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3de5fb4204
**Add approved & assigned issue number here:** N/A — maintainer refactor. ## Description: Makes each map's `info.json` the single source of truth for map metadata — adding a map is now a folder with `image.png` + `info.json`, a `gen-maps` run, and an en.json display name. **info.json / manifest.json carry full map metadata.** Every `map-generator/assets/maps/<map>/info.json` declares `id` (the `GameMapType` enum key), `name` (the enum value — wire format, unchanged for all 94 maps), `translation_key`, `categories`, and `multiplayer_frequency` (the public-playlist weight that used to be the `FREQUENCY` record in MapPlaylist.ts). The generator validates everything and mirrors it into `resources/maps/<map>/manifest.json`. 23 stale info.json `name` values were normalized to the canonical enum value; enum values are byte-identical, so replays and stored game configs are unaffected. **The generator emits the TypeScript and discovers maps itself.** New `map-generator/codegen.go` generates `src/core/game/Maps.gen.ts` (`GameMapType`, `GameMapName`, `mapCategories`, `mapTranslationKeys`, `multiplayerFrequency` — now a full `Record<GameMapName, number>`, killing the old `Partial`) on every run; `Game.ts` re-exports it. The hardcoded map registry in `main.go` is gone — maps are auto-discovered from the `assets/maps` / `assets/test_maps` directories. MapConsistency tests fail with a "run `npm run gen-maps`" message if info.json, manifest.json, and Maps.gen.ts drift. The tracked `map-generator/map-generator` binary is rebuilt to match. **New categories: continents + world/cosmic/tournament/other, multi-category support.** `continental`/`regional`/`fantasy`/`arcade` are replaced by `featured`, `world`, `europe`, `asia`, `north_america`, `africa`, `south_america`, `oceania`, `antarctica`, `cosmic`, `tournament`, and `other`. Maps can list multiple categories, so straddlers (Black Sea, Bosphorus, Caucasus, Between Two Seas, Bering Sea/Strait, Mena, Strait of Gibraltar, Hawaii, Arctic) appear under both regions. Featured is itself a category (same 7 maps as before). MapPlaylist keeps its arcade exclusion via an explicit set. **Map picker UI.** Two tabs: **Featured** (default — featured maps plus a Favorites section when maps are starred) and **All** (one prominent collapsible bar per category with a map count, collapsed by default). The selected map is prepended to the featured grid when it lives elsewhere. `getMapName()` resolves through the generated `mapTranslationKeys`, which also fixes tourney maps never resolving a valid translation key. ## Please complete the following: - [ ] I have added screenshots for all UI updates (maintainer change — picker described above) - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory ## Please put your Discord username so you can be contacted if a bug or regression is found: evanpelle 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
91 lines
1.6 KiB
JSON
91 lines
1.6 KiB
JSON
{
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"id": "TradersDream",
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"name": "Traders Dream",
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"translation_key": "map.tradersdream",
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"categories": ["other"],
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"multiplayer_frequency": 4,
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"nations": [
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{
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"coordinates": [1010, 120],
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"flag": "",
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"name": "Fort Profit"
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},
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{
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"coordinates": [900, 400],
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"flag": "",
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"name": "Taxhaven"
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},
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{
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"coordinates": [1350, 370],
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"flag": "",
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"name": "Markup Mesa"
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},
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{
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"coordinates": [1100, 1290],
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"flag": "",
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"name": "Ledgerland"
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},
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{
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"coordinates": [850, 1550],
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"flag": "",
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"name": "Isle of Margins"
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},
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{
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"coordinates": [1350, 1550],
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"flag": "",
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"name": "Port Folio"
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},
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{
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"coordinates": [430, 810],
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"flag": "",
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"name": "Barter Bluffs"
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},
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{
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"coordinates": [1770, 810],
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"flag": "",
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"name": "Dividend Shores"
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},
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{
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"coordinates": [1210, 660],
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"flag": "",
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"name": "Market Peaks"
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},
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{
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"coordinates": [1150, 1830],
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"flag": "",
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"name": "Cape Commerce"
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},
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{
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"coordinates": [1890, 1390],
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"flag": "",
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"name": "Anchorspire"
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},
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{
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"coordinates": [310, 1420],
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"flag": "",
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"name": "Inflation Island"
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},
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{
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"coordinates": [1870, 400],
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"flag": "",
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"name": "Harborwick"
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}
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],
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"teamGameSpawnAreas": {
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"2": [
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{
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"height": 960,
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"width": 2200,
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"x": 0,
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"y": 0
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},
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{
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"height": 960,
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"width": 2200,
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"x": 0,
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"y": 960
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}
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]
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}
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}
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