Files
OpenFrontIO/src/core/execution/RetreatExecution.ts
T

51 lines
1.1 KiB
TypeScript

import { Execution, Game, Player, PlayerID } from "../game/Game";
const cancelDelay = 20;
export class RetreatExecution implements Execution {
private active = true;
private retreatOrdered = false;
private player: Player;
private startTick: number;
private mg: Game;
constructor(
private playerID: PlayerID,
private attackID: string,
) {}
init(mg: Game, ticks: number): void {
if (!mg.hasPlayer(this.playerID)) {
console.warn(`RetreatExecution: player ${this.player.id()} not found`);
return;
}
this.mg = mg;
this.player = mg.player(this.playerID);
this.startTick = mg.ticks();
}
tick(ticks: number): void {
if (!this.retreatOrdered) {
this.player.orderRetreat(this.attackID);
this.retreatOrdered = true;
}
if (this.mg.ticks() >= this.startTick + cancelDelay) {
this.player.executeRetreat(this.attackID);
this.active = false;
}
}
owner(): Player {
return this.player;
}
isActive(): boolean {
return this.active;
}
activeDuringSpawnPhase(): boolean {
return false;
}
}