Files
OpenFrontIO/src/client/graphics/layers/EmojiTable.ts
T
Scott Anderson 70745faac4 Enable strictNullChecks, eqeqeq (#436)
## Description:

Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.

Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.

Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.

Fixes #466 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
2025-05-15 16:39:40 -07:00

171 lines
4.2 KiB
TypeScript

import { LitElement, css, html } from "lit";
import { customElement, state } from "lit/decorators.js";
import { EventBus } from "../../../core/EventBus";
import { AllPlayers } from "../../../core/game/Game";
import { GameView, PlayerView } from "../../../core/game/GameView";
import { TerraNulliusImpl } from "../../../core/game/TerraNulliusImpl";
import { emojiTable, flattenedEmojiTable } from "../../../core/Util";
import { ShowEmojiMenuEvent } from "../../InputHandler";
import { SendEmojiIntentEvent } from "../../Transport";
import { TransformHandler } from "../TransformHandler";
@customElement("emoji-table")
export class EmojiTable extends LitElement {
public eventBus: EventBus;
public transformHandler: TransformHandler;
public game: GameView;
static styles = css`
:host {
display: block;
}
.emoji-table {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
z-index: 9999;
background-color: #1e1e1e;
padding: 15px;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
border-radius: 10px;
display: flex;
flex-direction: column;
align-items: center;
max-width: 95vw;
max-height: 95vh;
overflow-y: auto;
}
.emoji-row {
display: flex;
justify-content: center;
width: 100%;
}
.emoji-button {
font-size: 60px;
width: 80px;
height: 80px;
border: 1px solid #333;
background-color: #2c2c2c;
color: white;
border-radius: 12px;
cursor: pointer;
transition: all 0.3s ease;
display: flex;
justify-content: center;
align-items: center;
margin: 8px;
}
.emoji-button:hover {
background-color: #3a3a3a;
transform: scale(1.1);
}
.emoji-button:active {
background-color: #4a4a4a;
transform: scale(0.95);
}
.hidden {
display: none !important;
}
@media (max-width: 600px) {
.emoji-button {
font-size: 32px;
/* Slightly smaller font size for mobile */
width: 60px;
/* Smaller width for mobile */
height: 60px;
/* Smaller height for mobile */
margin: 5px;
/* Smaller margin for mobile */
}
}
@media (max-width: 400px) {
.emoji-button {
font-size: 28px;
width: 50px;
height: 50px;
margin: 3px;
}
}
`;
@state()
private _hidden = true;
initEventBus() {
this.eventBus.on(ShowEmojiMenuEvent, (e) => {
const cell = this.transformHandler.screenToWorldCoordinates(e.x, e.y);
if (!this.game.isValidCoord(cell.x, cell.y)) {
return;
}
const tile = this.game.ref(cell.x, cell.y);
if (!this.game.hasOwner(tile)) {
return;
}
const targetPlayer = this.game.owner(tile);
// maybe redundant due to owner check but better safe than sorry
if (targetPlayer instanceof TerraNulliusImpl) {
return;
}
this.showTable((emoji) => {
const recipient =
targetPlayer === this.game.myPlayer()
? AllPlayers
: (targetPlayer as PlayerView);
this.eventBus.emit(
new SendEmojiIntentEvent(
recipient,
flattenedEmojiTable.indexOf(emoji),
),
);
this.hideTable();
});
});
}
private onEmojiClicked: (emoji: string) => void = () => {};
render() {
return html`
<div class="emoji-table ${this._hidden ? "hidden" : ""}">
${emojiTable.map(
(row) => html`
<div class="emoji-row">
${row.map(
(emoji) => html`
<button
class="emoji-button"
@click=${() => this.onEmojiClicked(emoji)}
>
${emoji}
</button>
`,
)}
</div>
`,
)}
</div>
`;
}
hideTable() {
this._hidden = true;
this.requestUpdate();
}
showTable(oneEmojiClicked: (emoji: string) => void) {
this.onEmojiClicked = oneEmojiClicked;
this._hidden = false;
this.requestUpdate();
}
get isVisible() {
return !this._hidden;
}
}