Files
OpenFrontIO/tests/server/GameServerBinaryProtocol.test.ts
T

278 lines
6.6 KiB
TypeScript

import { EventEmitter } from "events";
import { describe, expect, it, vi } from "vitest";
vi.mock("../../src/server/Archive", () => ({
archive: vi.fn(),
finalizeGameRecord: vi.fn((record) => record),
}));
import {
binaryContextFromGameStartInfo,
decodeBinaryServerGameplayMessage,
encodeBinaryClientGameplayMessage,
} from "../../src/core/BinaryCodec";
import {
Difficulty,
GameMapSize,
GameMapType,
GameMode,
GameType,
} from "../../src/core/game/Game";
import type { GameConfig } from "../../src/core/Schemas";
import { Client } from "../../src/server/Client";
import { GameServer } from "../../src/server/GameServer";
class MockWebSocket extends EventEmitter {
public readonly sent: Array<string | Uint8Array> = [];
public readyState = 1;
send(message: string | Uint8Array) {
this.sent.push(message);
}
close(_code?: number, _reason?: string) {
this.readyState = 3;
this.emit("close");
}
}
function createMockLogger() {
return {
child: vi.fn().mockReturnThis(),
info: vi.fn(),
warn: vi.fn(),
error: vi.fn(),
};
}
function createGameConfig(): GameConfig {
return {
donateGold: false,
donateTroops: false,
gameMap: GameMapType.World,
gameType: GameType.Private,
gameMapSize: GameMapSize.Normal,
difficulty: Difficulty.Easy,
nations: "default",
infiniteGold: false,
infiniteTroops: false,
instantBuild: false,
randomSpawn: false,
gameMode: GameMode.FFA,
bots: 0,
disabledUnits: [],
};
}
function createClient(
clientID: string,
persistentID: string,
username: string,
) {
const ws = new MockWebSocket();
const client = new Client(
clientID as any,
persistentID,
null,
undefined,
undefined,
"127.0.0.1",
username,
null,
ws as any,
undefined,
);
return { client, ws };
}
describe("GameServer binary gameplay protocol", () => {
it("keeps start JSON and emits live turns as binary", async () => {
const logger = createMockLogger();
const game = new GameServer(
"TEST0001",
logger as any,
Date.now(),
{
turnIntervalMs: () => 100,
env: () => 0,
} as any,
createGameConfig(),
);
const clientA = createClient(
"P0000001",
"11111111-1111-4111-8111-111111111111",
"Alice",
);
const clientB = createClient(
"P0000002",
"22222222-2222-4222-8222-222222222222",
"Bob",
);
expect(game.joinClient(clientA.client)).toBe("joined");
expect(game.joinClient(clientB.client)).toBe("joined");
game.start();
const startPayload = clientA.ws.sent.find(
(message): message is string =>
typeof message === "string" && message.includes('"type":"start"'),
);
expect(startPayload).toBeDefined();
const binaryContext = binaryContextFromGameStartInfo(
JSON.parse(startPayload!).gameStartInfo,
);
const spawnMessage = encodeBinaryClientGameplayMessage(
{
type: "intent",
intent: {
type: "spawn",
tile: 123,
},
},
binaryContext,
);
clientA.ws.emit("message", spawnMessage, true);
(game as any).endTurn();
const binaryTurn = clientA.ws.sent.find(
(message): message is Uint8Array =>
message instanceof Uint8Array && message[1] === 2,
);
expect(binaryTurn).toBeDefined();
const decodedTurn = decodeBinaryServerGameplayMessage(
binaryTurn!,
binaryContext,
);
expect(decodedTurn.type).toBe("turn");
if (decodedTurn.type !== "turn") {
throw new Error("Expected binary turn message");
}
expect(decodedTurn.turn.intents).toEqual(
expect.arrayContaining([
expect.objectContaining({
type: "spawn",
tile: 123,
clientID: "P0000001",
}),
]),
);
});
it("round-trips binary attacks that target bot-style ids", () => {
const logger = createMockLogger();
const game = new GameServer(
"TEST0003",
logger as any,
Date.now(),
{
turnIntervalMs: () => 100,
env: () => 0,
} as any,
createGameConfig(),
);
const clientA = createClient(
"P0000001",
"44444444-4444-4444-8444-444444444444",
"Alice",
);
expect(game.joinClient(clientA.client)).toBe("joined");
game.start();
const startPayload = clientA.ws.sent.find(
(message): message is string =>
typeof message === "string" && message.includes('"type":"start"'),
);
expect(startPayload).toBeDefined();
const binaryContext = binaryContextFromGameStartInfo(
JSON.parse(startPayload!).gameStartInfo,
);
const attackMessage = encodeBinaryClientGameplayMessage(
{
type: "intent",
intent: {
type: "attack",
targetID: "kli0dx59",
troops: 25,
},
},
binaryContext,
);
clientA.ws.emit("message", attackMessage, true);
(game as any).endTurn();
const binaryTurn = [...clientA.ws.sent]
.reverse()
.find(
(message): message is Uint8Array =>
message instanceof Uint8Array && message[1] === 2,
);
expect(binaryTurn).toBeDefined();
const decodedTurn = decodeBinaryServerGameplayMessage(
binaryTurn!,
binaryContext,
);
expect(decodedTurn.type).toBe("turn");
if (decodedTurn.type !== "turn") {
throw new Error("Expected binary turn message");
}
expect(decodedTurn.turn.intents).toEqual(
expect.arrayContaining([
expect.objectContaining({
type: "attack",
targetID: "kli0dx59",
troops: 25,
clientID: "P0000001",
}),
]),
);
});
it("accepts JSON rejoin after start and responds with JSON start", () => {
const logger = createMockLogger();
const game = new GameServer(
"TEST0002",
logger as any,
Date.now(),
{
turnIntervalMs: () => 100,
env: () => 0,
} as any,
createGameConfig(),
);
const clientA = createClient(
"P0000001",
"33333333-3333-4333-8333-333333333333",
"Alice",
);
expect(game.joinClient(clientA.client)).toBe("joined");
game.start();
clientA.ws.sent.length = 0;
clientA.ws.emit(
"message",
JSON.stringify({
type: "rejoin",
gameID: "TEST0002",
lastTurn: 0,
token: "33333333-3333-4333-8333-333333333333",
}),
false,
);
expect(clientA.ws.sent).toHaveLength(1);
expect(typeof clientA.ws.sent[0]).toBe("string");
expect(clientA.ws.sent[0]).toContain('"type":"start"');
});
});