mirror of
https://github.com/openfrontio/OpenFrontIO.git
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a7f992e9b0
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.
Structure (packages/):
core-public public API/wire schemas + shared enums (clean leaf)
shared framework-agnostic helpers (clean leaf)
engine deterministic simulation (was src/core)
client rendering/UI (was src/client)
server coordination (was src/server)
Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.
- npm workspaces: root package.json workspaces + per-package package.json;
tsconfig.base.json holds shared options + path aliases
(core-public/* shared/* engine/* client/* server/*) resolved uniformly by
tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
(GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
- renderNumber/renderTroops -> shared/format
- NameBoxCalculator moved into engine
- username validation returns translation key + params; client translates
- applyStateUpdate moved to client (operates on the render-only PlayerState)
- Config/UnitGrid/execution-Util/GameImpl now use structural read
interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
of importing client view classes; client imports view classes from a new
client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
(copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.
Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
64 lines
1.7 KiB
JavaScript
64 lines
1.7 KiB
JavaScript
import { includeIgnoreFile } from "@eslint/compat";
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import pluginJs from "@eslint/js";
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import eslintConfigPrettier from "eslint-config-prettier/flat";
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import globals from "globals";
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import path from "node:path";
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import { fileURLToPath } from "node:url";
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import tseslint from "typescript-eslint";
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const gitignorePath = path.resolve(__dirname, ".gitignore");
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/** @type {import('eslint').Linter.Config[]} */
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export default [
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includeIgnoreFile(gitignorePath),
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{
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ignores: [
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"packages/server/src/gatekeeper/**",
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"tests/pathfinding/playground/**",
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],
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},
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{ files: ["**/*.{js,mjs,cjs,ts}"] },
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{ languageOptions: { globals: { ...globals.browser, ...globals.node } } },
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pluginJs.configs.recommended,
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...tseslint.configs.recommended,
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eslintConfigPrettier,
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{
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languageOptions: {
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parserOptions: {
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projectService: {
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allowDefaultProject: [
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"__mocks__/fileMock.js",
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"eslint.config.js",
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"scripts/sync-assets.mjs",
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],
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},
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tsconfigRootDir: import.meta.dirname,
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},
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},
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},
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{
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rules: {
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// Disable rules that would fail. The failures should be fixed, and the entries here removed.
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"@typescript-eslint/no-explicit-any": "off",
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"no-unused-vars": "off",
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},
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},
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{
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rules: {
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// Enable rules
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"@typescript-eslint/prefer-nullish-coalescing": "error",
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eqeqeq: "error",
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"no-case-declarations": "error",
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"@typescript-eslint/no-unused-vars": [
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"error",
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{
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args: "none",
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caughtErrors: "none",
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},
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],
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},
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},
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];
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