Files
OpenFrontIO/src/client/graphics/layers/EventsDisplay.ts
T

1245 lines
41 KiB
TypeScript

import { html, LitElement } from "lit";
import { customElement, query, state } from "lit/decorators.js";
import { DirectiveResult } from "lit/directive.js";
import { unsafeHTML, UnsafeHTMLDirective } from "lit/directives/unsafe-html.js";
import allianceIcon from "../../../../resources/images/AllianceIconWhite.svg";
import chatIcon from "../../../../resources/images/ChatIconWhite.svg";
import donateGoldIcon from "../../../../resources/images/DonateGoldIconWhite.svg";
import nukeIcon from "../../../../resources/images/NukeIconWhite.svg";
import swordIcon from "../../../../resources/images/SwordIconWhite.svg";
import { EventBus } from "../../../core/EventBus";
import {
AllPlayers,
getMessageCategory,
MessageCategory,
MessageType,
PlayerType,
Tick,
UnitType,
} from "../../../core/game/Game";
import {
AllianceExpiredUpdate,
AllianceRequestReplyUpdate,
AllianceRequestUpdate,
AttackUpdate,
BrokeAllianceUpdate,
DisplayChatMessageUpdate,
DisplayMessageUpdate,
EmojiUpdate,
GameUpdateType,
TargetPlayerUpdate,
UnitIncomingUpdate,
} from "../../../core/game/GameUpdates";
import {
CancelAttackIntentEvent,
CancelBoatIntentEvent,
SendAllianceExtensionIntentEvent,
SendAllianceReplyIntentEvent,
SendAttackIntentEvent,
} from "../../Transport";
import { Layer } from "./Layer";
import { GameView, PlayerView, UnitView } from "../../../core/game/GameView";
import { onlyImages } from "../../../core/Util";
import { renderNumber, renderTroops } from "../../Utils";
import {
GoToPlayerEvent,
GoToPositionEvent,
GoToUnitEvent,
} from "./Leaderboard";
import { getMessageTypeClasses, translateText } from "../../Utils";
import { UIState } from "../UIState";
interface GameEvent {
description: string;
unsafeDescription?: boolean;
buttons?: {
text: string;
className: string;
action: () => void;
preventClose?: boolean;
}[];
type: MessageType;
highlight?: boolean;
createdAt: number;
onDelete?: () => void;
// lower number: lower on the display
priority?: number;
duration?: Tick;
focusID?: number;
unitView?: UnitView;
shouldDelete?: (game: GameView) => boolean;
}
@customElement("events-display")
export class EventsDisplay extends LitElement implements Layer {
public eventBus: EventBus;
public game: GameView;
public uiState: UIState;
private active: boolean = false;
private events: GameEvent[] = [];
// allianceID -> last checked at tick
private alliancesCheckedAt = new Map<number, Tick>();
@state() private incomingAttacks: AttackUpdate[] = [];
@state() private outgoingAttacks: AttackUpdate[] = [];
@state() private outgoingLandAttacks: AttackUpdate[] = [];
@state() private outgoingBoats: UnitView[] = [];
@state() private _hidden: boolean = false;
@state() private _isVisible: boolean = false;
@state() private newEvents: number = 0;
@state() private latestGoldAmount: bigint | null = null;
@state() private goldAmountAnimating: boolean = false;
private goldAmountTimeoutId: ReturnType<typeof setTimeout> | null = null;
@state() private eventsFilters: Map<MessageCategory, boolean> = new Map([
[MessageCategory.ATTACK, false],
[MessageCategory.NUKE, false],
[MessageCategory.TRADE, false],
[MessageCategory.ALLIANCE, false],
[MessageCategory.CHAT, false],
]);
@query(".events-container")
private _eventsContainer?: HTMLDivElement;
private _shouldScrollToBottom = true;
updated(changed: Map<string, unknown>) {
super.updated(changed);
if (this._eventsContainer && this._shouldScrollToBottom) {
this._eventsContainer.scrollTop = this._eventsContainer.scrollHeight;
}
}
private renderButton(options: {
content: any; // Can be string, TemplateResult, or other renderable content
onClick?: () => void;
className?: string;
disabled?: boolean;
translate?: boolean;
hidden?: boolean;
}) {
const {
content,
onClick,
className = "",
disabled = false,
translate = true,
hidden = false,
} = options;
if (hidden) {
return html``;
}
return html`
<button
class="${className}"
@click=${onClick}
?disabled=${disabled}
?translate=${translate}
>
${content}
</button>
`;
}
private renderToggleButton(src: string, category: MessageCategory) {
// Adding the literal for the default size ensures tailwind will generate the class
const toggleButtonSizeMap = { default: "h-5" };
return this.renderButton({
content: html`<img
src="${src}"
class="${toggleButtonSizeMap["default"]}"
style="filter: ${this.eventsFilters.get(category)
? "grayscale(1) opacity(0.5)"
: "none"}"
/>`,
onClick: () => this.toggleEventFilter(category),
className: "cursor-pointer pointer-events-auto",
});
}
private toggleHidden() {
this._hidden = !this._hidden;
if (this._hidden) {
this.newEvents = 0;
}
this.requestUpdate();
}
private toggleEventFilter(filterName: MessageCategory) {
const currentState = this.eventsFilters.get(filterName) ?? false;
this.eventsFilters.set(filterName, !currentState);
this.requestUpdate();
}
private updateMap = [
[GameUpdateType.DisplayEvent, this.onDisplayMessageEvent.bind(this)],
[GameUpdateType.DisplayChatEvent, this.onDisplayChatEvent.bind(this)],
[GameUpdateType.AllianceRequest, this.onAllianceRequestEvent.bind(this)],
[
GameUpdateType.AllianceRequestReply,
this.onAllianceRequestReplyEvent.bind(this),
],
[GameUpdateType.BrokeAlliance, this.onBrokeAllianceEvent.bind(this)],
[GameUpdateType.TargetPlayer, this.onTargetPlayerEvent.bind(this)],
[GameUpdateType.Emoji, this.onEmojiMessageEvent.bind(this)],
[GameUpdateType.UnitIncoming, this.onUnitIncomingEvent.bind(this)],
[GameUpdateType.AllianceExpired, this.onAllianceExpiredEvent.bind(this)],
] as const;
constructor() {
super();
this.events = [];
this.incomingAttacks = [];
this.outgoingAttacks = [];
this.outgoingBoats = [];
}
init() {}
tick() {
this.active = true;
if (this._eventsContainer) {
const el = this._eventsContainer;
this._shouldScrollToBottom =
el.scrollHeight - el.scrollTop - el.clientHeight < 5;
} else {
this._shouldScrollToBottom = true;
}
if (!this._isVisible && !this.game.inSpawnPhase()) {
this._isVisible = true;
this.requestUpdate();
}
const myPlayer = this.game.myPlayer();
if (!myPlayer || !myPlayer.isAlive()) {
if (this._isVisible) {
this._isVisible = false;
this.requestUpdate();
}
return;
}
this.checkForAllianceExpirations();
const updates = this.game.updatesSinceLastTick();
if (updates) {
for (const [ut, fn] of this.updateMap) {
updates[ut]?.forEach(fn as (event: unknown) => void);
}
}
let remainingEvents = this.events.filter((event) => {
const shouldKeep =
this.game.ticks() - event.createdAt < (event.duration ?? 600) &&
!event.shouldDelete?.(this.game);
if (!shouldKeep && event.onDelete) {
event.onDelete();
}
return shouldKeep;
});
if (remainingEvents.length > 30) {
remainingEvents = remainingEvents.slice(-30);
}
if (this.events.length !== remainingEvents.length) {
this.events = remainingEvents;
this.requestUpdate();
}
// Update attacks
this.incomingAttacks = myPlayer.incomingAttacks().filter((a) => {
const t = (this.game.playerBySmallID(a.attackerID) as PlayerView).type();
return t !== PlayerType.Bot;
});
this.outgoingAttacks = myPlayer
.outgoingAttacks()
.filter((a) => a.targetID !== 0);
this.outgoingLandAttacks = myPlayer
.outgoingAttacks()
.filter((a) => a.targetID === 0);
this.outgoingBoats = myPlayer
.units()
.filter((u) => u.type() === UnitType.TransportShip);
this.requestUpdate();
}
disconnectedCallback() {
if (this.goldAmountTimeoutId !== null) {
clearTimeout(this.goldAmountTimeoutId);
this.goldAmountTimeoutId = null;
}
}
private checkForAllianceExpirations() {
const myPlayer = this.game.myPlayer();
if (!myPlayer?.isAlive()) return;
for (const alliance of myPlayer.alliances()) {
if (
alliance.expiresAt >
this.game.ticks() + this.game.config().allianceExtensionPromptOffset()
) {
continue;
}
if (
(this.alliancesCheckedAt.get(alliance.id) ?? 0) >=
this.game.ticks() - this.game.config().allianceExtensionPromptOffset()
) {
// We've already displayed a message for this alliance.
continue;
}
this.alliancesCheckedAt.set(alliance.id, this.game.ticks());
const other = this.game.player(alliance.other) as PlayerView;
if (!other.isAlive()) continue;
this.addEvent({
description: translateText("events_display.about_to_expire", {
name: other.name(),
}),
type: MessageType.RENEW_ALLIANCE,
duration: this.game.config().allianceExtensionPromptOffset() - 3 * 10, // 3 second buffer
buttons: [
{
text: translateText("events_display.focus"),
className: "btn-gray",
action: () => this.eventBus.emit(new GoToPlayerEvent(other)),
preventClose: true,
},
{
text: translateText("events_display.renew_alliance", {
name: other.name(),
}),
className: "btn",
action: () =>
this.eventBus.emit(new SendAllianceExtensionIntentEvent(other)),
},
{
text: translateText("events_display.ignore"),
className: "btn-info",
action: () => {},
},
],
highlight: true,
createdAt: this.game.ticks(),
focusID: other.smallID(),
});
}
}
private addEvent(event: GameEvent) {
this.events = [...this.events, event];
if (this._hidden === true) {
this.newEvents++;
}
this.requestUpdate();
}
private removeEvent(index: number) {
this.events = [
...this.events.slice(0, index),
...this.events.slice(index + 1),
];
}
shouldTransform(): boolean {
return false;
}
renderLayer(): void {}
onDisplayMessageEvent(event: DisplayMessageUpdate) {
const myPlayer = this.game.myPlayer();
if (
event.playerID !== null &&
(!myPlayer || myPlayer.smallID() !== event.playerID)
) {
return;
}
if (event.goldAmount !== undefined) {
const hasChanged = this.latestGoldAmount !== event.goldAmount;
this.latestGoldAmount = event.goldAmount;
if (this.goldAmountTimeoutId !== null) {
clearTimeout(this.goldAmountTimeoutId);
}
this.goldAmountTimeoutId = setTimeout(() => {
this.latestGoldAmount = null;
this.goldAmountTimeoutId = null;
this.requestUpdate();
}, 5000);
if (hasChanged) {
this.goldAmountAnimating = true;
setTimeout(() => {
this.goldAmountAnimating = false;
this.requestUpdate();
}, 600);
}
}
let description: string = event.message;
if (event.message.startsWith("events_display.")) {
description = translateText(event.message, event.params ?? {});
}
this.addEvent({
description: description,
createdAt: this.game.ticks(),
highlight: true,
type: event.messageType,
unsafeDescription: true,
});
}
onDisplayChatEvent(event: DisplayChatMessageUpdate) {
const myPlayer = this.game.myPlayer();
if (
event.playerID === null ||
!myPlayer ||
myPlayer.smallID() !== event.playerID
) {
return;
}
const baseMessage = translateText(`chat.${event.category}.${event.key}`);
let translatedMessage = baseMessage;
if (event.target) {
try {
const targetPlayer = this.game.player(event.target);
const targetName = targetPlayer?.displayName() ?? event.target;
translatedMessage = baseMessage.replace("[P1]", targetName);
} catch (e) {
console.warn(
`Failed to resolve player for target ID '${event.target}'`,
e,
);
return;
}
}
let otherPlayerDiplayName: string = "";
if (event.recipient !== null) {
//'recipient' parameter contains sender ID or recipient ID
const player = this.game.player(event.recipient);
otherPlayerDiplayName = player ? player.displayName() : "";
}
this.addEvent({
description: translateText(event.isFrom ? "chat.from" : "chat.to", {
user: otherPlayerDiplayName,
msg: translatedMessage,
}),
createdAt: this.game.ticks(),
highlight: true,
type: MessageType.CHAT,
unsafeDescription: false,
});
}
onAllianceRequestEvent(update: AllianceRequestUpdate) {
const myPlayer = this.game.myPlayer();
if (!myPlayer || update.recipientID !== myPlayer.smallID()) {
return;
}
const requestor = this.game.playerBySmallID(
update.requestorID,
) as PlayerView;
const recipient = this.game.playerBySmallID(
update.recipientID,
) as PlayerView;
this.addEvent({
description: translateText("events_display.request_alliance", {
name: requestor.name(),
}),
buttons: [
{
text: translateText("events_display.focus"),
className: "btn-gray",
action: () => this.eventBus.emit(new GoToPlayerEvent(requestor)),
preventClose: true,
},
{
text: translateText("events_display.accept_alliance"),
className: "btn",
action: () =>
this.eventBus.emit(
new SendAllianceReplyIntentEvent(requestor, recipient, true),
),
},
{
text: translateText("events_display.reject_alliance"),
className: "btn-info",
action: () =>
this.eventBus.emit(
new SendAllianceReplyIntentEvent(requestor, recipient, false),
),
},
],
highlight: true,
type: MessageType.ALLIANCE_REQUEST,
createdAt: this.game.ticks(),
priority: 0,
duration: this.game.config().allianceRequestDuration() - 20, // 2 second buffer
shouldDelete: (game) => {
// Recipient sent a separate request, so they became allied without the recipient responding.
return requestor.isAlliedWith(recipient);
},
focusID: update.requestorID,
});
}
onAllianceRequestReplyEvent(update: AllianceRequestReplyUpdate) {
const myPlayer = this.game.myPlayer();
if (!myPlayer) {
return;
}
// myPlayer can deny alliances without clicking on the button
if (update.request.recipientID === myPlayer.smallID()) {
// Remove alliance requests whose requestors are the same as the reply's requestor
// Noop unless the request was denied through other means (e.g attacking the requestor)
this.events = this.events.filter(
(event) =>
!(
event.type === MessageType.ALLIANCE_REQUEST &&
event.focusID === update.request.requestorID
),
);
this.requestUpdate();
return;
}
if (update.request.requestorID !== myPlayer.smallID()) {
return;
}
const recipient = this.game.playerBySmallID(
update.request.recipientID,
) as PlayerView;
this.addEvent({
description: translateText("events_display.alliance_request_status", {
name: recipient.name(),
status: update.accepted
? translateText("events_display.alliance_accepted")
: translateText("events_display.alliance_rejected"),
}),
type: update.accepted
? MessageType.ALLIANCE_ACCEPTED
: MessageType.ALLIANCE_REJECTED,
highlight: true,
createdAt: this.game.ticks(),
focusID: update.request.recipientID,
});
}
onBrokeAllianceEvent(update: BrokeAllianceUpdate) {
const myPlayer = this.game.myPlayer();
if (!myPlayer) return;
const betrayed = this.game.playerBySmallID(update.betrayedID) as PlayerView;
const traitor = this.game.playerBySmallID(update.traitorID) as PlayerView;
if (betrayed.isDisconnected()) return; // Do not send the message if betraying a disconnected player
if (!betrayed.isTraitor() && traitor === myPlayer) {
const malusPercent = Math.round(
(1 - this.game.config().traitorDefenseDebuff()) * 100,
);
const traitorDuration = Math.floor(
this.game.config().traitorDuration() * 0.1,
);
const durationText =
traitorDuration === 1
? translateText("events_display.duration_second")
: translateText("events_display.duration_seconds_plural", {
seconds: traitorDuration,
});
this.addEvent({
description: translateText("events_display.betrayal_description", {
name: betrayed.name(),
malusPercent: malusPercent,
durationText: durationText,
}),
type: MessageType.ALLIANCE_BROKEN,
highlight: true,
createdAt: this.game.ticks(),
focusID: update.betrayedID,
});
} else if (betrayed === myPlayer) {
const buttons = [
{
text: translateText("events_display.focus"),
className: "btn-gray",
action: () => this.eventBus.emit(new GoToPlayerEvent(traitor)),
preventClose: true,
},
];
this.addEvent({
description: translateText("events_display.betrayed_you", {
name: traitor.name(),
}),
type: MessageType.ALLIANCE_BROKEN,
highlight: true,
createdAt: this.game.ticks(),
focusID: update.traitorID,
buttons,
});
}
}
onAllianceExpiredEvent(update: AllianceExpiredUpdate) {
const myPlayer = this.game.myPlayer();
if (!myPlayer) return;
const otherID =
update.player1ID === myPlayer.smallID()
? update.player2ID
: update.player2ID === myPlayer.smallID()
? update.player1ID
: null;
if (otherID === null) return;
const other = this.game.playerBySmallID(otherID) as PlayerView;
if (!other || !myPlayer.isAlive() || !other.isAlive()) return;
this.addEvent({
description: translateText("events_display.alliance_expired", {
name: other.name(),
}),
type: MessageType.ALLIANCE_EXPIRED,
highlight: true,
createdAt: this.game.ticks(),
focusID: otherID,
});
}
onTargetPlayerEvent(event: TargetPlayerUpdate) {
const other = this.game.playerBySmallID(event.playerID) as PlayerView;
const myPlayer = this.game.myPlayer() as PlayerView;
if (!myPlayer || !myPlayer.isFriendly(other)) return;
const target = this.game.playerBySmallID(event.targetID) as PlayerView;
this.addEvent({
description: translateText("events_display.attack_request", {
name: other.name(),
target: target.name(),
}),
type: MessageType.ATTACK_REQUEST,
highlight: true,
createdAt: this.game.ticks(),
focusID: event.targetID,
});
}
emitCancelAttackIntent(id: string) {
const myPlayer = this.game.myPlayer();
if (!myPlayer) return;
this.eventBus.emit(new CancelAttackIntentEvent(id));
}
emitBoatCancelIntent(id: number) {
const myPlayer = this.game.myPlayer();
if (!myPlayer) return;
this.eventBus.emit(new CancelBoatIntentEvent(id));
}
emitGoToPlayerEvent(attackerID: number) {
const attacker = this.game.playerBySmallID(attackerID) as PlayerView;
if (!attacker) return;
this.eventBus.emit(new GoToPlayerEvent(attacker));
}
emitGoToPositionEvent(x: number, y: number) {
this.eventBus.emit(new GoToPositionEvent(x, y));
}
emitGoToUnitEvent(unit: UnitView) {
this.eventBus.emit(new GoToUnitEvent(unit));
}
onEmojiMessageEvent(update: EmojiUpdate) {
const myPlayer = this.game.myPlayer();
if (!myPlayer) return;
const recipient =
update.emoji.recipientID === AllPlayers
? AllPlayers
: this.game.playerBySmallID(update.emoji.recipientID);
const sender = this.game.playerBySmallID(
update.emoji.senderID,
) as PlayerView;
if (recipient === myPlayer) {
this.addEvent({
description: `${sender.displayName()}: ${update.emoji.message}`,
unsafeDescription: true,
type: MessageType.CHAT,
highlight: true,
createdAt: this.game.ticks(),
focusID: update.emoji.senderID,
});
} else if (sender === myPlayer && recipient !== AllPlayers) {
this.addEvent({
description: translateText("events_display.sent_emoji", {
name: (recipient as PlayerView).displayName(),
emoji: update.emoji.message,
}),
unsafeDescription: true,
type: MessageType.CHAT,
highlight: true,
createdAt: this.game.ticks(),
focusID: recipient.smallID(),
});
}
}
onUnitIncomingEvent(event: UnitIncomingUpdate) {
const myPlayer = this.game.myPlayer();
if (!myPlayer || myPlayer.smallID() !== event.playerID) {
return;
}
const unitView = this.game.unit(event.unitID);
this.addEvent({
description: event.message,
type: event.messageType,
unsafeDescription: false,
highlight: true,
createdAt: this.game.ticks(),
unitView: unitView,
});
}
private getEventDescription(
event: GameEvent,
): string | DirectiveResult<typeof UnsafeHTMLDirective> {
return event.unsafeDescription
? unsafeHTML(onlyImages(event.description))
: event.description;
}
private async attackWarningOnClick(attack: AttackUpdate) {
const playerView = this.game.playerBySmallID(attack.attackerID);
if (playerView !== undefined) {
if (playerView instanceof PlayerView) {
const averagePosition = await playerView.attackAveragePosition(
attack.attackerID,
attack.id,
);
if (averagePosition === null) {
this.emitGoToPlayerEvent(attack.attackerID);
} else {
this.emitGoToPositionEvent(averagePosition.x, averagePosition.y);
}
}
} else {
this.emitGoToPlayerEvent(attack.attackerID);
}
}
private handleRetaliate(attack: AttackUpdate) {
const attacker = this.game.playerBySmallID(attack.attackerID) as PlayerView;
if (!attacker) return;
const myPlayer = this.game.myPlayer();
if (!myPlayer) return;
const counterTroops = Math.min(
attack.troops,
this.uiState.attackRatio * myPlayer.troops(),
);
this.eventBus.emit(new SendAttackIntentEvent(attacker.id(), counterTroops));
}
private renderIncomingAttacks() {
return html`
${this.incomingAttacks.length > 0
? html`
<div class="flex flex-wrap gap-y-1 gap-x-2">
${this.incomingAttacks.map(
(attack) => html`
<div class="inline-flex items-center gap-1">
${this.renderButton({
content: html`
${renderTroops(attack.troops)}
${(
this.game.playerBySmallID(
attack.attackerID,
) as PlayerView
)?.name()}
${attack.retreating
? `(${translateText("events_display.retreating")}...)`
: ""}
`,
onClick: () => this.attackWarningOnClick(attack),
className: "text-left text-red-400",
translate: false,
})}
${!attack.retreating
? this.renderButton({
content: translateText("events_display.retaliate"),
onClick: () => this.handleRetaliate(attack),
className:
"inline-block px-3 py-1 text-white rounded text-md md:text-sm cursor-pointer transition-colors duration-300 bg-red-600 hover:bg-red-700",
translate: true,
})
: ""}
</div>
`,
)}
</div>
`
: ""}
`;
}
private renderOutgoingAttacks() {
return html`
${this.outgoingAttacks.length > 0
? html`
<div class="flex flex-wrap gap-y-1 gap-x-2">
${this.outgoingAttacks.map(
(attack) => html`
<div class="inline-flex items-center gap-1">
${this.renderButton({
content: html`
${renderTroops(attack.troops)}
${(
this.game.playerBySmallID(
attack.targetID,
) as PlayerView
)?.name()}
`,
onClick: async () => this.attackWarningOnClick(attack),
className: "text-left text-blue-400",
translate: false,
})}
${!attack.retreating
? this.renderButton({
content: "❌",
onClick: () => this.emitCancelAttackIntent(attack.id),
className: "text-left flex-shrink-0",
disabled: attack.retreating,
})
: html`<span class="flex-shrink-0 text-blue-400"
>(${translateText(
"events_display.retreating",
)}...)</span
>`}
</div>
`,
)}
</div>
`
: ""}
`;
}
private renderOutgoingLandAttacks() {
return html`
${this.outgoingLandAttacks.length > 0
? html`
<div class="flex flex-wrap gap-y-1 gap-x-2">
${this.outgoingLandAttacks.map(
(landAttack) => html`
<div class="inline-flex items-center gap-1">
${this.renderButton({
content: html`${renderTroops(landAttack.troops)}
${translateText("help_modal.ui_wilderness")}`,
className: "text-left text-gray-400",
translate: false,
})}
${!landAttack.retreating
? this.renderButton({
content: "❌",
onClick: () =>
this.emitCancelAttackIntent(landAttack.id),
className: "text-left flex-shrink-0",
disabled: landAttack.retreating,
})
: html`<span class="flex-shrink-0 text-blue-400"
>(${translateText(
"events_display.retreating",
)}...)</span
>`}
</div>
`,
)}
</div>
`
: ""}
`;
}
private renderBoats() {
return html`
${this.outgoingBoats.length > 0
? html`
<div class="flex flex-wrap gap-y-1 gap-x-2">
${this.outgoingBoats.map(
(boat) => html`
<div class="inline-flex items-center gap-1">
${this.renderButton({
content: html`${translateText("events_display.boat")}:
${renderTroops(boat.troops())}`,
onClick: () => this.emitGoToUnitEvent(boat),
className: "text-left text-blue-400",
translate: false,
})}
${!boat.retreating()
? this.renderButton({
content: "❌",
onClick: () => this.emitBoatCancelIntent(boat.id()),
className: "text-left flex-shrink-0",
disabled: boat.retreating(),
})
: html`<span class="flex-shrink-0 text-blue-400"
>(${translateText(
"events_display.retreating",
)}...)</span
>`}
</div>
`,
)}
</div>
`
: ""}
`;
}
private renderBetrayalDebuffTimer() {
const myPlayer = this.game.myPlayer();
if (!myPlayer || !myPlayer.isTraitor()) {
return html``;
}
const remainingTicks = myPlayer.getTraitorRemainingTicks();
const remainingSeconds = Math.ceil(remainingTicks / 10);
if (remainingSeconds <= 0) {
return html``;
}
return html`
${this.renderButton({
content: html`${translateText("events_display.betrayal_debuff_ends", {
time: remainingSeconds,
})}`,
className: "text-left text-yellow-400",
translate: false,
})}
`;
}
render() {
if (!this.active || !this._isVisible) {
return html``;
}
const styles = html`
<style>
@keyframes goldBounce {
0% {
transform: scale(1);
}
30% {
transform: scale(1.3);
}
50% {
transform: scale(1.1);
}
70% {
transform: scale(1.2);
}
100% {
transform: scale(1);
}
}
</style>
`;
const filteredEvents = this.events.filter((event) => {
const category = getMessageCategory(event.type);
return !this.eventsFilters.get(category);
});
filteredEvents.sort((a, b) => {
const aPrior = a.priority ?? 100000;
const bPrior = b.priority ?? 100000;
if (aPrior === bPrior) {
return a.createdAt - b.createdAt;
}
return bPrior - aPrior;
});
return html`
${styles}
<!-- Events Toggle (when hidden) -->
${this._hidden
? html`
<div class="relative w-fit lg:bottom-4 lg:right-4 z-50">
${this.renderButton({
content: html`
Events
<span
class="${this.newEvents
? ""
: "hidden"} inline-block px-2 bg-red-500 rounded-lg text-sm"
>${this.newEvents}</span
>
`,
onClick: this.toggleHidden,
className:
"text-white cursor-pointer pointer-events-auto w-fit p-2 lg:p-3 rounded-lg bg-gray-800/70 backdrop-blur",
})}
</div>
`
: html`
<!-- Main Events Display -->
<div
class="relative w-full sm:bottom-4 sm:right-4 z-50 sm:w-96 backdrop-blur"
>
<!-- Button Bar -->
<div class="w-full p-2 lg:p-3 bg-gray-800/70 rounded-t-lg">
<div class="flex justify-between items-center">
<div class="flex gap-4">
${this.renderToggleButton(
swordIcon,
MessageCategory.ATTACK,
)}
${this.renderToggleButton(nukeIcon, MessageCategory.NUKE)}
${this.renderToggleButton(
donateGoldIcon,
MessageCategory.TRADE,
)}
${this.renderToggleButton(
allianceIcon,
MessageCategory.ALLIANCE,
)}
${this.renderToggleButton(chatIcon, MessageCategory.CHAT)}
</div>
<div class="flex items-center gap-3">
${this.latestGoldAmount !== null
? html`<span
class="text-green-400 font-semibold transition-all duration-300 ${this
.goldAmountAnimating
? "animate-pulse scale-110"
: "scale-100"}"
style="animation: ${this.goldAmountAnimating
? "goldBounce 0.6s ease-out"
: "none"}"
>+${renderNumber(this.latestGoldAmount)}</span
>`
: ""}
${this.renderButton({
content: translateText("leaderboard.hide"),
onClick: this.toggleHidden,
className:
"text-white cursor-pointer pointer-events-auto",
})}
</div>
</div>
</div>
<!-- Content Area -->
<div
class="bg-gray-800/70 max-h-[30vh] overflow-y-auto w-full h-full sm:rounded-b-lg events-container"
>
<div>
<table
class="w-full max-h-none border-collapse text-white shadow-lg lg:text-base text-md md:text-xs"
style="pointer-events: auto;"
>
<tbody>
${filteredEvents.map(
(event, index) => html`
<tr>
<td
class="lg:px-2 lg:py-1 p-1 text-left ${getMessageTypeClasses(
event.type,
)}"
>
${event.focusID
? this.renderButton({
content: this.getEventDescription(event),
onClick: () => {
if (event.focusID)
this.emitGoToPlayerEvent(event.focusID);
},
className: "text-left",
})
: event.unitView
? this.renderButton({
content: this.getEventDescription(event),
onClick: () => {
if (event.unitView)
this.emitGoToUnitEvent(
event.unitView,
);
},
className: "text-left",
})
: this.getEventDescription(event)}
<!-- Events with buttons (Alliance requests) -->
${event.buttons
? html`
<div class="flex flex-wrap gap-1.5 mt-1">
${event.buttons.map(
(btn) => html`
<button
class="inline-block px-3 py-1 text-white rounded text-md md:text-sm cursor-pointer transition-colors duration-300
${btn.className.includes("btn-info")
? "bg-blue-500 hover:bg-blue-600"
: btn.className.includes(
"btn-gray",
)
? "bg-gray-500 hover:bg-gray-600"
: "bg-green-600 hover:bg-green-700"}"
@click=${() => {
btn.action();
if (!btn.preventClose) {
const originalIndex =
this.events.findIndex(
(e) => e === event,
);
if (originalIndex !== -1) {
this.removeEvent(
originalIndex,
);
}
}
this.requestUpdate();
}}
>
${btn.text}
</button>
`,
)}
</div>
`
: ""}
</td>
</tr>
`,
)}
<!--- Incoming attacks row -->
${this.incomingAttacks.length > 0
? html`
<tr class="lg:px-2 lg:py-1 p-1">
<td class="lg:px-2 lg:py-1 p-1 text-left">
${this.renderIncomingAttacks()}
</td>
</tr>
`
: ""}
<!--- Betrayal debuff timer row -->
${(() => {
const myPlayer = this.game.myPlayer();
return (
myPlayer &&
myPlayer.isTraitor() &&
myPlayer.getTraitorRemainingTicks() > 0
);
})()
? html`
<tr class="lg:px-2 lg:py-1 p-1">
<td class="lg:px-2 lg:py-1 p-1 text-left">
${this.renderBetrayalDebuffTimer()}
</td>
</tr>
`
: ""}
<!--- Outgoing attacks row -->
${this.outgoingAttacks.length > 0
? html`
<tr class="lg:px-2 lg:py-1 p-1">
<td class="lg:px-2 lg:py-1 p-1 text-left">
${this.renderOutgoingAttacks()}
</td>
</tr>
`
: ""}
<!--- Outgoing land attacks row -->
${this.outgoingLandAttacks.length > 0
? html`
<tr class="lg:px-2 lg:py-1 p-1">
<td class="lg:px-2 lg:py-1 p-1 text-left">
${this.renderOutgoingLandAttacks()}
</td>
</tr>
`
: ""}
<!--- Boats row -->
${this.outgoingBoats.length > 0
? html`
<tr class="lg:px-2 lg:py-1 p-1">
<td class="lg:px-2 lg:py-1 p-1 text-left">
${this.renderBoats()}
</td>
</tr>
`
: ""}
<!--- Empty row when no events or attacks -->
${filteredEvents.length === 0 &&
this.incomingAttacks.length === 0 &&
this.outgoingAttacks.length === 0 &&
this.outgoingLandAttacks.length === 0 &&
this.outgoingBoats.length === 0 &&
!(() => {
const myPlayer = this.game.myPlayer();
return (
myPlayer &&
myPlayer.isTraitor() &&
myPlayer.getTraitorRemainingTicks() > 0
);
})()
? html`
<tr>
<td
class="lg:px-2 lg:py-1 p-1 min-w-72 text-left"
>
&nbsp;
</td>
</tr>
`
: ""}
</tbody>
</table>
</div>
</div>
</div>
`}
`;
}
createRenderRoot() {
return this;
}
}