mirror of
https://github.com/openfrontio/OpenFrontIO.git
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3de5fb4204
**Add approved & assigned issue number here:** N/A — maintainer refactor. ## Description: Makes each map's `info.json` the single source of truth for map metadata — adding a map is now a folder with `image.png` + `info.json`, a `gen-maps` run, and an en.json display name. **info.json / manifest.json carry full map metadata.** Every `map-generator/assets/maps/<map>/info.json` declares `id` (the `GameMapType` enum key), `name` (the enum value — wire format, unchanged for all 94 maps), `translation_key`, `categories`, and `multiplayer_frequency` (the public-playlist weight that used to be the `FREQUENCY` record in MapPlaylist.ts). The generator validates everything and mirrors it into `resources/maps/<map>/manifest.json`. 23 stale info.json `name` values were normalized to the canonical enum value; enum values are byte-identical, so replays and stored game configs are unaffected. **The generator emits the TypeScript and discovers maps itself.** New `map-generator/codegen.go` generates `src/core/game/Maps.gen.ts` (`GameMapType`, `GameMapName`, `mapCategories`, `mapTranslationKeys`, `multiplayerFrequency` — now a full `Record<GameMapName, number>`, killing the old `Partial`) on every run; `Game.ts` re-exports it. The hardcoded map registry in `main.go` is gone — maps are auto-discovered from the `assets/maps` / `assets/test_maps` directories. MapConsistency tests fail with a "run `npm run gen-maps`" message if info.json, manifest.json, and Maps.gen.ts drift. The tracked `map-generator/map-generator` binary is rebuilt to match. **New categories: continents + world/cosmic/tournament/other, multi-category support.** `continental`/`regional`/`fantasy`/`arcade` are replaced by `featured`, `world`, `europe`, `asia`, `north_america`, `africa`, `south_america`, `oceania`, `antarctica`, `cosmic`, `tournament`, and `other`. Maps can list multiple categories, so straddlers (Black Sea, Bosphorus, Caucasus, Between Two Seas, Bering Sea/Strait, Mena, Strait of Gibraltar, Hawaii, Arctic) appear under both regions. Featured is itself a category (same 7 maps as before). MapPlaylist keeps its arcade exclusion via an explicit set. **Map picker UI.** Two tabs: **Featured** (default — featured maps plus a Favorites section when maps are starred) and **All** (one prominent collapsible bar per category with a map count, collapsed by default). The selected map is prepended to the featured grid when it lives elsewhere. `getMapName()` resolves through the generated `mapTranslationKeys`, which also fixes tourney maps never resolving a valid translation key. ## Please complete the following: - [ ] I have added screenshots for all UI updates (maintainer change — picker described above) - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory ## Please put your Discord username so you can be contacted if a bug or regression is found: evanpelle 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
76 lines
2.9 KiB
JavaScript
76 lines
2.9 KiB
JavaScript
// Headless-Chromium driver for OpenFront. Run from the repo root:
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// node .claude/skills/run-openfront/driver.mjs # smoke flow
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// or import { launch, gotoHome, openSoloModal } from it in an ad-hoc
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// script placed inside the repo (so `playwright` resolves from
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// node_modules). Requires setup.sh to have been run once on this machine.
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import fs from "fs";
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import os from "os";
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import path from "path";
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import { chromium } from "playwright";
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const CACHE =
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process.env.OPENFRONT_RUN_CACHE ??
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path.join(os.homedir(), ".cache", "openfront-run");
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export const BASE_URL = process.env.OPENFRONT_URL ?? "http://localhost:9000";
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// Launch chromium with the locally-extracted system libraries and fontconfig
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// (see setup.sh). Without them the headless shell dies on libnspr4.so, and
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// later Skia FATALs on the missing fontconfig.
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export async function launch() {
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const env = { ...process.env };
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const libs = path.join(CACHE, "extracted", "usr", "lib", "x86_64-linux-gnu");
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if (fs.existsSync(libs)) {
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env.LD_LIBRARY_PATH = env.LD_LIBRARY_PATH
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? `${libs}:${env.LD_LIBRARY_PATH}`
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: libs;
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env.FONTCONFIG_FILE = path.join(CACHE, "fonts.conf");
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}
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const browser = await chromium.launch({
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args: ["--no-sandbox", "--disable-gpu"],
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env,
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});
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const context = await browser.newContext({
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viewport: { width: 1400, height: 1000 },
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});
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const page = await context.newPage();
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page.on("pageerror", (e) =>
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console.log("PAGEERROR:", e.message.split("\n")[0]),
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);
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page.on("crash", () => console.log("PAGE CRASHED"));
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return { browser, page };
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}
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export async function gotoHome(page) {
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await page.goto(BASE_URL, { waitUntil: "load", timeout: 60000 });
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// Lit components render client-side after load.
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await page.waitForTimeout(3000);
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}
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// The single-player button is labeled "SOLO!". There are multiple SOLO
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// buttons in the DOM (responsive layouts) — only one is visible.
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export async function openSoloModal(page) {
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await page.locator("button:visible", { hasText: /solo/i }).first().click();
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await page.waitForTimeout(1500);
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}
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const isMain =
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process.argv[1] && import.meta.url === `file://${process.argv[1]}`;
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if (isMain) {
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const outDir = "/tmp/openfront-run";
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fs.mkdirSync(outDir, { recursive: true });
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const { browser, page } = await launch();
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await gotoHome(page);
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await page.screenshot({ path: `${outDir}/home.png` });
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await openSoloModal(page);
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await page.screenshot({ path: `${outDir}/solo-modal.png` });
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// Reach into a Lit component for ground-truth state (light DOM, no shadow
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// root — properties are directly on the element).
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const picker = await page.evaluate(() => {
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const p = document.querySelector("map-picker");
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return { selectedMap: p?.selectedMap, activeTab: p?.activeTab };
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});
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console.log("map-picker state:", JSON.stringify(picker));
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console.log(`screenshots: ${outDir}/home.png ${outDir}/solo-modal.png`);
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await browser.close();
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}
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