Files
OpenFrontIO/src/core/execution/UpgradeStructureExecution.ts
T
evanpelle ac9a9ec253 fix unit upgrade not considering cost (#1434)
## Description:

bugfix: The price was not considered when checking it upgrading a unit
was allowed.
Also refacted and cleaned up the code a bit.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-14 16:32:05 -07:00

44 lines
936 B
TypeScript

import { Execution, Game, Player, Unit } from "../game/Game";
export class UpgradeStructureExecution implements Execution {
private structure: Unit | undefined;
private cost: bigint;
constructor(
private player: Player,
private unitId: number,
) {}
init(mg: Game, ticks: number): void {
this.structure = this.player
.units()
.find((unit) => unit.id() === this.unitId);
if (this.structure === undefined) {
console.warn(`structure is undefined`);
return;
}
if (!this.player.canUpgradeUnit(this.structure.type())) {
console.warn(
`[UpgradeStructureExecution] unit type ${this.structure.type()} cannot be upgraded`,
);
return;
}
this.player.upgradeUnit(this.structure);
return;
}
tick(ticks: number): void {
return;
}
isActive(): boolean {
return false;
}
activeDuringSpawnPhase(): boolean {
return false;
}
}