mirror of
https://github.com/openfrontio/OpenFrontIO.git
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a7f992e9b0
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.
Structure (packages/):
core-public public API/wire schemas + shared enums (clean leaf)
shared framework-agnostic helpers (clean leaf)
engine deterministic simulation (was src/core)
client rendering/UI (was src/client)
server coordination (was src/server)
Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.
- npm workspaces: root package.json workspaces + per-package package.json;
tsconfig.base.json holds shared options + path aliases
(core-public/* shared/* engine/* client/* server/*) resolved uniformly by
tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
(GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
- renderNumber/renderTroops -> shared/format
- NameBoxCalculator moved into engine
- username validation returns translation key + params; client translates
- applyStateUpdate moved to client (operates on the render-only PlayerState)
- Config/UnitGrid/execution-Util/GameImpl now use structural read
interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
of importing client view classes; client imports view classes from a new
client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
(copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.
Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
71 lines
2.0 KiB
TypeScript
71 lines
2.0 KiB
TypeScript
import { vi, type Mocked } from "vitest";
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import { UnitType } from "engine/game/Game";
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import { Cluster, TrainStation } from "engine/game/TrainStation";
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const createMockStation = (id: string): Mocked<TrainStation> => {
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return {
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id,
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unit: {
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type: vi.fn(() => UnitType.City),
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} as any,
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setCluster: vi.fn(),
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getCluster: vi.fn(() => null),
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} as any;
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};
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describe("Cluster tests", () => {
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let cluster: Cluster;
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let stationA: Mocked<TrainStation>;
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let stationB: Mocked<TrainStation>;
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let stationC: Mocked<TrainStation>;
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beforeEach(() => {
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cluster = new Cluster();
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stationA = createMockStation("A");
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stationB = createMockStation("B");
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stationC = createMockStation("C");
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});
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test("addStation adds a station and sets cluster", () => {
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cluster.addStation(stationA);
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expect(cluster.has(stationA)).toBe(true);
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expect(stationA.setCluster).toHaveBeenCalledWith(cluster);
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});
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test("removeStation removes station from cluster", () => {
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cluster.addStation(stationA);
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cluster.removeStation(stationA);
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expect(cluster.has(stationA)).toBe(false);
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});
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test("addStations adds multiple stations and sets cluster", () => {
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const set = new Set([stationA, stationB]);
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cluster.addStations(set);
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expect(cluster.has(stationA)).toBe(true);
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expect(cluster.has(stationB)).toBe(true);
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expect(stationA.setCluster).toHaveBeenCalledWith(cluster);
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expect(stationB.setCluster).toHaveBeenCalledWith(cluster);
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});
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test("merge combines stations from another cluster", () => {
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const otherCluster = new Cluster();
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otherCluster.addStation(stationB);
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otherCluster.addStation(stationC);
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cluster.addStation(stationA);
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cluster.merge(otherCluster);
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expect(cluster.has(stationA)).toBe(true);
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expect(cluster.has(stationB)).toBe(true);
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expect(cluster.has(stationC)).toBe(true);
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});
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test("has returns false for non-member stations", () => {
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expect(cluster.has(stationA)).toBe(false);
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});
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});
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