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When user tries to join either a public or private multiplayer game, the turnstile callback is triggered, and the turnstile token is passed to the server when joining a game. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
27 lines
643 B
TypeScript
27 lines
643 B
TypeScript
import { GameEnv } from "./Config";
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import { DefaultServerConfig } from "./DefaultConfig";
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export const preprodConfig = new (class extends DefaultServerConfig {
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env(): GameEnv {
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return GameEnv.Preprod;
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}
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numWorkers(): number {
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return 2;
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}
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turnstileSiteKey(): string {
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return "0x4AAAAAAB7QetxHwRCKw-aP";
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}
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jwtAudience(): string {
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return "openfront.dev";
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}
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allowedFlares(): string[] | undefined {
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return undefined;
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// TODO: Uncomment this after testing.
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// Allow access without login for now to test
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// the new login flow.
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// return [
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// // "access:openfront.dev"
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// ];
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}
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})();
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