Files
OpenFrontIO/src/scripts/TerrainMapGenerator.ts
T
evanpelle 4281095666 update maps: remove small lakes as it breaks encirclement. More money… (#188)
… more frequent trade ships, lakes prevent encirclement, warships start
at full health
2025-03-08 16:45:23 -08:00

428 lines
11 KiB
TypeScript

import { decodePNGFromStream } from "pureimage";
import path from "path";
import fs from "fs/promises";
import { createReadStream } from "fs";
import { fileURLToPath } from "url";
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const maps = [
"Africa",
"Asia",
"WorldMap",
"BlackSea",
"Europe",
"Mars",
"Mena",
"Oceania",
"NorthAmerica",
"SouthAmerica",
];
const min_island_size = 30;
interface Coord {
x: number;
y: number;
}
enum TerrainType {
Land,
Water,
}
class Terrain {
public shoreline: boolean = false;
public magnitude: number = 0;
public ocean: boolean;
constructor(public type: TerrainType) {}
}
async function loadTerrainMap(mapName: string): Promise<void> {
const imagePath = path.resolve(
__dirname,
"..",
"..",
"resources",
"maps",
mapName + ".png",
);
const readStream = createReadStream(imagePath);
const img = await decodePNGFromStream(readStream);
console.log(`${mapName}: Image loaded successfully`);
console.log(`${mapName}: `, "Image dimensions:", img.width, "x", img.height);
const terrain: Terrain[][] = Array(img.width)
.fill(null)
.map(() => Array(img.height).fill(null));
for (let x = 0; x < img.width; x++) {
for (let y = 0; y < img.height; y++) {
const color = img.getPixelRGBA(x, y);
const alpha = color & 0xff;
const blue = (color >> 8) & 0xff;
if (alpha < 20 || blue == 106) {
// transparent
terrain[x][y] = new Terrain(TerrainType.Water);
} else {
terrain[x][y] = new Terrain(TerrainType.Land);
terrain[x][y].magnitude = 0;
// 140 -> 200 = 60
const mag = Math.min(200, Math.max(140, blue)) - 140;
terrain[x][y].magnitude = mag / 2;
}
}
}
removeSmallIslands(terrain);
removeSmallLakes(mapName, terrain);
const shorelineWaters = processShore(terrain);
processDistToLand(shorelineWaters, terrain);
processOcean(terrain);
const outputPath = path.join(
__dirname,
"..",
"..",
"resources",
"maps",
mapName + ".bin",
);
fs.writeFile(outputPath, packTerrain(mapName, terrain));
const miniTerrain = await createMiniMap(terrain);
const miniOutputPath = path.join(
__dirname,
"..",
"..",
"resources",
"maps",
mapName + "Mini.bin",
);
fs.writeFile(miniOutputPath, packTerrain(mapName, miniTerrain));
}
export async function loadTerrainMaps() {
await Promise.all(maps.map((map) => loadTerrainMap(map)));
}
export async function createMiniMap(tm: Terrain[][]): Promise<Terrain[][]> {
// Create 2D array properly with correct dimensions
const miniMap: Terrain[][] = Array(Math.floor(tm.length / 2))
.fill(null)
.map(() => Array(Math.floor(tm[0].length / 2)).fill(null));
for (let x = 0; x < tm.length; x++) {
for (let y = 0; y < tm[0].length; y++) {
const miniX = Math.floor(x / 2);
const miniY = Math.floor(y / 2);
if (
miniMap[miniX][miniY] == null ||
miniMap[miniX][miniY].type != TerrainType.Water
) {
// We shrink 4 tiles into 1 tile. If any of the 4 large tiles
// has water, then the mini tile is considered water.
miniMap[miniX][miniY] = tm[x][y];
}
}
}
return miniMap;
}
function processShore(map: Terrain[][]): Coord[] {
const shorelineWaters: Coord[] = [];
for (let x = 0; x < map.length; x++) {
for (let y = 0; y < map[0].length; y++) {
const terrain = map[x][y];
const ns = neighbors(x, y, map);
if (terrain.type == TerrainType.Land) {
if (ns.filter((t) => t.type == TerrainType.Water).length > 0) {
terrain.shoreline = true;
}
} else {
if (ns.filter((t) => t.type == TerrainType.Land).length > 0) {
terrain.shoreline = true;
shorelineWaters.push({ x, y });
}
}
}
}
return shorelineWaters;
}
function processDistToLand(shorelineWaters: Coord[], map: Terrain[][]) {
const queue: [Coord, number][] = shorelineWaters.map((coord) => [coord, 0]);
const visited = new Set<string>();
while (queue.length > 0) {
const [coord, distance] = queue.shift()!;
const key = `${coord.x},${coord.y}`;
if (visited.has(key)) continue;
visited.add(key);
const terrain = map[coord.x][coord.y];
if (terrain.type === TerrainType.Water) {
terrain.magnitude = distance;
for (const [dx, dy] of [
[-1, 0],
[1, 0],
[0, -1],
[0, 1],
]) {
const newX = coord.x + dx;
const newY = coord.y + dy;
if (
newX >= 0 &&
newX < map.length &&
newY >= 0 &&
newY < map[0].length
) {
queue.push([{ x: newX, y: newY }, distance + 1]);
}
}
}
}
}
function neighbors(x: number, y: number, map: Terrain[][]): Terrain[] {
const ns: Terrain[] = [];
if (x > 0) {
ns.push(map[x - 1][y]);
}
if (x < map.length - 1) {
ns.push(map[x + 1][y]);
}
if (y > 0) {
ns.push(map[x][y - 1]);
}
if (y < map[0].length - 1) {
ns.push(map[x][y + 1]);
}
return ns;
}
// Improved processOcean function that identifies the largest body of water
function processOcean(map: Terrain[][]) {
const visited = new Set<string>();
const waterBodies: { coords: Coord[]; size: number }[] = [];
// Find all distinct water bodies
for (let x = 0; x < map.length; x++) {
for (let y = 0; y < map[0].length; y++) {
if (map[x][y].type === TerrainType.Water) {
const key = `${x},${y}`;
if (visited.has(key)) continue;
// Find all connected water tiles
const waterBody: Coord[] = [];
const queue: Coord[] = [{ x, y }];
while (queue.length > 0) {
const coord = queue.shift()!;
const currentKey = `${coord.x},${coord.y}`;
if (visited.has(currentKey)) continue;
visited.add(currentKey);
if (map[coord.x][coord.y].type === TerrainType.Water) {
waterBody.push(coord);
// Check all four directions
for (const [dx, dy] of [
[-1, 0],
[1, 0],
[0, -1],
[0, 1],
]) {
const newX = coord.x + dx;
const newY = coord.y + dy;
if (
newX >= 0 &&
newX < map.length &&
newY >= 0 &&
newY < map[0].length
) {
queue.push({ x: newX, y: newY });
}
}
}
}
// Store this water body if it has any tiles
if (waterBody.length > 0) {
waterBodies.push({
coords: waterBody,
size: waterBody.length,
});
}
}
}
}
// Sort water bodies by size (largest first)
waterBodies.sort((a, b) => b.size - a.size);
// Mark the largest water body as ocean
if (waterBodies.length > 0) {
const largestWaterBody = waterBodies[0];
// Mark all tiles in the largest water body as ocean
for (const coord of largestWaterBody.coords) {
map[coord.x][coord.y].ocean = true;
}
console.log(`Identified ocean with ${largestWaterBody.size} water tiles`);
} else {
console.log("No water bodies found in the map");
}
}
function packTerrain(mapName: string, map: Terrain[][]): Uint8Array {
const width = map.length;
const height = map[0].length;
const packedData = new Uint8Array(4 + width * height);
// Add width and height to the first 4 bytes
packedData[0] = width & 0xff;
packedData[1] = (width >> 8) & 0xff;
packedData[2] = height & 0xff;
packedData[3] = (height >> 8) & 0xff;
for (let x = 0; x < width; x++) {
for (let y = 0; y < height; y++) {
const terrain = map[x][y];
let packedByte = 0;
if (terrain == null) {
throw new Error(`terrain null at ${x}:${y}`);
}
if (terrain.type === TerrainType.Land) {
packedByte |= 0b10000000;
}
if (terrain.shoreline) {
packedByte |= 0b01000000;
}
if (terrain.ocean) {
packedByte |= 0b00100000;
}
if (terrain.type == TerrainType.Land) {
packedByte |= Math.min(Math.ceil(terrain.magnitude), 31);
} else {
packedByte |= Math.min(Math.ceil(terrain.magnitude / 2), 31);
}
packedData[4 + y * width + x] = packedByte;
}
}
logBinaryAsBits(mapName, packedData);
return packedData;
}
function getArea(
map: Terrain[][],
x: number,
y: number,
visited: Set<string>,
targetType: TerrainType,
) {
const area = [];
const next = [[x, y]];
while (next.length) {
const [x, y] = next.pop();
const key = `${x},${y}`;
if (
x < 0 ||
x >= map.length ||
y < 0 ||
y >= map[0].length ||
visited.has(key)
)
continue;
if (map[x][y].type === targetType) {
next.push([x + 1, y]);
next.push([x - 1, y]);
next.push([x, y + 1]);
next.push([x, y - 1]);
}
area.push([x, y]);
visited.add(key);
}
return area;
}
function removeSmallIslands(map: Terrain[][]) {
const visited = new Set<string>();
for (let x = 0; x < map.length; x++) {
for (let y = 0; y < map[0].length; y++) {
if (map[x][y].type === TerrainType.Land) {
const key = `${x},${y}`;
if (visited.has(key)) continue;
const island = getArea(map, x, y, visited, TerrainType.Land);
if (island.length < min_island_size) {
island.forEach((pos) => {
const x = pos[0];
const y = pos[1];
map[x][y].type = TerrainType.Water;
map[x][y].ocean = true;
});
}
}
}
}
}
function removeSmallLakes(mapName: string, map: Terrain[][]) {
const visited = new Set<string>();
const min_lake_size = 200;
console.log(
`${mapName}: removing small lakes ${map.length}, ${map[0].length}`,
);
for (let x = 0; x < map.length; x++) {
for (let y = 0; y < map[0].length; y++) {
if (map[x][y].type === TerrainType.Water && !map[x][y].ocean) {
const key = `${x},${y}`;
if (visited.has(key)) continue;
const lake = getArea(map, x, y, visited, TerrainType.Water);
if (lake.length < min_lake_size) {
lake.forEach((pos) => {
const x = pos[0];
const y = pos[1];
map[x][y].type = TerrainType.Land;
map[x][y].magnitude = 0;
map[x][y].ocean = false;
});
}
}
}
}
}
function logBinaryAsBits(
mapName: string,
data: Uint8Array,
length: number = 8,
) {
const bits = Array.from(data.slice(0, length))
.map((b) => b.toString(2).padStart(8, "0"))
.join(" ");
console.log(`${mapName}: Binary data (bits):`, bits);
}
await loadTerrainMaps();