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182d008ddd
**Add approved & assigned issue number here:** N/A — maintainer follow-up to #4227. ## Description: Follow-up to #4227, finishing the "info.json is the single source of truth" refactor. **Maps.gen.ts now generates one `MapInfo` interface and a `maps` list** instead of parallel lookup records. `mapCategories`, `mapTranslationKeys`, and `multiplayerFrequency` are gone — consumers read the list directly (`map.categories`, `map.translationKey`, `map.multiplayerFrequency`). MapPicker got simpler in the process: it renders from `MapInfo` objects, so the reverse `Object.entries(GameMapType)` lookup to recover the enum key is gone. The featured-rank sort moved out of the Go codegen into the picker, where the presentation concern belongs. **`SPECIAL_TEAM_MAPS` moves into info.json** as an optional `special_team_count` field (set on the same 17 maps with the same values). MapPlaylist derives its map from the generated list; `SPECIAL_TEAM_FORCE_CHANCE` and the frequency multiplier behavior are unchanged. **The en.json `map` section is now generated.** A new optional `display_name` field in info.json (defaulting to `name`) is written to `resources/lang/en.json` by the generator, preserving the section's non-map UI keys (`map`, `featured`, `all`, `favorites`, `random`). The 8 maps whose English display name intentionally differs from the frozen enum value (e.g. `MENA`, `Milky Way`, `Europe (Classic)`, `Baikal (Nuke Wars)`) declare it via `display_name`, so no display text changes. The section is emitted alphabetically; since #4232 already sorted en.json and every value matches, regeneration is byte-identical and this PR has no en.json diff. Other languages remain Crowdin-managed. The generator also now validates `translation_key` is exactly `map.<folder>` and `special_team_count >= 2`. MapConsistency tests compare info.json directly against the generated list and the en.json section, and fail with a "run `npm run gen-maps`" message on drift. No behavior changes: enum values, playlist frequencies, special-team counts, featured order, and display names are all byte-identical. ## Please complete the following: - [x] I have added screenshots for all UI updates (no UI changes — internal refactor, rendering output identical) - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory ## Please put your Discord username so you can be contacted if a bug or regression is found: evanpelle 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
92 lines
1.6 KiB
JSON
92 lines
1.6 KiB
JSON
{
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"id": "TradersDream",
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"name": "Traders Dream",
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"translation_key": "map.tradersdream",
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"categories": ["other"],
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"multiplayer_frequency": 4,
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"special_team_count": 2,
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"nations": [
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{
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"coordinates": [1010, 120],
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"flag": "",
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"name": "Fort Profit"
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},
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{
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"coordinates": [900, 400],
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"flag": "",
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"name": "Taxhaven"
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},
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{
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"coordinates": [1350, 370],
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"flag": "",
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"name": "Markup Mesa"
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},
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{
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"coordinates": [1100, 1290],
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"flag": "",
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"name": "Ledgerland"
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},
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{
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"coordinates": [850, 1550],
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"flag": "",
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"name": "Isle of Margins"
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},
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{
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"coordinates": [1350, 1550],
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"flag": "",
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"name": "Port Folio"
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},
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{
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"coordinates": [430, 810],
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"flag": "",
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"name": "Barter Bluffs"
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},
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{
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"coordinates": [1770, 810],
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"flag": "",
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"name": "Dividend Shores"
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},
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{
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"coordinates": [1210, 660],
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"flag": "",
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"name": "Market Peaks"
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},
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{
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"coordinates": [1150, 1830],
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"flag": "",
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"name": "Cape Commerce"
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},
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{
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"coordinates": [1890, 1390],
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"flag": "",
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"name": "Anchorspire"
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},
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{
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"coordinates": [310, 1420],
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"flag": "",
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"name": "Inflation Island"
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},
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{
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"coordinates": [1870, 400],
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"flag": "",
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"name": "Harborwick"
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}
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],
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"teamGameSpawnAreas": {
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"2": [
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{
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"height": 960,
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"width": 2200,
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"x": 0,
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"y": 0
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},
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{
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"height": 960,
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"width": 2200,
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"x": 0,
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"y": 960
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}
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]
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}
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}
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