Files
OpenFrontIO/src/client/graphics/layers/RailroadSprites.ts
T
DevelopingTom 43397779fa Add trains (#1159)
## Description:

Add a rail network to handle train stations/railroad between structures.

Changes:
- `RailNetwork` is responsible for the train station graph. Use it to
connect new `TrainStations`
- A `RailRoad` connects two `TrainStation`
- No loop possible in the rail network
- Train stations handles its railroads
- Added a layer to draw the railroads under the structures

#### Clusters
- To speed up computations, each `TrainStation` references its own
cluster
- A cluster is a list of `TrainStation` connected with each other,
created by the `RailNetwork` when connecting the station
- Train stations spawn trains randomly depending on its current cluster
size
- A `TrainStation` decides randomly of the train destination by picking
one from the cluster

#### Production building:
- Added a factory which has no gameplay impact currently. _To be
discussed._

#### Train stops:
- When a train reaches a factory, it's filled with a "cargo". The loaded
trains has no impact currently. _To be discussed._
- When a train reaches a city, the player earn 10k gold
- When a train reaches a port, it sends a new tradeship if possible
- If a destination/source is destroyed, the train & railroad are deleted
too


https://github.com/user-attachments/assets/42375c17-9e04-4a42-98d0-708c81ffd609


https://github.com/user-attachments/assets/fbecdb53-a516-4df8-87fb-1f9a62c4efa0



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
2025-06-22 08:14:08 -07:00

80 lines
1.6 KiB
TypeScript

import { RailType } from "../../../core/game/GameUpdates";
const railTypeToFunctionMap: Record<RailType, () => number[][]> = {
[RailType.TOP_RIGHT]: topRightRailroadCornerRects,
[RailType.BOTTOM_LEFT]: bottomLeftRailroadCornerRects,
[RailType.TOP_LEFT]: topLeftRailroadCornerRects,
[RailType.BOTTOM_RIGHT]: bottomRightRailroadCornerRects,
[RailType.HORIZONTAL]: horizontalRailroadRects,
[RailType.VERTICAL]: verticalRailroadRects,
};
export function getRailroadRects(type: RailType): number[][] {
const railRects = railTypeToFunctionMap[type];
if (!railRects) {
// Should never happen
throw new Error(`Unsupported RailType: ${type}`);
}
return railRects();
}
function horizontalRailroadRects(): number[][] {
// x/y/w/h
const rects = [
[-1, -1, 2, 1],
[-1, 1, 2, 1],
[-1, 0, 1, 1],
];
return rects;
}
function verticalRailroadRects(): number[][] {
// x/y/w/h
const rects = [
[-1, -2, 1, 2],
[1, -2, 1, 2],
[0, -1, 1, 1],
];
return rects;
}
function topRightRailroadCornerRects(): number[][] {
// x/y/w/h
const rects = [
[-1, -2, 1, 2],
[0, -1, 1, 2],
[1, -2, 1, 4],
];
return rects;
}
function topLeftRailroadCornerRects(): number[][] {
// x/y/w/h
const rects = [
[-1, -2, 1, 4],
[0, -1, 1, 2],
[1, -2, 1, 2],
];
return rects;
}
function bottomRightRailroadCornerRects(): number[][] {
// x/y/w/h
const rects = [
[-1, 1, 1, 2],
[0, 0, 1, 2],
[1, -1, 1, 4],
];
return rects;
}
function bottomLeftRailroadCornerRects(): number[][] {
// x/y/w/h
const rects = [
[-1, -1, 1, 4],
[0, 0, 1, 2],
[1, 1, 1, 2],
];
return rects;
}