Files
OpenFrontIO/src/client/graphics/layers/WinModal.ts
T
VariableVince 5e2930075a Fix: console error stemming from WinModal (#3221)
## Description:

Fix console error triggered by this.game being undefined but WinModal
render() still tries to get this.game.myPlayer?.

There is no guard needed in tick() or show() (the latter only called by
tick). Because when this.game is undefined tick() won't be called
anyway.

![undefined in WinModal reading myPlayer in console at game
start](https://github.com/user-attachments/assets/0c399516-f6a1-418d-916b-2633413eb241)

![undefined in WinModal reading myPlayer in console at game start
B](https://github.com/user-attachments/assets/28986383-596a-4a64-bc26-b00f28828bb7)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2026-02-16 11:19:06 -08:00

371 lines
11 KiB
TypeScript

import { html, LitElement, TemplateResult } from "lit";
import { customElement, state } from "lit/decorators.js";
import {
getGamesPlayed,
isInIframe,
translateText,
TUTORIAL_VIDEO_URL,
} from "../../../client/Utils";
import { ColorPalette, Pattern } from "../../../core/CosmeticSchemas";
import { EventBus } from "../../../core/EventBus";
import { RankedType } from "../../../core/game/Game";
import { GameUpdateType } from "../../../core/game/GameUpdates";
import { GameView } from "../../../core/game/GameView";
import { getUserMe } from "../../Api";
import "../../components/PatternButton";
import {
fetchCosmetics,
handlePurchase,
patternRelationship,
} from "../../Cosmetics";
import { crazyGamesSDK } from "../../CrazyGamesSDK";
import { SendWinnerEvent } from "../../Transport";
import { Layer } from "./Layer";
@customElement("win-modal")
export class WinModal extends LitElement implements Layer {
public game: GameView;
public eventBus: EventBus;
private hasShownDeathModal = false;
@state()
isVisible = false;
@state()
showButtons = false;
@state()
private isWin = false;
@state()
private isRankedGame = false;
@state()
private patternContent: TemplateResult | null = null;
private _title: string;
private rand = Math.random();
// Override to prevent shadow DOM creation
createRenderRoot() {
return this;
}
constructor() {
super();
}
render() {
return html`
<div
class="${this.isVisible
? "fixed top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 bg-gray-800/70 p-6 shrink-0 rounded-lg z-9999 shadow-2xl backdrop-blur-xs text-white w-87.5 max-w-[90%] md:w-175 animate-fadeIn"
: "hidden"}"
>
<h2 class="m-0 mb-4 text-[26px] text-center text-white">
${this._title || ""}
</h2>
${this.innerHtml()}
<div
class="${this.showButtons
? "flex justify-between gap-2.5"
: "hidden"}"
>
<button
@click=${this._handleExit}
class="flex-1 px-3 py-3 text-base cursor-pointer bg-blue-500/60 text-white border-0 rounded-sm transition-all duration-200 hover:bg-blue-500/80 hover:-translate-y-px active:translate-y-px"
>
${translateText("win_modal.exit")}
</button>
${this.isRankedGame
? html`
<button
@click=${this._handleRequeue}
class="flex-1 px-3 py-3 text-base cursor-pointer bg-purple-600 text-white border-0 rounded-sm transition-all duration-200 hover:bg-purple-500 hover:-translate-y-px active:translate-y-px"
>
${translateText("win_modal.requeue")}
</button>
`
: null}
<button
@click=${this.hide}
class="flex-1 px-3 py-3 text-base cursor-pointer bg-blue-500/60 text-white border-0 rounded-sm transition-all duration-200 hover:bg-blue-500/80 hover:-translate-y-px active:translate-y-px"
>
${this.game?.myPlayer()?.isAlive()
? translateText("win_modal.keep")
: translateText("win_modal.spectate")}
</button>
</div>
</div>
<style>
@keyframes fadeIn {
from {
opacity: 0;
transform: translate(-50%, -48%);
}
to {
opacity: 1;
transform: translate(-50%, -50%);
}
}
.animate-fadeIn {
animation: fadeIn 0.3s ease-out;
}
</style>
`;
}
innerHtml() {
if (isInIframe()) {
return this.steamWishlist();
}
if (!this.isWin && getGamesPlayed() < 3) {
return this.renderYoutubeTutorial();
}
if (this.rand < 0.25) {
return this.steamWishlist();
} else if (this.rand < 0.5) {
return this.discordDisplay();
} else {
return this.renderPatternButton();
}
}
renderYoutubeTutorial() {
return html`
<div class="text-center mb-6 bg-black/30 p-2.5 rounded-sm">
<h3 class="text-xl font-semibold text-white mb-3">
${translateText("win_modal.youtube_tutorial")}
</h3>
<!-- 56.25% = 9:16 -->
<div class="relative w-full pb-[56.25%]">
<iframe
class="absolute top-0 left-0 w-full h-full rounded-sm"
src="${this.isVisible ? TUTORIAL_VIDEO_URL : ""}"
title="YouTube video player"
frameborder="0"
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share"
allowfullscreen
></iframe>
</div>
</div>
`;
}
renderPatternButton() {
return html`
<div class="text-center mb-6 bg-black/30 p-2.5 rounded-sm">
<h3 class="text-xl font-semibold text-white mb-3">
${translateText("win_modal.support_openfront")}
</h3>
<p class="text-white mb-3">
${translateText("win_modal.territory_pattern")}
</p>
<div class="flex justify-center">${this.patternContent}</div>
</div>
`;
}
async loadPatternContent() {
const me = await getUserMe();
const patterns = await fetchCosmetics();
const purchasablePatterns: {
pattern: Pattern;
colorPalette: ColorPalette;
}[] = [];
for (const pattern of Object.values(patterns?.patterns ?? {})) {
for (const colorPalette of pattern.colorPalettes ?? []) {
if (
patternRelationship(pattern, colorPalette, me, null) === "purchasable"
) {
const palette = patterns?.colorPalettes?.[colorPalette.name];
if (palette) {
purchasablePatterns.push({
pattern,
colorPalette: palette,
});
}
}
}
}
if (purchasablePatterns.length === 0) {
this.patternContent = html``;
return;
}
// Shuffle the array and take patterns based on screen size
const shuffled = [...purchasablePatterns].sort(() => Math.random() - 0.5);
const isMobile = window.innerWidth < 768; // md breakpoint
const maxPatterns = isMobile ? 1 : 3;
const selectedPatterns = shuffled.slice(
0,
Math.min(maxPatterns, shuffled.length),
);
this.patternContent = html`
<div class="flex gap-4 flex-wrap justify-start">
${selectedPatterns.map(
({ pattern, colorPalette }) => html`
<pattern-button
.pattern=${pattern}
.colorPalette=${colorPalette}
.requiresPurchase=${true}
.allowTrial=${false}
.onSelect=${(p: Pattern | null) => {}}
.onPurchase=${(p: Pattern, colorPalette: ColorPalette | null) =>
handlePurchase(p, colorPalette)}
></pattern-button>
`,
)}
</div>
`;
}
steamWishlist(): TemplateResult {
return html`<p class="m-0 mb-5 text-center bg-black/30 p-2.5 rounded-sm">
<a
href="https://store.steampowered.com/app/3560670"
target="_blank"
rel="noopener noreferrer"
class="text-[#4a9eff] underline font-medium transition-colors duration-200 text-2xl hover:text-[#6db3ff]"
>
${translateText("win_modal.wishlist")}
</a>
</p>`;
}
discordDisplay(): TemplateResult {
return html`
<div class="text-center mb-6 bg-black/30 p-2.5 rounded-sm">
<h3 class="text-xl font-semibold text-white mb-3">
${translateText("win_modal.join_discord")}
</h3>
<p class="text-white mb-3">
${translateText("win_modal.discord_description")}
</p>
<a
href="https://discord.com/invite/openfront"
target="_blank"
rel="noopener noreferrer"
class="inline-block px-6 py-3 bg-indigo-600 text-white rounded-sm font-semibold transition-all duration-200 hover:bg-indigo-700 hover:-translate-y-px no-underline"
>
${translateText("win_modal.join_server")}
</a>
</div>
`;
}
async show() {
crazyGamesSDK.gameplayStop();
await this.loadPatternContent();
// Check if this is a ranked game
this.isRankedGame =
this.game.config().gameConfig().rankedType === RankedType.OneVOne;
this.isVisible = true;
this.requestUpdate();
setTimeout(() => {
this.showButtons = true;
this.requestUpdate();
}, 3000);
}
hide() {
this.isVisible = false;
this.showButtons = false;
this.requestUpdate();
}
private _handleExit() {
this.hide();
window.location.href = "/";
}
private _handleRequeue() {
this.hide();
// Navigate to homepage and open matchmaking modal
window.location.href = "/?requeue";
}
init() {}
tick() {
const myPlayer = this.game.myPlayer();
if (
!this.hasShownDeathModal &&
myPlayer &&
!myPlayer.isAlive() &&
!this.game.inSpawnPhase() &&
myPlayer.hasSpawned()
) {
this.hasShownDeathModal = true;
this._title = translateText("win_modal.died");
this.show();
}
const updates = this.game.updatesSinceLastTick();
const winUpdates = updates !== null ? updates[GameUpdateType.Win] : [];
winUpdates.forEach((wu) => {
if (wu.winner === undefined) {
// ...
} else if (wu.winner[0] === "team") {
this.eventBus.emit(new SendWinnerEvent(wu.winner, wu.allPlayersStats));
if (wu.winner[1] === this.game.myPlayer()?.team()) {
this._title = translateText("win_modal.your_team");
this.isWin = true;
crazyGamesSDK.happytime();
} else {
this._title = translateText("win_modal.other_team", {
team: wu.winner[1],
});
this.isWin = false;
}
history.replaceState(null, "", `${window.location.pathname}?replay`);
this.show();
} else if (wu.winner[0] === "nation") {
this._title = translateText("win_modal.nation_won", {
nation: wu.winner[1],
});
this.isWin = false;
this.show();
} else {
const winner = this.game.playerByClientID(wu.winner[1]);
if (!winner?.isPlayer()) return;
const winnerClient = winner.clientID();
if (winnerClient !== null) {
this.eventBus.emit(
new SendWinnerEvent(["player", winnerClient], wu.allPlayersStats),
);
}
if (
winnerClient !== null &&
winnerClient === this.game.myPlayer()?.clientID()
) {
this._title = translateText("win_modal.you_won");
this.isWin = true;
crazyGamesSDK.happytime();
} else {
this._title = translateText("win_modal.other_won", {
player: winner.name(),
});
this.isWin = false;
}
history.replaceState(null, "", `${window.location.pathname}?replay`);
this.show();
}
});
}
renderLayer(/* context: CanvasRenderingContext2D */) {}
shouldTransform(): boolean {
return false;
}
}