mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 07:50:45 +00:00
181 lines
5.4 KiB
TypeScript
181 lines
5.4 KiB
TypeScript
import { Player, PlayerInfo, PlayerType, TerrainType, TerraNullius, Tick, Tile } from "../game/Game";
|
|
import { GameID } from "../Schemas";
|
|
import { simpleHash, within } from "../Util";
|
|
import { Config, Theme } from "./Config";
|
|
import { pastelTheme } from "./PastelTheme";
|
|
|
|
|
|
|
|
export class DefaultConfig implements Config {
|
|
defaultDonationAmount(sender: Player): number {
|
|
return Math.floor(sender.troops() / 3)
|
|
}
|
|
donateCooldown(): Tick {
|
|
return 10 * 10
|
|
}
|
|
emojiMessageDuration(): Tick {
|
|
return 5 * 10
|
|
}
|
|
emojiMessageCooldown(): Tick {
|
|
return 15 * 10
|
|
}
|
|
targetDuration(): Tick {
|
|
return 10 * 10
|
|
}
|
|
targetCooldown(): Tick {
|
|
return 15 * 10
|
|
}
|
|
allianceRequestCooldown(): Tick {
|
|
return 30 * 10
|
|
}
|
|
allianceDuration(): Tick {
|
|
return 400 * 10
|
|
}
|
|
percentageTilesOwnedToWin(): number {
|
|
return 95
|
|
}
|
|
boatMaxNumber(): number {
|
|
return 3
|
|
}
|
|
boatMaxDistance(): number {
|
|
return 500
|
|
}
|
|
numSpawnPhaseTurns(): number {
|
|
return 100
|
|
}
|
|
numBots(): number {
|
|
return 400
|
|
}
|
|
turnIntervalMs(): number {
|
|
return 100
|
|
}
|
|
gameCreationRate(): number {
|
|
return 60 * 1000
|
|
}
|
|
lobbyLifetime(): number {
|
|
return 120 * 1000
|
|
}
|
|
theme(): Theme { return pastelTheme; }
|
|
|
|
attackLogic(attackTroops: number, attacker: Player, defender: Player | TerraNullius, tileToConquer: Tile): { attackerTroopLoss: number; defenderTroopLoss: number; tilesPerTickUsed: number } {
|
|
let mag = 0
|
|
let speed = 0
|
|
switch (tileToConquer.terrain()) {
|
|
case TerrainType.Plains:
|
|
mag = 50
|
|
speed = 10
|
|
break
|
|
case TerrainType.Highland:
|
|
mag = 100
|
|
speed = 20
|
|
break
|
|
case TerrainType.Mountain:
|
|
mag = 150
|
|
speed = 30
|
|
break
|
|
}
|
|
// speed = mag
|
|
|
|
if (attacker.isPlayer() && defender.isPlayer()) {
|
|
if (attacker.type() == PlayerType.Human && defender.type() == PlayerType.Bot) {
|
|
mag *= .8
|
|
}
|
|
if (attacker.type() == PlayerType.FakeHuman && defender.type() == PlayerType.Bot) {
|
|
mag *= .8
|
|
}
|
|
}
|
|
|
|
if (defender.isPlayer()) {
|
|
return {
|
|
attackerTroopLoss: within(defender.troops() / attacker.troops(), .5, 2) * mag,
|
|
defenderTroopLoss: defender.troops() / defender.numTilesOwned(),
|
|
tilesPerTickUsed: within(defender.troops() / (attackTroops * 5), .2, 1.5) * speed
|
|
}
|
|
} else {
|
|
return {
|
|
attackerTroopLoss: attacker.type() == PlayerType.Bot ? mag / 10 : mag / 5,
|
|
defenderTroopLoss: 0,
|
|
tilesPerTickUsed: within(this.startManpower(attacker.info()) / (attackTroops * 5), .2, 3) * Math.max(10, speed / 1.5)
|
|
}
|
|
}
|
|
}
|
|
|
|
attackTilesPerTick(attacker: Player, defender: Player | TerraNullius, numAdjacentTilesWithEnemy: number): number {
|
|
if (defender.isPlayer()) {
|
|
return within(attacker.troops() / defender.troops() * 2, .01, .5) * numAdjacentTilesWithEnemy * 3
|
|
} else {
|
|
return numAdjacentTilesWithEnemy * 2
|
|
}
|
|
}
|
|
|
|
boatAttackAmount(attacker: Player, defender: Player | TerraNullius): number {
|
|
return Math.floor(attacker.troops() / 5)
|
|
}
|
|
|
|
attackAmount(attacker: Player, defender: Player | TerraNullius) {
|
|
if (attacker.type() == PlayerType.Bot) {
|
|
return attacker.troops() / 20
|
|
} else {
|
|
return attacker.troops() / 5
|
|
}
|
|
}
|
|
|
|
startManpower(playerInfo: PlayerInfo): number {
|
|
if (playerInfo.playerType == PlayerType.Bot) {
|
|
return 10000
|
|
}
|
|
if (playerInfo.playerType == PlayerType.FakeHuman) {
|
|
return 2500 // start troops * strength * difficulty
|
|
}
|
|
return 25000
|
|
}
|
|
|
|
maxManpower(player: Player): number {
|
|
let max = Math.sqrt(player.numTilesOwned()) * 3000 + 50000
|
|
const manpower = Math.min(max, 2_000_000)
|
|
if (player.type() == PlayerType.Bot) {
|
|
return manpower
|
|
}
|
|
return manpower * 2
|
|
}
|
|
|
|
manpowerAdditionRate(player: Player): number {
|
|
let max = this.maxManpower(player)
|
|
|
|
let toAdd = 10 + (player.totalManpower() + Math.sqrt(player.totalManpower() * player.numTilesOwned())) / 100
|
|
|
|
const ratio = 1 - (player.totalManpower() / max)
|
|
toAdd *= ratio
|
|
toAdd *= .5
|
|
// console.log(`to add ${toAdd}`)
|
|
|
|
if (player.type() == PlayerType.FakeHuman) {
|
|
toAdd *= 1.0
|
|
}
|
|
if (player.type() == PlayerType.Bot) {
|
|
toAdd *= .7
|
|
}
|
|
return toAdd
|
|
}
|
|
goldAdditionRate(player: Player): number {
|
|
return (player.manpowerReserve() * 1.2 - player.troops()) / 1000
|
|
}
|
|
troopAdjustmentRate(player: Player): number {
|
|
const maxDiff = player.totalManpower() / 300
|
|
const target = player.totalManpower() * player.targetTroopRatio()
|
|
const diff = target - player.troops()
|
|
if (Math.abs(diff) < maxDiff) {
|
|
return diff
|
|
}
|
|
const adjustment = maxDiff * Math.sign(diff)
|
|
// Can ramp down troops much faster
|
|
if (adjustment < 0) {
|
|
return adjustment * 5
|
|
}
|
|
return adjustment
|
|
}
|
|
}
|
|
|
|
|
|
|
|
export const defaultConfig = new DefaultConfig() |