mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-08-07 11:09:34 +00:00
GameRunner.executeNextTick(): return false on error paths (never undefined) Worker loop drains via while (executeNextTick()) instead of separate hasPendingTurns() Remove stale LocalServer ReplaySpeedMultiplier/MAX_REPLAY_BACKLOG_TURNS imports/constants undoing part of Spectate catchup #3012