mirror of
https://github.com/openfrontio/OpenFrontIO.git
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97d0a05d58
## Description: Added rewarded video ads for skin trials via Playwire's manuallyCreateRewardUi API. Users can now click "Try me" to watch a video ad and receive a temporary skin trial. Upon completion a temporary flare is granted to the player so they have ~5 minutes to use the skin. added getPlayerCosmeticsRefs and getPlayerCosmetics to Cosmetics.ts to centralize cosmetic retrieval & validation. <img width="801" height="534" alt="Screenshot 2026-02-10 at 7 58 14 PM" src="https://github.com/user-attachments/assets/51cc378c-2feb-4692-8cf2-20ee54cea3b8" /> ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
184 lines
4.9 KiB
TypeScript
184 lines
4.9 KiB
TypeScript
import { z } from "zod";
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import { base64urlToUuid } from "./Base64";
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import { BigIntStringSchema, PlayerStatsSchema } from "./StatsSchemas";
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import { Difficulty, GameMapType, GameMode, GameType } from "./game/Game";
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export const RefreshResponseSchema = z.object({
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token: z.string(),
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});
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export type RefreshResponse = z.infer<typeof RefreshResponseSchema>;
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export const TokenPayloadSchema = z.object({
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jti: z.string(),
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sub: z
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.string()
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.refine(
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(val) => {
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const uuid = base64urlToUuid(val);
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return !!uuid;
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},
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{
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message: "Invalid base64-encoded UUID",
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},
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)
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.transform((val) => {
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const uuid = base64urlToUuid(val);
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if (!uuid) throw new Error("Invalid base64 UUID");
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return uuid;
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}),
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iat: z.number(),
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iss: z.string(),
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aud: z.string(),
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exp: z.number(),
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});
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export type TokenPayload = z.infer<typeof TokenPayloadSchema>;
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export const DiscordUserSchema = z.object({
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id: z.string(),
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avatar: z.string().nullable(),
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username: z.string(),
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global_name: z.string().nullable(),
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discriminator: z.string(),
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});
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export type DiscordUser = z.infer<typeof DiscordUserSchema>;
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const SingleplayerMapAchievementSchema = z.object({
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mapName: z.enum(GameMapType),
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difficulty: z.enum(Difficulty),
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});
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export const UserMeResponseSchema = z.object({
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user: z.object({
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discord: DiscordUserSchema.optional(),
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email: z.string().optional(),
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}),
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player: z.object({
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publicId: z.string(),
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roles: z.string().array().optional(),
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flares: z.string().array().optional(),
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flareExpiration: z.record(z.string(), z.number()).optional(),
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tempFlaresCooldown: z.boolean(),
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achievements: z
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.array(
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z.object({
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type: z.literal("singleplayer-map"), // TODO: change the shape to be more flexible when we have more achievements
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data: z.array(SingleplayerMapAchievementSchema),
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}),
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)
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.optional(),
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leaderboard: z
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.object({
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oneVone: z
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.object({
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elo: z.number().optional(),
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})
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.optional(),
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})
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.optional(),
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}),
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});
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export type UserMeResponse = z.infer<typeof UserMeResponseSchema>;
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export const PlayerStatsLeafSchema = z.object({
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wins: BigIntStringSchema,
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losses: BigIntStringSchema,
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total: BigIntStringSchema,
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stats: PlayerStatsSchema,
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});
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export type PlayerStatsLeaf = z.infer<typeof PlayerStatsLeafSchema>;
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export const PlayerStatsTreeSchema = z.partialRecord(
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z.enum(GameType),
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z.partialRecord(
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z.enum(GameMode),
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z.partialRecord(z.enum(Difficulty), PlayerStatsLeafSchema),
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),
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);
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export type PlayerStatsTree = z.infer<typeof PlayerStatsTreeSchema>;
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export const PlayerGameSchema = z.object({
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gameId: z.string(),
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start: z.iso.datetime(),
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mode: z.enum(GameMode),
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type: z.enum(GameType),
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map: z.enum(GameMapType),
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difficulty: z.enum(Difficulty),
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clientId: z.string().optional(),
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});
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export type PlayerGame = z.infer<typeof PlayerGameSchema>;
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export const PlayerProfileSchema = z.object({
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createdAt: z.iso.datetime(),
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user: DiscordUserSchema.optional(),
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games: PlayerGameSchema.array(),
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stats: PlayerStatsTreeSchema,
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});
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export type PlayerProfile = z.infer<typeof PlayerProfileSchema>;
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export const ClanLeaderboardEntrySchema = z.object({
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clanTag: z.string(),
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games: z.number(),
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wins: z.number(),
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losses: z.number(),
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playerSessions: z.number(),
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weightedWins: z.number(),
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weightedLosses: z.number(),
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weightedWLRatio: z.number(),
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});
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export type ClanLeaderboardEntry = z.infer<typeof ClanLeaderboardEntrySchema>;
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export const ClanLeaderboardResponseSchema = z.object({
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start: z.iso.datetime(),
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end: z.iso.datetime(),
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clans: ClanLeaderboardEntrySchema.array(),
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});
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export type ClanLeaderboardResponse = z.infer<
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typeof ClanLeaderboardResponseSchema
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>;
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export const PlayerLeaderboardEntrySchema = z.object({
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rank: z.number(),
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playerId: z.string(),
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username: z.string(),
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clanTag: z.string().optional(),
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flag: z.string().optional(),
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elo: z.number(),
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games: z.number(),
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wins: z.number(),
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losses: z.number(),
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winRate: z.number(),
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});
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export type PlayerLeaderboardEntry = z.infer<
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typeof PlayerLeaderboardEntrySchema
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>;
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export const PlayerLeaderboardResponseSchema = z.object({
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players: PlayerLeaderboardEntrySchema.array(),
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});
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export type PlayerLeaderboardResponse = z.infer<
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typeof PlayerLeaderboardResponseSchema
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>;
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export const RankedLeaderboardEntrySchema = z.object({
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rank: z.number(),
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elo: z.number(),
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peakElo: z.number().nullable(),
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wins: z.number(),
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losses: z.number(),
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total: z.number(),
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public_id: z.string(),
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user: DiscordUserSchema.nullable().optional(),
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username: z.string(),
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clanTag: z.string().nullable().optional(),
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});
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export type RankedLeaderboardEntry = z.infer<
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typeof RankedLeaderboardEntrySchema
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>;
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export const RankedLeaderboardResponseSchema = z.object({
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"1v1": RankedLeaderboardEntrySchema.array(),
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});
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export type RankedLeaderboardResponse = z.infer<
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typeof RankedLeaderboardResponseSchema
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>;
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