Files
OpenFrontIO/src/core/execution/PortExecution.ts
T
2025-06-06 12:45:53 -07:00

80 lines
2.0 KiB
TypeScript

import { Execution, Game, Player, Unit, UnitType } from "../game/Game";
import { TileRef } from "../game/GameMap";
import { PseudoRandom } from "../PseudoRandom";
import { TradeShipExecution } from "./TradeShipExecution";
export class PortExecution implements Execution {
private active = true;
private mg: Game | null = null;
private port: Unit | null = null;
private random: PseudoRandom | null = null;
private checkOffset: number | null = null;
constructor(
private player: Player,
private tile: TileRef,
) {}
init(mg: Game, ticks: number): void {
this.mg = mg;
this.random = new PseudoRandom(mg.ticks());
this.checkOffset = mg.ticks() % 10;
}
tick(ticks: number): void {
if (this.mg === null || this.random === null || this.checkOffset === null) {
throw new Error("Not initialized");
}
if (this.port === null) {
const tile = this.tile;
const spawn = this.player.canBuild(UnitType.Port, tile);
if (spawn === false) {
console.warn(
`player ${this.player.id()} cannot build port at ${this.tile}`,
);
this.active = false;
return;
}
this.port = this.player.buildUnit(UnitType.Port, spawn, {});
}
if (!this.port.isActive()) {
this.active = false;
return;
}
if (this.player.id() !== this.port.owner().id()) {
this.player = this.port.owner();
}
// Only check every 10 ticks for performance.
if ((this.mg.ticks() + this.checkOffset) % 10 !== 0) {
return;
}
const totalNbOfPorts = this.mg.units(UnitType.Port).length;
if (
!this.random.chance(this.mg.config().tradeShipSpawnRate(totalNbOfPorts))
) {
return;
}
const ports = this.player.tradingPorts(this.port);
if (ports.length === 0) {
return;
}
const port = this.random.randElement(ports);
this.mg.addExecution(new TradeShipExecution(this.player, this.port, port));
}
isActive(): boolean {
return this.active;
}
activeDuringSpawnPhase(): boolean {
return false;
}
}