGL2 territory renderer that shades tiles from packed tile state
|
|
// (Uint16Array) using palette, relation, and pattern textures.
|
|
export class TerritoryWebGLRenderer {
|
|
public readonly canvas: HTMLCanvasElement;
|
|
|
|
private readonly gl: WebGL2RenderingContext | null;
|
|
private readonly program: WebGLProgram | null;
|
|
private readonly vao: WebGLVertexArrayObject | null;
|
|
private readonly vertexBuffer: WebGLBuffer | null;
|
|
private readonly stateTexture: WebGLTexture | null;
|
|
private readonly paletteTexture: WebGLTexture | null;
|
|
private readonly relationTexture: WebGLTexture | null;
|
|
private readonly patternTexture: WebGLTexture | null;
|
|
private readonly uniforms: {
|
|
resolution: WebGLUniformLocation | null;
|
|
state: WebGLUniformLocation | null;
|
|
palette: WebGLUniformLocation | null;
|
|
relations: WebGLUniformLocation | null;
|
|
patterns: WebGLUniformLocation | null;
|
|
patternStride: WebGLUniformLocation | null;
|
|
patternRows: WebGLUniformLocation | null;
|
|
fallout: WebGLUniformLocation | null;
|
|
altSelf: WebGLUniformLocation | null;
|
|
altAlly: WebGLUniformLocation | null;
|
|
altNeutral: WebGLUniformLocation | null;
|
|
altEnemy: WebGLUniformLocation | null;
|
|
alpha: WebGLUniformLocation | null;
|
|
alternativeView: WebGLUniformLocation | null;
|
|
hoveredPlayerId: WebGLUniformLocation | null;
|
|
hoverHighlightStrength: WebGLUniformLocation | null;
|
|
hoverHighlightColor: WebGLUniformLocation | null;
|
|
hoverPulseStrength: WebGLUniformLocation | null;
|
|
hoverPulseSpeed: WebGLUniformLocation | null;
|
|
time: WebGLUniformLocation | null;
|
|
viewerId: WebGLUniformLocation | null;
|
|
};
|
|
|
|
private readonly state: Uint16Array;
|
|
private readonly dirtyRows: Map<number, DirtySpan> = new Map();
|
|
private needsFullUpload = true;
|
|
private alternativeView = false;
|
|
private paletteWidth = 0;
|
|
private hoverHighlightStrength = 0.7;
|
|
private hoverHighlightColor: [number, number, number] = [1, 1, 1];
|
|
private hoverPulseStrength = 0.25;
|
|
private hoverPulseSpeed = Math.PI * 2;
|
|
private hoveredPlayerId = -1;
|
|
private animationStartTime = Date.now();
|
|
private readonly userSettings = new UserSettings();
|
|
private readonly patternBytesCache = new Map<string, Uint8Array>();
|
|
|
|
private constructor(
|
|
private readonly game: GameView,
|
|
private readonly theme: Theme,
|
|
state: Uint16Array,
|
|
) {
|
|
this.canvas = document.createElement("canvas");
|
|
this.canvas.width = game.width();
|
|
this.canvas.height = game.height();
|
|
|
|
this.state = state;
|
|
|
|
this.gl = this.canvas.getContext("webgl2", {
|
|
premultipliedAlpha: true,
|
|
antialias: false,
|
|
preserveDrawingBuffer: true,
|
|
});
|
|
|
|
if (!this.gl) {
|
|
this.program = null;
|
|
this.vao = null;
|
|
this.vertexBuffer = null;
|
|
this.stateTexture = null;
|
|
this.paletteTexture = null;
|
|
this.relationTexture = null;
|
|
this.patternTexture = null;
|
|
this.uniforms = {
|
|
resolution: null,
|
|
state: null,
|
|
palette: null,
|
|
relations: null,
|
|
patterns: null,
|
|
patternStride: null,
|
|
patternRows: null,
|
|
fallout: null,
|
|
altSelf: null,
|
|
altAlly: null,
|
|
altNeutral: null,
|
|
altEnemy: null,
|
|
alpha: null,
|
|
alternativeView: null,
|
|
hoveredPlayerId: null,
|
|
hoverHighlightStrength: null,
|
|
hoverHighlightColor: null,
|
|
hoverPulseStrength: null,
|
|
hoverPulseSpeed: null,
|
|
time: null,
|
|
viewerId: null,
|
|
};
|
|
return;
|
|
}
|
|
|
|
const gl = this.gl;
|
|
this.program = this.createProgram(gl);
|
|
if (!this.program) {
|
|
this.vao = null;
|
|
this.vertexBuffer = null;
|
|
this.stateTexture = null;
|
|
this.paletteTexture = null;
|
|
this.relationTexture = null;
|
|
this.patternTexture = null;
|
|
this.uniforms = {
|
|
resolution: null,
|
|
state: null,
|
|
palette: null,
|
|
relations: null,
|
|
patterns: null,
|
|
patternStride: null,
|
|
patternRows: null,
|
|
fallout: null,
|
|
altSelf: null,
|
|
altAlly: null,
|
|
altNeutral: null,
|
|
altEnemy: null,
|
|
alpha: null,
|
|
alternativeView: null,
|
|
hoveredPlayerId: null,
|
|
hoverHighlightStrength: null,
|
|
hoverHighlightColor: null,
|
|
hoverPulseStrength: null,
|
|
hoverPulseSpeed: null,
|
|
time: null,
|
|
viewerId: null,
|
|
};
|
|
return;
|
|
}
|
|
|
|
this.uniforms = {
|
|
resolution: gl.getUniformLocation(this.program, "u_resolution"),
|
|
state: gl.getUniformLocation(this.program, "u_state"),
|
|
palette: gl.getUniformLocation(this.program, "u_palette"),
|
|
relations: gl.getUniformLocation(this.program, "u_relations"),
|
|
patterns: gl.getUniformLocation(this.program, "u_patterns"),
|
|
patternStride: gl.getUniformLocation(this.program, "u_patternStride"),
|
|
patternRows: gl.getUniformLocation(this.program, "u_patternRows"),
|
|
fallout: gl.getUniformLocation(this.program, "u_fallout"),
|
|
altSelf: gl.getUniformLocation(this.program, "u_altSelf"),
|
|
altAlly: gl.getUniformLocation(this.program, "u_altAlly"),
|
|
altNeutral: gl.getUniformLocation(this.program, "u_altNeutral"),
|
|
altEnemy: gl.getUniformLocation(this.program, "u_altEnemy"),
|
|
alpha: gl.getUniformLocation(this.program, "u_alpha"),
|
|
alternativeView: gl.getUniformLocation(this.program, "u_alternativeView"),
|
|
hoveredPlayerId: gl.getUniformLocation(this.program, "u_hoveredPlayerId"),
|
|
hoverHighlightStrength: gl.getUniformLocation(
|
|
this.program,
|
|
"u_hoverHighlightStrength",
|
|
),
|
|
hoverHighlightColor: gl.getUniformLocation(
|
|
this.program,
|
|
"u_hoverHighlightColor",
|
|
),
|
|
hoverPulseStrength: gl.getUniformLocation(
|
|
this.program,
|
|
"u_hoverPulseStrength",
|
|
),
|
|
hoverPulseSpeed: gl.getUniformLocation(this.program, "u_hoverPulseSpeed"),
|
|
time: gl.getUniformLocation(this.program, "u_time"),
|
|
viewerId: gl.getUniformLocation(this.program, "u_viewerId"),
|
|
};
|
|
|
|
// Vertex data: two triangles covering the full map (pixel-perfect).
|
|
const vertices = new Float32Array([
|
|
0,
|
|
0,
|
|
this.canvas.width,
|
|
0,
|
|
0,
|
|
this.canvas.height,
|
|
0,
|
|
this.canvas.height,
|
|
this.canvas.width,
|
|
0,
|
|
this.canvas.width,
|
|
this.canvas.height,
|
|
]);
|
|
|
|
this.vao = gl.createVertexArray();
|
|
this.vertexBuffer = gl.createBuffer();
|
|
gl.bindVertexArray(this.vao);
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
|
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
|
|
|
|
const posLoc = gl.getAttribLocation(this.program, "a_position");
|
|
gl.enableVertexAttribArray(posLoc);
|
|
gl.vertexAttribPointer(posLoc, 2, gl.FLOAT, false, 2 * 4, 0);
|
|
gl.bindVertexArray(null);
|
|
|
|
this.stateTexture = gl.createTexture();
|
|
this.paletteTexture = gl.createTexture();
|
|
this.relationTexture = gl.createTexture();
|
|
this.patternTexture = gl.createTexture();
|
|
|
|
gl.activeTexture(gl.TEXTURE0);
|
|
gl.bindTexture(gl.TEXTURE_2D, this.stateTexture);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);
|
|
gl.texImage2D(
|
|
gl.TEXTURE_2D,
|
|
0,
|
|
gl.R16UI,
|
|
this.canvas.width,
|
|
this.canvas.height,
|
|
0,
|
|
gl.RED_INTEGER,
|
|
gl.UNSIGNED_SHORT,
|
|
this.state,
|
|
);
|
|
|
|
this.uploadPalette();
|
|
|
|
gl.useProgram(this.program);
|
|
gl.uniform1i(this.uniforms.state, 0);
|
|
gl.uniform1i(this.uniforms.palette, 1);
|
|
gl.uniform1i(this.uniforms.relations, 2);
|
|
gl.uniform1i(this.uniforms.patterns, 3);
|
|
|
|
if (this.uniforms.resolution) {
|
|
gl.uniform2f(
|
|
this.uniforms.resolution,
|
|
this.canvas.width,
|
|
this.canvas.height,
|
|
);
|
|
}
|
|
if (this.uniforms.alpha) {
|
|
gl.uniform1f(this.uniforms.alpha, 150 / 255);
|
|
}
|
|
if (this.uniforms.fallout) {
|
|
const f = this.theme.falloutColor().rgba;
|
|
gl.uniform4f(
|
|
this.uniforms.fallout,
|
|
f.r / 255,
|
|
f.g / 255,
|
|
f.b / 255,
|
|
f.a ?? 1,
|
|
);
|
|
}
|
|
if (this.uniforms.altSelf) {
|
|
const c = this.theme.selfColor().rgba;
|
|
gl.uniform4f(
|
|
this.uniforms.altSelf,
|
|
c.r / 255,
|
|
c.g / 255,
|
|
c.b / 255,
|
|
c.a ?? 1,
|
|
);
|
|
}
|
|
if (this.uniforms.altAlly) {
|
|
const c = this.theme.allyColor().rgba;
|
|
gl.uniform4f(
|
|
this.uniforms.altAlly,
|
|
c.r / 255,
|
|
c.g / 255,
|
|
c.b / 255,
|
|
c.a ?? 1,
|
|
);
|
|
}
|
|
if (this.uniforms.altNeutral) {
|
|
const c = this.theme.neutralColor().rgba;
|
|
gl.uniform4f(
|
|
this.uniforms.altNeutral,
|
|
c.r / 255,
|
|
c.g / 255,
|
|
c.b / 255,
|
|
c.a ?? 1,
|
|
);
|
|
}
|
|
if (this.uniforms.altEnemy) {
|
|
const c = this.theme.enemyColor().rgba;
|
|
gl.uniform4f(
|
|
this.uniforms.altEnemy,
|
|
c.r / 255,
|
|
c.g / 255,
|
|
c.b / 255,
|
|
c.a ?? 1,
|
|
);
|
|
}
|
|
if (this.uniforms.viewerId) {
|
|
const viewerId = this.game.myPlayer()?.smallID() ?? 0;
|
|
gl.uniform1i(this.uniforms.viewerId, viewerId);
|
|
}
|
|
if (this.uniforms.alternativeView) {
|
|
gl.uniform1i(this.uniforms.alternativeView, 0);
|
|
}
|
|
if (this.uniforms.hoveredPlayerId) {
|
|
gl.uniform1f(this.uniforms.hoveredPlayerId, -1);
|
|
}
|
|
if (this.uniforms.hoverHighlightStrength) {
|
|
gl.uniform1f(
|
|
this.uniforms.hoverHighlightStrength,
|
|
this.hoverHighlightStrength,
|
|
);
|
|
}
|
|
if (this.uniforms.hoverHighlightColor) {
|
|
const [r, g, b] = this.hoverHighlightColor;
|
|
gl.uniform3f(this.uniforms.hoverHighlightColor, r, g, b);
|
|
}
|
|
if (this.uniforms.hoverPulseStrength) {
|
|
gl.uniform1f(this.uniforms.hoverPulseStrength, this.hoverPulseStrength);
|
|
}
|
|
if (this.uniforms.hoverPulseSpeed) {
|
|
gl.uniform1f(this.uniforms.hoverPulseSpeed, this.hoverPulseSpeed);
|
|
}
|
|
|
|
gl.enable(gl.BLEND);
|
|
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
|
gl.viewport(0, 0, this.canvas.width, this.canvas.height);
|
|
}
|
|
|
|
static create(game: GameView, theme: Theme): TerritoryWebGLCreateResult {
|
|
const state = game.tileStateView();
|
|
const expected = game.width() * game.height();
|
|
if (state.length !== expected) {
|
|
return {
|
|
renderer: null,
|
|
reason:
|
|
"Tile state buffer size mismatch; falling back to canvas territory draw.",
|
|
};
|
|
}
|
|
|
|
const renderer = new TerritoryWebGLRenderer(game, theme, state);
|
|
if (!renderer.isValid()) {
|
|
return {
|
|
renderer: null,
|
|
reason: "WebGL2 not available; falling back to canvas territory draw.",
|
|
};
|
|
}
|
|
return { renderer };
|
|
}
|
|
|
|
isValid(): boolean {
|
|
return !!this.gl && !!this.program && !!this.vao;
|
|
}
|
|
|
|
setAlternativeView(enabled: boolean) {
|
|
this.alternativeView = enabled;
|
|
}
|
|
|
|
setHoveredPlayerId(playerSmallId: number | null) {
|
|
const encoded = playerSmallId ?? -1;
|
|
this.hoveredPlayerId = encoded;
|
|
}
|
|
|
|
setHoverHighlightOptions(options: HoverHighlightOptions) {
|
|
if (options.strength !== undefined) {
|
|
this.hoverHighlightStrength = Math.max(0, Math.min(1, options.strength));
|
|
}
|
|
if (options.color) {
|
|
this.hoverHighlightColor = [
|
|
options.color.r / 255,
|
|
options.color.g / 255,
|
|
options.color.b / 255,
|
|
];
|
|
}
|
|
if (options.pulseStrength !== undefined) {
|
|
this.hoverPulseStrength = Math.max(0, Math.min(1, options.pulseStrength));
|
|
}
|
|
if (options.pulseSpeed !== undefined) {
|
|
this.hoverPulseSpeed = Math.max(0, options.pulseSpeed);
|
|
}
|
|
}
|
|
|
|
markTile(tile: TileRef) {
|
|
if (this.needsFullUpload) {
|
|
return;
|
|
}
|
|
const x = tile % this.canvas.width;
|
|
const y = Math.floor(tile / this.canvas.width);
|
|
const span = this.dirtyRows.get(y);
|
|
if (span === undefined) {
|
|
this.dirtyRows.set(y, { minX: x, maxX: x });
|
|
} else {
|
|
span.minX = Math.min(span.minX, x);
|
|
span.maxX = Math.max(span.maxX, x);
|
|
}
|
|
}
|
|
|
|
markAllDirty() {
|
|
this.needsFullUpload = true;
|
|
this.dirtyRows.clear();
|
|
}
|
|
|
|
refreshPalette() {
|
|
if (!this.gl || !this.paletteTexture || !this.relationTexture) {
|
|
return;
|
|
}
|
|
this.uploadPalette();
|
|
}
|
|
|
|
render() {
|
|
if (!this.gl || !this.program || !this.vao) {
|
|
return;
|
|
}
|
|
const gl = this.gl;
|
|
|
|
const uploadStateSpan = FrameProfiler.start();
|
|
this.uploadStateTexture();
|
|
FrameProfiler.end("TerritoryWebGLRenderer:uploadState", uploadStateSpan);
|
|
|
|
const renderSpan = FrameProfiler.start();
|
|
gl.viewport(0, 0, this.canvas.width, this.canvas.height);
|
|
gl.useProgram(this.program);
|
|
gl.bindVertexArray(this.vao);
|
|
if (this.uniforms.alternativeView) {
|
|
gl.uniform1i(this.uniforms.alternativeView, this.alternativeView ? 1 : 0);
|
|
}
|
|
if (this.uniforms.hoveredPlayerId) {
|
|
gl.uniform1f(this.uniforms.hoveredPlayerId, this.hoveredPlayerId);
|
|
}
|
|
if (this.uniforms.hoverHighlightStrength) {
|
|
gl.uniform1f(
|
|
this.uniforms.hoverHighlightStrength,
|
|
this.hoverHighlightStrength,
|
|
);
|
|
}
|
|
if (this.uniforms.hoverHighlightColor) {
|
|
const [r, g, b] = this.hoverHighlightColor;
|
|
gl.uniform3f(this.uniforms.hoverHighlightColor, r, g, b);
|
|
}
|
|
if (this.uniforms.hoverPulseStrength) {
|
|
gl.uniform1f(this.uniforms.hoverPulseStrength, this.hoverPulseStrength);
|
|
}
|
|
if (this.uniforms.hoverPulseSpeed) {
|
|
gl.uniform1f(this.uniforms.hoverPulseSpeed, this.hoverPulseSpeed);
|
|
}
|
|
if (this.uniforms.time) {
|
|
const currentTime = (Date.now() - this.animationStartTime) / 1000.0;
|
|
gl.uniform1f(this.uniforms.time, currentTime);
|
|
}
|
|
if (this.uniforms.viewerId) {
|
|
const viewerId = this.game.myPlayer()?.smallID() ?? 0;
|
|
gl.uniform1i(this.uniforms.viewerId, viewerId);
|
|
}
|
|
|
|
gl.clearColor(0, 0, 0, 0);
|
|
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
|
gl.bindVertexArray(null);
|
|
FrameProfiler.end("TerritoryWebGLRenderer:draw", renderSpan);
|
|
}
|
|
|
|
private uploadStateTexture(): { rows: number; bytes: number } {
|
|
if (!this.gl || !this.stateTexture) return { rows: 0, bytes: 0 };
|
|
const gl = this.gl;
|
|
gl.activeTexture(gl.TEXTURE0);
|
|
gl.bindTexture(gl.TEXTURE_2D, this.stateTexture);
|
|
|
|
const bytesPerPixel = Uint16Array.BYTES_PER_ELEMENT;
|
|
let rowsUploaded = 0;
|
|
let bytesUploaded = 0;
|
|
|
|
if (this.needsFullUpload) {
|
|
gl.texImage2D(
|
|
gl.TEXTURE_2D,
|
|
0,
|
|
gl.R16UI,
|
|
this.canvas.width,
|
|
this.canvas.height,
|
|
0,
|
|
gl.RED_INTEGER,
|
|
gl.UNSIGNED_SHORT,
|
|
this.state,
|
|
);
|
|
this.needsFullUpload = false;
|
|
this.dirtyRows.clear();
|
|
rowsUploaded = this.canvas.height;
|
|
bytesUploaded = this.canvas.width * this.canvas.height * bytesPerPixel;
|
|
return { rows: rowsUploaded, bytes: bytesUploaded };
|
|
}
|
|
|
|
if (this.dirtyRows.size === 0) {
|
|
return { rows: 0, bytes: 0 };
|
|
}
|
|
|
|
for (const [y, span] of this.dirtyRows) {
|
|
const width = span.maxX - span.minX + 1;
|
|
const offset = y * this.canvas.width + span.minX;
|
|
const rowSlice = this.state.subarray(offset, offset + width);
|
|
gl.texSubImage2D(
|
|
gl.TEXTURE_2D,
|
|
0,
|
|
span.minX,
|
|
y,
|
|
width,
|
|
1,
|
|
gl.RED_INTEGER,
|
|
gl.UNSIGNED_SHORT,
|
|
rowSlice,
|
|
);
|
|
rowsUploaded++;
|
|
bytesUploaded += width * bytesPerPixel;
|
|
}
|
|
this.dirtyRows.clear();
|
|
return { rows: rowsUploaded, bytes: bytesUploaded };
|
|
}
|
|
|
|
private uploadPalette() {
|
|
if (
|
|
!this.gl ||
|
|
!this.paletteTexture ||
|
|
!this.relationTexture ||
|
|
!this.patternTexture ||
|
|
!this.program
|
|
)
|
|
return;
|
|
const gl = this.gl;
|
|
const players = this.game.playerViews().filter((p) => p.isPlayer());
|
|
|
|
const maxId = players.reduce((max, p) => Math.max(max, p.smallID()), 0) + 1;
|
|
this.paletteWidth = Math.max(maxId, 1);
|
|
|
|
const paletteData = new Uint8Array(this.paletteWidth * 8);
|
|
const relationData = new Uint8Array(this.paletteWidth * this.paletteWidth);
|
|
const patternData = new Uint8Array(
|
|
this.paletteWidth * PATTERN_STRIDE_BYTES,
|
|
);
|
|
|
|
const patternsEnabled = this.userSettings.territoryPatterns();
|
|
const defaultPatternBytes = this.getPatternBytes(
|
|
DefaultPattern.patternData,
|
|
);
|
|
|
|
for (const p of players) {
|
|
const id = p.smallID();
|
|
const territoryRgba = p.territoryColor().rgba;
|
|
paletteData[id * 8] = territoryRgba.r;
|
|
paletteData[id * 8 + 1] = territoryRgba.g;
|
|
paletteData[id * 8 + 2] = territoryRgba.b;
|
|
paletteData[id * 8 + 3] = Math.round((territoryRgba.a ?? 1) * 255);
|
|
|
|
const borderRgba = p.borderColor().rgba;
|
|
paletteData[id * 8 + 4] = borderRgba.r;
|
|
paletteData[id * 8 + 5] = borderRgba.g;
|
|
paletteData[id * 8 + 6] = borderRgba.b;
|
|
paletteData[id * 8 + 7] = Math.round((borderRgba.a ?? 1) * 255);
|
|
|
|
const patternBytes =
|
|
patternsEnabled && p.cosmetics.pattern
|
|
? this.getPatternBytes(p.cosmetics.pattern.patternData)
|
|
: defaultPatternBytes;
|
|
const offset = id * PATTERN_STRIDE_BYTES;
|
|
patternData.set(patternBytes.slice(0, PATTERN_STRIDE_BYTES), offset);
|
|
}
|
|
|
|
for (let ownerId = 0; ownerId < this.paletteWidth; ownerId++) {
|
|
const owner = this.safePlayerBySmallId(ownerId);
|
|
for (let otherId = 0; otherId < this.paletteWidth; otherId++) {
|
|
const other = this.safePlayerBySmallId(otherId);
|
|
relationData[ownerId * this.paletteWidth + otherId] =
|
|
this.resolveRelationCode(owner, other);
|
|
}
|
|
}
|
|
|
|
gl.useProgram(this.program);
|
|
|
|
gl.activeTexture(gl.TEXTURE1);
|
|
gl.bindTexture(gl.TEXTURE_2D, this.paletteTexture);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);
|
|
gl.texImage2D(
|
|
gl.TEXTURE_2D,
|
|
0,
|
|
gl.RGBA8,
|
|
this.paletteWidth * 2,
|
|
1,
|
|
0,
|
|
gl.RGBA,
|
|
gl.UNSIGNED_BYTE,
|
|
paletteData,
|
|
);
|
|
|
|
gl.activeTexture(gl.TEXTURE2);
|
|
gl.bindTexture(gl.TEXTURE_2D, this.relationTexture);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);
|
|
gl.texImage2D(
|
|
gl.TEXTURE_2D,
|
|
0,
|
|
gl.R8UI,
|
|
this.paletteWidth,
|
|
this.paletteWidth,
|
|
0,
|
|
gl.RED_INTEGER,
|
|
gl.UNSIGNED_BYTE,
|
|
relationData,
|
|
);
|
|
|
|
gl.activeTexture(gl.TEXTURE3);
|
|
gl.bindTexture(gl.TEXTURE_2D, this.patternTexture);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);
|
|
gl.texImage2D(
|
|
gl.TEXTURE_2D,
|
|
0,
|
|
gl.R8UI,
|
|
PATTERN_STRIDE_BYTES,
|
|
this.paletteWidth,
|
|
0,
|
|
gl.RED_INTEGER,
|
|
gl.UNSIGNED_BYTE,
|
|
patternData,
|
|
);
|
|
|
|
if (this.uniforms.patternStride) {
|
|
gl.uniform1i(this.uniforms.patternStride, PATTERN_STRIDE_BYTES);
|
|
}
|
|
if (this.uniforms.patternRows) {
|
|
gl.uniform1i(this.uniforms.patternRows, this.paletteWidth);
|
|
}
|
|
}
|
|
|
|
private resolveRelationCode(
|
|
owner: PlayerView | null,
|
|
other: PlayerView | null,
|
|
): number {
|
|
if (!owner || !other || !owner.isPlayer() || !other.isPlayer()) {
|
|
return 0;
|
|
}
|
|
|
|
let code = 0;
|
|
if (owner.smallID() === other.smallID()) {
|
|
code |= 4;
|
|
}
|
|
if (owner.isFriendly(other) || other.isFriendly(owner)) {
|
|
code |= 1;
|
|
}
|
|
if (owner.hasEmbargo(other)) {
|
|
code |= 2;
|
|
}
|
|
return code;
|
|
}
|
|
|
|
private safePlayerBySmallId(id: number): PlayerView | null {
|
|
const player = this.game.playerBySmallID(id);
|
|
return player instanceof PlayerView ? player : null;
|
|
}
|
|
|
|
private getPatternBytes(patternData: string): Uint8Array {
|
|
const cached = this.patternBytesCache.get(patternData);
|
|
if (cached) {
|
|
return cached;
|
|
}
|
|
try {
|
|
const bytes = base64url.decode(patternData);
|
|
this.patternBytesCache.set(patternData, bytes);
|
|
return bytes;
|
|
} catch (error) {
|
|
const fallback = base64url.decode(DefaultPattern.patternData);
|
|
this.patternBytesCache.set(patternData, fallback);
|
|
return fallback;
|
|
}
|
|
}
|
|
|
|
private createProgram(gl: WebGL2RenderingContext): WebGLProgram | null {
|
|
const vertexShaderSource = `#version 300 es
|
|
precision mediump float;
|
|
in vec2 a_position;
|
|
uniform vec2 u_resolution;
|
|
void main() {
|
|
vec2 zeroToOne = a_position / u_resolution;
|
|
vec2 clipSpace = zeroToOne * 2.0 - 1.0;
|
|
clipSpace.y = -clipSpace.y;
|
|
gl_Position = vec4(clipSpace, 0.0, 1.0);
|
|
}
|
|
`;
|
|
|
|
const fragmentShaderSource = `#version 300 es
|
|
precision mediump float;
|
|
precision highp usampler2D;
|
|
|
|
uniform usampler2D u_state;
|
|
uniform sampler2D u_palette;
|
|
uniform usampler2D u_relations;
|
|
uniform usampler2D u_patterns;
|
|
uniform int u_patternStride;
|
|
uniform int u_patternRows;
|
|
uniform int u_viewerId;
|
|
uniform vec2 u_resolution;
|
|
uniform vec4 u_fallout;
|
|
uniform vec4 u_altSelf;
|
|
uniform vec4 u_altAlly;
|
|
uniform vec4 u_altNeutral;
|
|
uniform vec4 u_altEnemy;
|
|
uniform float u_alpha;
|
|
uniform bool u_alternativeView;
|
|
uniform float u_hoveredPlayerId;
|
|
uniform vec3 u_hoverHighlightColor;
|
|
uniform float u_hoverHighlightStrength;
|
|
uniform float u_hoverPulseStrength;
|
|
uniform float u_hoverPulseSpeed;
|
|
uniform float u_time;
|
|
|
|
out vec4 outColor;
|
|
|
|
uint ownerAtTex(ivec2 texCoord) {
|
|
ivec2 clamped = clamp(
|
|
texCoord,
|
|
ivec2(0, 0),
|
|
ivec2(int(u_resolution.x) - 1, int(u_resolution.y) - 1)
|
|
);
|
|
return texelFetch(u_state, clamped, 0).r & 0xFFFu;
|
|
}
|
|
|
|
uint relationCode(uint owner, uint other) {
|
|
if (owner == 0u || other == 0u) {
|
|
return 0u;
|
|
}
|
|
return texelFetch(u_relations, ivec2(int(owner), int(other)), 0).r;
|
|
}
|
|
|
|
bool isFriendly(uint code) {
|
|
return (code & 1u) != 0u;
|
|
}
|
|
|
|
bool isEmbargo(uint code) {
|
|
return (code & 2u) != 0u;
|
|
}
|
|
|
|
bool isSelf(uint code) {
|
|
return (code & 4u) != 0u;
|
|
}
|
|
|
|
uint patternByte(uint owner, uint offset) {
|
|
int x = int(offset);
|
|
int y = int(owner);
|
|
if (x < 0 || x >= u_patternStride || y < 0 || y >= u_patternRows) {
|
|
return 0u;
|
|
}
|
|
return texelFetch(u_patterns, ivec2(x, y), 0).r;
|
|
}
|
|
|
|
bool patternIsPrimary(uint owner, ivec2 texCoord) {
|
|
uint version = patternByte(owner, 0u);
|
|
if (version != 0u) {
|
|
return true;
|
|
}
|
|
uint b1 = patternByte(owner, 1u);
|
|
uint b2 = patternByte(owner, 2u);
|
|
uint scale = b1 & 7u;
|
|
uint width = (((b2 & 3u) << 5) | ((b1 >> 3) & 31u)) + 2u;
|
|
uint height = ((b2 >> 2) & 63u) + 2u;
|
|
if (width == 0u || height == 0u) {
|
|
return true;
|
|
}
|
|
uint px = (uint(texCoord.x) >> scale) % width;
|
|
uint py = (uint(texCoord.y) >> scale) % height;
|
|
uint idx = py * width + px;
|
|
uint byteIndex = idx >> 3;
|
|
uint bitIndex = idx & 7u;
|
|
uint byteVal = patternByte(owner, 3u + byteIndex);
|
|
return (byteVal & (1u << bitIndex)) == 0u;
|
|
}
|
|
|
|
void main() {
|
|
ivec2 fragCoord = ivec2(gl_FragCoord.xy);
|
|
ivec2 texCoord = ivec2(fragCoord.x, int(u_resolution.y) - 1 - fragCoord.y);
|
|
|
|
uint state = texelFetch(u_state, texCoord, 0).r;
|
|
uint owner = state & 0xFFFu;
|
|
bool hasFallout = (state & 0x2000u) != 0u;
|
|
bool isDefended = (state & 0x1000u) != 0u;
|
|
|
|
if (owner == 0u) {
|
|
if (hasFallout) {
|
|
vec3 color = u_fallout.rgb;
|
|
float a = u_alpha;
|
|
outColor = vec4(color * a, a);
|
|
} else {
|
|
outColor = vec4(0.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
bool isBorder = false;
|
|
bool hasFriendlyRelation = false;
|
|
bool hasEmbargoRelation = false;
|
|
uint nOwner = ownerAtTex(texCoord + ivec2(1, 0));
|
|
isBorder = isBorder || (nOwner != owner);
|
|
if (nOwner != owner && nOwner != 0u) {
|
|
uint rel = relationCode(owner, nOwner);
|
|
hasEmbargoRelation = hasEmbargoRelation || isEmbargo(rel);
|
|
hasFriendlyRelation = hasFriendlyRelation || isFriendly(rel);
|
|
}
|
|
nOwner = ownerAtTex(texCoord + ivec2(-1, 0));
|
|
isBorder = isBorder || (nOwner != owner);
|
|
if (nOwner != owner && nOwner != 0u) {
|
|
uint rel = relationCode(owner, nOwner);
|
|
hasEmbargoRelation = hasEmbargoRelation || isEmbargo(rel);
|
|
hasFriendlyRelation = hasFriendlyRelation || isFriendly(rel);
|
|
}
|
|
nOwner = ownerAtTex(texCoord + ivec2(0, 1));
|
|
isBorder = isBorder || (nOwner != owner);
|
|
if (nOwner != owner && nOwner != 0u) {
|
|
uint rel = relationCode(owner, nOwner);
|
|
hasEmbargoRelation = hasEmbargoRelation || isEmbargo(rel);
|
|
hasFriendlyRelation = hasFriendlyRelation || isFriendly(rel);
|
|
}
|
|
nOwner = ownerAtTex(texCoord + ivec2(0, -1));
|
|
isBorder = isBorder || (nOwner != owner);
|
|
if (nOwner != owner && nOwner != 0u) {
|
|
uint rel = relationCode(owner, nOwner);
|
|
hasEmbargoRelation = hasEmbargoRelation || isEmbargo(rel);
|
|
hasFriendlyRelation = hasFriendlyRelation || isFriendly(rel);
|
|
}
|
|
|
|
if (u_alternativeView) {
|
|
uint relationAlt = relationCode(owner, uint(u_viewerId));
|
|
vec4 altColor = u_altNeutral;
|
|
if (isSelf(relationAlt)) {
|
|
altColor = u_altSelf;
|
|
} else if (isFriendly(relationAlt)) {
|
|
altColor = u_altAlly;
|
|
} else if (isEmbargo(relationAlt)) {
|
|
altColor = u_altEnemy;
|
|
}
|
|
float a = isBorder ? 1.0 : 0.0;
|
|
vec3 color = altColor.rgb;
|
|
if (u_hoveredPlayerId >= 0.0 && abs(float(owner) - u_hoveredPlayerId) < 0.5) {
|
|
float pulse = u_hoverPulseStrength > 0.0
|
|
? (1.0 - u_hoverPulseStrength) +
|
|
u_hoverPulseStrength * (0.5 + 0.5 * sin(u_time * u_hoverPulseSpeed))
|
|
: 1.0;
|
|
color = mix(color, u_hoverHighlightColor, u_hoverHighlightStrength * pulse);
|
|
}
|
|
outColor = vec4(color * a, a);
|
|
return;
|
|
}
|
|
|
|
vec4 base = texelFetch(u_palette, ivec2(int(owner) * 2, 0), 0);
|
|
vec4 baseBorder = texelFetch(u_palette, ivec2(int(owner) * 2 + 1, 0), 0);
|
|
vec3 color = base.rgb;
|
|
float a = u_alpha;
|
|
|
|
if (isBorder) {
|
|
vec3 borderColor = baseBorder.rgb;
|
|
|
|
const float BORDER_TINT_RATIO = 0.35;
|
|
const vec3 FRIENDLY_TINT_TARGET = vec3(0.0, 1.0, 0.0);
|
|
const vec3 EMBARGO_TINT_TARGET = vec3(1.0, 0.0, 0.0);
|
|
|
|
if (hasFriendlyRelation) {
|
|
borderColor = borderColor * (1.0 - BORDER_TINT_RATIO) +
|
|
FRIENDLY_TINT_TARGET * BORDER_TINT_RATIO;
|
|
}
|
|
if (hasEmbargoRelation) {
|
|
borderColor = borderColor * (1.0 - BORDER_TINT_RATIO) +
|
|
EMBARGO_TINT_TARGET * BORDER_TINT_RATIO;
|
|
}
|
|
|
|
if (isDefended) {
|
|
bool isLightTile = ((texCoord.x % 2) == (texCoord.y % 2));
|
|
const float LIGHT_FACTOR = 1.2;
|
|
const float DARK_FACTOR = 0.8;
|
|
borderColor *= isLightTile ? LIGHT_FACTOR : DARK_FACTOR;
|
|
}
|
|
|
|
color = borderColor;
|
|
a = baseBorder.a;
|
|
} else {
|
|
bool isPrimary = patternIsPrimary(owner, texCoord);
|
|
color = isPrimary ? base.rgb : baseBorder.rgb;
|
|
a = u_alpha;
|
|
}
|
|
|
|
if (u_hoveredPlayerId >= 0.0 && abs(float(owner) - u_hoveredPlayerId) < 0.5) {
|
|
float pulse = u_hoverPulseStrength > 0.0
|
|
? (1.0 - u_hoverPulseStrength) +
|
|
u_hoverPulseStrength * (0.5 + 0.5 * sin(u_time * u_hoverPulseSpeed))
|
|
: 1.0;
|
|
color = mix(color, u_hoverHighlightColor, u_hoverHighlightStrength * pulse);
|
|
}
|
|
|
|
outColor = vec4(color * a, a);
|
|
}
|
|
`;
|
|
|
|
const vertexShader = this.compileShader(
|
|
gl,
|
|
gl.VERTEX_SHADER,
|
|
vertexShaderSource,
|
|
);
|
|
const fragmentShader = this.compileShader(
|
|
gl,
|
|
gl.FRAGMENT_SHADER,
|
|
fragmentShaderSource,
|
|
);
|
|
if (!vertexShader || !fragmentShader) {
|
|
return null;
|
|
}
|
|
|
|
const program = gl.createProgram();
|
|
if (!program) return null;
|
|
gl.attachShader(program, vertexShader);
|
|
gl.attachShader(program, fragmentShader);
|
|
gl.linkProgram(program);
|
|
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
console.error(
|
|
"[TerritoryWebGLRenderer] link error",
|
|
gl.getProgramInfoLog(program),
|
|
);
|
|
gl.deleteProgram(program);
|
|
return null;
|
|
}
|
|
return program;
|
|
}
|
|
|
|
private compileShader(
|
|
gl: WebGL2RenderingContext,
|
|
type: number,
|
|
source: string,
|
|
): WebGLShader | null {
|
|
const shader = gl.createShader(type);
|
|
if (!shader) return null;
|
|
gl.shaderSource(shader, source);
|
|
gl.compileShader(shader);
|
|
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
console.error(
|
|
"[TerritoryWebGLRenderer] shader error",
|
|
gl.getShaderInfoLog(shader),
|
|
);
|
|
gl.deleteShader(shader);
|
|
return null;
|
|
}
|
|
return shader;
|
|
}
|
|
}
|