Files
OpenFrontIO/.claude/skills/run-openfront/driver.mjs
T
Evan 3de5fb4204 Move map metadata into info.json and generate map TypeScript from it (#4227)
**Add approved & assigned issue number here:**

N/A — maintainer refactor.

## Description:

Makes each map's `info.json` the single source of truth for map metadata
— adding a map is now a folder with `image.png` + `info.json`, a
`gen-maps` run, and an en.json display name.

**info.json / manifest.json carry full map metadata.** Every
`map-generator/assets/maps/<map>/info.json` declares `id` (the
`GameMapType` enum key), `name` (the enum value — wire format, unchanged
for all 94 maps), `translation_key`, `categories`, and
`multiplayer_frequency` (the public-playlist weight that used to be the
`FREQUENCY` record in MapPlaylist.ts). The generator validates
everything and mirrors it into `resources/maps/<map>/manifest.json`. 23
stale info.json `name` values were normalized to the canonical enum
value; enum values are byte-identical, so replays and stored game
configs are unaffected.

**The generator emits the TypeScript and discovers maps itself.** New
`map-generator/codegen.go` generates `src/core/game/Maps.gen.ts`
(`GameMapType`, `GameMapName`, `mapCategories`, `mapTranslationKeys`,
`multiplayerFrequency` — now a full `Record<GameMapName, number>`,
killing the old `Partial`) on every run; `Game.ts` re-exports it. The
hardcoded map registry in `main.go` is gone — maps are auto-discovered
from the `assets/maps` / `assets/test_maps` directories. MapConsistency
tests fail with a "run `npm run gen-maps`" message if info.json,
manifest.json, and Maps.gen.ts drift. The tracked
`map-generator/map-generator` binary is rebuilt to match.

**New categories: continents + world/cosmic/tournament/other,
multi-category support.** `continental`/`regional`/`fantasy`/`arcade`
are replaced by `featured`, `world`, `europe`, `asia`, `north_america`,
`africa`, `south_america`, `oceania`, `antarctica`, `cosmic`,
`tournament`, and `other`. Maps can list multiple categories, so
straddlers (Black Sea, Bosphorus, Caucasus, Between Two Seas, Bering
Sea/Strait, Mena, Strait of Gibraltar, Hawaii, Arctic) appear under both
regions. Featured is itself a category (same 7 maps as before).
MapPlaylist keeps its arcade exclusion via an explicit set.

**Map picker UI.** Two tabs: **Featured** (default — featured maps plus
a Favorites section when maps are starred) and **All** (one prominent
collapsible bar per category with a map count, collapsed by default).
The selected map is prepended to the featured grid when it lives
elsewhere. `getMapName()` resolves through the generated
`mapTranslationKeys`, which also fixes tourney maps never resolving a
valid translation key.

## Please complete the following:

- [ ] I have added screenshots for all UI updates (maintainer change —
picker described above)
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evanpelle

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 19:36:53 -07:00

76 lines
2.9 KiB
JavaScript

// Headless-Chromium driver for OpenFront. Run from the repo root:
// node .claude/skills/run-openfront/driver.mjs # smoke flow
// or import { launch, gotoHome, openSoloModal } from it in an ad-hoc
// script placed inside the repo (so `playwright` resolves from
// node_modules). Requires setup.sh to have been run once on this machine.
import fs from "fs";
import os from "os";
import path from "path";
import { chromium } from "playwright";
const CACHE =
process.env.OPENFRONT_RUN_CACHE ??
path.join(os.homedir(), ".cache", "openfront-run");
export const BASE_URL = process.env.OPENFRONT_URL ?? "http://localhost:9000";
// Launch chromium with the locally-extracted system libraries and fontconfig
// (see setup.sh). Without them the headless shell dies on libnspr4.so, and
// later Skia FATALs on the missing fontconfig.
export async function launch() {
const env = { ...process.env };
const libs = path.join(CACHE, "extracted", "usr", "lib", "x86_64-linux-gnu");
if (fs.existsSync(libs)) {
env.LD_LIBRARY_PATH = env.LD_LIBRARY_PATH
? `${libs}:${env.LD_LIBRARY_PATH}`
: libs;
env.FONTCONFIG_FILE = path.join(CACHE, "fonts.conf");
}
const browser = await chromium.launch({
args: ["--no-sandbox", "--disable-gpu"],
env,
});
const context = await browser.newContext({
viewport: { width: 1400, height: 1000 },
});
const page = await context.newPage();
page.on("pageerror", (e) =>
console.log("PAGEERROR:", e.message.split("\n")[0]),
);
page.on("crash", () => console.log("PAGE CRASHED"));
return { browser, page };
}
export async function gotoHome(page) {
await page.goto(BASE_URL, { waitUntil: "load", timeout: 60000 });
// Lit components render client-side after load.
await page.waitForTimeout(3000);
}
// The single-player button is labeled "SOLO!". There are multiple SOLO
// buttons in the DOM (responsive layouts) — only one is visible.
export async function openSoloModal(page) {
await page.locator("button:visible", { hasText: /solo/i }).first().click();
await page.waitForTimeout(1500);
}
const isMain =
process.argv[1] && import.meta.url === `file://${process.argv[1]}`;
if (isMain) {
const outDir = "/tmp/openfront-run";
fs.mkdirSync(outDir, { recursive: true });
const { browser, page } = await launch();
await gotoHome(page);
await page.screenshot({ path: `${outDir}/home.png` });
await openSoloModal(page);
await page.screenshot({ path: `${outDir}/solo-modal.png` });
// Reach into a Lit component for ground-truth state (light DOM, no shadow
// root — properties are directly on the element).
const picker = await page.evaluate(() => {
const p = document.querySelector("map-picker");
return { selectedMap: p?.selectedMap, activeTab: p?.activeTab };
});
console.log("map-picker state:", JSON.stringify(picker));
console.log(`screenshots: ${outDir}/home.png ${outDir}/solo-modal.png`);
await browser.close();
}