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113 lines
2.7 KiB
TypeScript
113 lines
2.7 KiB
TypeScript
import { GameEvent } from "../EventBus";
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import {
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ColoredTeams,
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Execution,
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Game,
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GameMode,
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Player,
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Team,
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} from "../game/Game";
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export class WinEvent implements GameEvent {
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constructor(public readonly winner: Player) {}
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}
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export class WinCheckExecution implements Execution {
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private active = true;
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private mg: Game;
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constructor() {}
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init(mg: Game, ticks: number) {
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this.mg = mg;
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}
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tick(ticks: number) {
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if (ticks % 10 != 0) {
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return;
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}
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if (this.mg.config().gameConfig().gameMode == GameMode.FFA) {
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this.checkWinnerFFA();
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} else {
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this.checkWinnerTeam();
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}
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}
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checkWinnerFFA(): void {
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const sorted = this.mg
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.players()
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.sort((a, b) => b.numTilesOwned() - a.numTilesOwned());
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if (sorted.length == 0) {
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return;
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}
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const max = sorted[0];
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const numTilesWithoutFallout =
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this.mg.numLandTiles() - this.mg.numTilesWithFallout();
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if (
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(max.numTilesOwned() / numTilesWithoutFallout) * 100 >
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this.mg.config().percentageTilesOwnedToWin()
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) {
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this.mg.setWinner(max, this.mg.stats().stats());
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console.log(`${max.name()} has won the game`);
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this.active = false;
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}
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}
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checkWinnerTeam(): void {
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const teamToTiles = new Map<Team, number>();
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const teamToMembers = new Map<Team, Set<Player>>();
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for (const player of this.mg.players()) {
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teamToTiles.set(
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player.team(),
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(teamToTiles.get(player.team()) ?? 0) + player.numTilesOwned(),
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);
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teamToMembers.set(
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player.team(),
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teamToMembers.get(player.team()) ?? new Set(),
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);
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teamToMembers.get(player.team()).add(player);
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}
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teamToTiles.delete(ColoredTeams.Bot);
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const sorted = Array.from(teamToTiles.entries()).sort(
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(a, b) => b[1] - a[1],
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);
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if (sorted.length == 0) {
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return;
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}
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console.log(
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`TEAM LEADERBOARD:\n${sorted
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.map(
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(t) =>
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`${t[0]}: ${t[1]}, players: ${Array.from(
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teamToMembers.get(t[0]) ?? [],
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)
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.map((p) => p.name())
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.join(", ")}`,
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)
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.join("\n")}`,
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);
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const max = sorted[0];
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const numTilesWithoutFallout =
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this.mg.numLandTiles() - this.mg.numTilesWithFallout();
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const percentage = (max[1] / numTilesWithoutFallout) * 100;
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if (percentage > this.mg.config().percentageTilesOwnedToWin()) {
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if (max[0] == ColoredTeams.Bot) return;
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this.mg.setWinner(max[0], this.mg.stats().stats());
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console.log(`${max[0]} has won the game`);
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this.active = false;
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}
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}
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owner(): Player {
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return null;
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}
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isActive(): boolean {
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return this.active;
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}
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activeDuringSpawnPhase(): boolean {
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return false;
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}
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}
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