Files
OpenFrontIO/src/core/pathfinding/AStar.ts
T
2024-11-29 11:34:03 -08:00

139 lines
5.0 KiB
TypeScript

import { PriorityQueue } from "@datastructures-js/priority-queue";
import { SearchNode } from "../game/Game";
import { PathFindResultType } from "./PathFinding";
export class AStar {
private fwdOpenSet: PriorityQueue<{ tile: SearchNode; fScore: number; }>;
private bwdOpenSet: PriorityQueue<{ tile: SearchNode; fScore: number; }>;
private fwdCameFrom: Map<SearchNode, SearchNode>;
private bwdCameFrom: Map<SearchNode, SearchNode>;
private fwdGScore: Map<SearchNode, number>;
private bwdGScore: Map<SearchNode, number>;
private meetingPoint: SearchNode | null;
public completed: boolean;
constructor(
private src: SearchNode,
private dst: SearchNode,
private canMove: (t: SearchNode) => boolean,
private neighbors: (sn: SearchNode) => SearchNode[],
private iterations: number,
private maxTries: number
) {
this.fwdOpenSet = new PriorityQueue<{ tile: SearchNode; fScore: number; }>(
(a, b) => a.fScore - b.fScore
);
this.bwdOpenSet = new PriorityQueue<{ tile: SearchNode; fScore: number; }>(
(a, b) => a.fScore - b.fScore
);
this.fwdCameFrom = new Map<SearchNode, SearchNode>();
this.bwdCameFrom = new Map<SearchNode, SearchNode>();
this.fwdGScore = new Map<SearchNode, number>();
this.bwdGScore = new Map<SearchNode, number>();
this.meetingPoint = null;
this.completed = false;
// Initialize forward search
this.fwdGScore.set(src, 0);
this.fwdOpenSet.enqueue({ tile: src, fScore: this.heuristic(src, dst) });
// Initialize backward search
this.bwdGScore.set(dst, 0);
this.bwdOpenSet.enqueue({ tile: dst, fScore: this.heuristic(dst, src) });
}
compute(): PathFindResultType {
if (this.completed) return PathFindResultType.Completed;
this.maxTries -= 1;
let iterations = this.iterations;
while (!this.fwdOpenSet.isEmpty() && !this.bwdOpenSet.isEmpty()) {
iterations--;
if (iterations <= 0) {
if (this.maxTries <= 0) {
return PathFindResultType.PathNotFound;
}
return PathFindResultType.Pending;
}
// Process forward search
const fwdCurrent = this.fwdOpenSet.dequeue()!.tile;
if (this.bwdGScore.has(fwdCurrent)) {
// We found a meeting point!
this.meetingPoint = fwdCurrent;
this.completed = true;
return PathFindResultType.Completed;
}
this.expandSearchNode(fwdCurrent, true);
// Process backward search
const bwdCurrent = this.bwdOpenSet.dequeue()!.tile;
if (this.fwdGScore.has(bwdCurrent)) {
// We found a meeting point!
this.meetingPoint = bwdCurrent;
this.completed = true;
return PathFindResultType.Completed;
}
this.expandSearchNode(bwdCurrent, false);
}
return this.completed ? PathFindResultType.Completed : PathFindResultType.PathNotFound;
}
private expandSearchNode(current: SearchNode, isForward: boolean) {
for (const neighbor of this.neighbors(current)) {
if (neighbor !== (isForward ? this.dst : this.src) && !this.canMove(neighbor)) continue;
const gScore = isForward ? this.fwdGScore : this.bwdGScore;
const openSet = isForward ? this.fwdOpenSet : this.bwdOpenSet;
const cameFrom = isForward ? this.fwdCameFrom : this.bwdCameFrom;
let tentativeGScore = gScore.get(current)! + neighbor.cost();
if (!gScore.has(neighbor) || tentativeGScore < gScore.get(neighbor)!) {
cameFrom.set(neighbor, current);
gScore.set(neighbor, tentativeGScore);
const fScore = tentativeGScore + this.heuristic(
neighbor,
isForward ? this.dst : this.src
);
openSet.enqueue({ tile: neighbor, fScore: fScore });
}
}
}
private heuristic(a: SearchNode, b: SearchNode): number {
// TODO use wrapped
try {
return 1.1 * Math.abs(a.cell().x - b.cell().x) + Math.abs(a.cell().y - b.cell().y);
} catch {
console.log('uh oh')
}
}
public reconstructPath(): SearchNode[] {
if (!this.meetingPoint) return [];
// Reconstruct path from start to meeting point
const fwdPath: SearchNode[] = [this.meetingPoint];
let current = this.meetingPoint;
while (this.fwdCameFrom.has(current)) {
current = this.fwdCameFrom.get(current)!;
fwdPath.unshift(current);
}
// Reconstruct path from meeting point to goal
current = this.meetingPoint;
while (this.bwdCameFrom.has(current)) {
current = this.bwdCameFrom.get(current)!;
fwdPath.push(current);
}
return fwdPath;
}
}