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43d07ca85f
Tighten the package model around the determinism invariant: everything the
engine imports must itself be deterministic.
- Rename core-public -> engine-public (package, dir, `engine-public/*` alias,
all 118 import sites). It is the deterministic public surface the engine
depends on and that client/server also use.
- Move the pure formatting helpers (renderNumber/renderTroops) from shared
into engine-public/format — the engine uses them and they're deterministic.
- Drop the now-empty shared package (and its alias). `shared` was intended for
client/server-shared, engine-forbidden code; there is none yet, so it is
removed and can be re-added when such code appears.
Final graph: engine-public (leaf) <- engine <- {client, server};
client/server also -> engine-public.
Verified: tsc clean; 1364 + 65 tests pass; prod build succeeds; engine-public
is a leaf; engine has no client/server imports. Lockfile regenerated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
60 lines
1.3 KiB
TypeScript
60 lines
1.3 KiB
TypeScript
import { GameConfig, GameID, PartialGameRecord } from "engine-public/Schemas";
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import { replacer } from "engine/Util";
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export interface LocalStatsData {
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[key: GameID]: {
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lobby: Partial<GameConfig>;
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// Only once the game is over
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gameRecord?: PartialGameRecord;
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};
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}
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let _startTime: number;
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function getStats(): LocalStatsData {
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const statsStr = localStorage.getItem("game-records");
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return statsStr ? JSON.parse(statsStr) : {};
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}
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function save(stats: LocalStatsData) {
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// To execute asynchronously
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setTimeout(
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() => localStorage.setItem("game-records", JSON.stringify(stats, replacer)),
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0,
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);
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}
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// The user can quit the game anytime so better save the lobby as soon as the
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// game starts.
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export function startGame(id: GameID, lobby: Partial<GameConfig>) {
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if (localStorage === undefined) {
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return;
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}
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_startTime = Date.now();
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const stats = getStats();
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stats[id] = { lobby };
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save(stats);
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}
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export function startTime() {
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return _startTime;
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}
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export function endGame(gameRecord: PartialGameRecord) {
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if (localStorage === undefined) {
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return;
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}
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const stats = getStats();
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const gameStat = stats[gameRecord.info.gameID];
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if (!gameStat) {
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console.log("LocalPersistantStats: game not found");
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return;
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}
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gameStat.gameRecord = gameRecord;
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save(stats);
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}
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